Revision 7e1d90f60a0d501c8503e636942ca704a454d910 authored by Daniel Mentz on 14 August 2017, 21:46:01 UTC, committed by Takashi Iwai on 15 August 2017, 06:02:35 UTC
commit 4842e98f26dd80be3623c4714a244ba52ea096a8 ("ALSA: seq: Fix race at
creating a queue") attempted to fix a race reported by syzkaller. That
fix has been described as follows:

"
When a sequencer queue is created in snd_seq_queue_alloc(),it adds the
new queue element to the public list before referencing it.  Thus the
queue might be deleted before the call of snd_seq_queue_use(), and it
results in the use-after-free error, as spotted by syzkaller.

The fix is to reference the queue object at the right time.
"

Even with that fix in place, syzkaller reported a use-after-free error.
It specifically pointed to the last instruction "return q->queue" in
snd_seq_queue_alloc(). The pointer q is being used after kfree() has
been called on it.

It turned out that there is still a small window where a race can
happen. The window opens at
snd_seq_ioctl_create_queue()->snd_seq_queue_alloc()->queue_list_add()
and closes at
snd_seq_ioctl_create_queue()->queueptr()->snd_use_lock_use(). Between
these two calls, a different thread could delete the queue and possibly
re-create a different queue in the same location in queue_list.

This change prevents this situation by calling snd_use_lock_use() from
snd_seq_queue_alloc() prior to calling queue_list_add(). It is then the
caller's responsibility to call snd_use_lock_free(&q->use_lock).

Fixes: 4842e98f26dd ("ALSA: seq: Fix race at creating a queue")
Reported-by: Dmitry Vyukov <dvyukov@google.com>
Cc: <stable@vger.kernel.org>
Signed-off-by: Daniel Mentz <danielmentz@google.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
1 parent 8df4b00
Raw File
nodemask.c
#include <linux/nodemask.h>
#include <linux/module.h>
#include <linux/random.h>

int __next_node_in(int node, const nodemask_t *srcp)
{
	int ret = __next_node(node, srcp);

	if (ret == MAX_NUMNODES)
		ret = __first_node(srcp);
	return ret;
}
EXPORT_SYMBOL(__next_node_in);

#ifdef CONFIG_NUMA
/*
 * Return the bit number of a random bit set in the nodemask.
 * (returns NUMA_NO_NODE if nodemask is empty)
 */
int node_random(const nodemask_t *maskp)
{
	int w, bit = NUMA_NO_NODE;

	w = nodes_weight(*maskp);
	if (w)
		bit = bitmap_ord_to_pos(maskp->bits,
			get_random_int() % w, MAX_NUMNODES);
	return bit;
}
#endif
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