https://github.com/carla-simulator/carla

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Revision Author Date Message Commit Date
811300a Rearranging labels 15 December 2022, 17:23:26 UTC
772879a Using same id's as the cityscape labels 12 December 2022, 19:55:09 UTC
182a48a Marcel/empty gbuffer fix (#6013) * Change handling of empty gbuffers. Now, instead of sending an empty image, a black one with the size of the viewport is sent if the target gbuffer is unavailable. * Add more GBufferID checks + improve empty gbuffer handling. * Fix manual_control_gbuffer.py error on repeated listen_to_gbuffer. * Expose is_listening and is_listening_gbuffer to the PythonAPI. * Fix data race + autoremove unused gbuffers in manual_control_gbuffer. * Update PythonAPI docs. * Remove magic number. * Switch from error to warning on invalid sensor type when requesting gbuffers. 07 December 2022, 17:51:17 UTC
1ed4f03 content version 01 December 2022, 16:03:16 UTC
a880df3 Further improve the gbuffer error handling. 01 December 2022, 16:01:15 UTC
02d5575 Further improve error messages. 01 December 2022, 16:01:15 UTC
714f24f Add error message when attempting to get the gbuffers from an unsupported sensor. 01 December 2022, 16:01:15 UTC
294f5b4 Add sensor type check. 01 December 2022, 16:01:15 UTC
26524ee Fixed manual control for pedestrians 30 November 2022, 13:39:32 UTC
e2c22b7 Updated ContentVersions.txt 30 November 2022, 10:09:24 UTC
4a8c80a Added Town12 to jenkinsfile 30 November 2022, 09:36:55 UTC
b7ce0d1 Splitting line of code 29 November 2022, 10:25:26 UTC
028df0c changelog 29 November 2022, 10:25:26 UTC
b848ff2 Adding Bones and VisualTime to Recorder 29 November 2022, 10:25:26 UTC
d3dc199 Vegetation fixes 29 November 2022, 10:25:03 UTC
a152863 Merge GBuffer features. (#5960) * Add Misc/GBuffer * Add EnqueueRenderSceneImmediateWithGBuffer. * Modified ASceneCaptureSensor to allow gbuffer recording. * Minor GBuffer progress. * More GBuffer changes. * Removed unnecessary files. * Add FRHITexture* functions to FPixelReader + temporarily disabled non-gbuffer rendering in ASceneCaptureSensor. * Add missing FPixelReader functions. * Minor changes (Switching to Windows). * Remove FRHITexture functions from FPixelReader, added the file ImageUtil. * Remove FRHITexture functions from FPixelReader, added the file ImageUtil. (2) * Added API to listen GBuffer data. * Added gbuffer serializer classes * Temporarily remove ViewRect hack. * Add USceneCaptureComponent* derived classes. * Disable USceneCaptureComponent*_CARLA and add initial FRHIGPUTextureReadBack-based code. * Fix and re-enable custom SceneCaptureComponents. * Fully switch to FRHIGPUTextureReadback. * Remove unnecessary call to FlushRenderingCommands. * Minor API changes. * Add support for PF_DepthStencil in ImageUtil. * More API progress... * More API progress... (2) * Removed testing code. * Minor changes for testing. * GBuffer API fixes. * Improve GBuffer capture code. * Fixed SceneDepth transfer issues and added SceneStencil, CustomDepth and CustomStencil to the GBuffer capture. * Fix compilation error due to the usage of C++17 features. * Removed major memory leak and added manual_control_gbuffer.py. * Fixed a silly mistake. * Minor changes to manual_control_gbuffer and SceneCaptureSensor. * Fix compilation error on some versions of Ubuntu. * Disable TAA when reading GBuffers to avoid jitter. * Improve memory usage. * Progress towards automatically detecting when a GBuffer stream is unused. * Fix includes in SceneCaptureSensor + minor change in manual_control_gbuffer.py * Progress on automatically detecting which GBuffers aren't needed. * Remove unneeded __declspec. * Revert ASensor changes + fix tutorial_gbuffer.py * Update CHANGELOG.md * Apply requested changes for the PR, add gitignore for the file OptionalModules.ini and add a GBufferTextureID enum to the Python API. * Remove OptionalModules.ini. * Fix indentation. * Fix indentation (2). * Fix indentation (3). * Add documentation and more indentation fixes. * Remove commented includes. * Add missing line break. * Fix memory leak + remove unneeded files. * Add .uproject again, fix EngineAssociation. * Remove unneeded ENQUEUE_RENDER_COMMAND. * Fix manual_control_gbuffer.py. * Add `stop_gbuffer` to the Python API. * Minor fixes. * Fix performance bug. Previously, when a client requested a gbuffer that is unused it would stay open, even after stopping it explicitly. This commit fixes this issue. * Fix indentation. * Add missing braces, more indentation fixes and simplify some of the code. * Update sensor.yml docs. * Update docs. * Remove unnecessary UE_Log + changed one verbosity level. Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: Axel1092 <35765780+Axel1092@users.noreply.github.com> 29 November 2022, 10:24:26 UTC
dcda501 Exclude new vehicle testing in the old towns 29 November 2022, 10:23:33 UTC
66efc12 Changed content versions 29 November 2022, 10:23:33 UTC
da5d486 Fix PythonAPI 29 November 2022, 10:23:33 UTC
4617dc7 Fix compilation error. Added rider tag to drivers 29 November 2022, 10:23:33 UTC
d4c1bfc Add new tags for semantic segmentation "Bus" and "Rider" 29 November 2022, 10:23:33 UTC
2b6f94c Fix PR request2 29 November 2022, 10:23:33 UTC
fa93665 Fix PR request 29 November 2022, 10:23:33 UTC
a0556ce Fix change the id of Bicycle 26u, to 25u, 29 November 2022, 10:23:33 UTC
39fa6d5 Fix Semantic Segmentation color of Motorcicle 29 November 2022, 10:23:33 UTC
30c2b12 Fix Tunnel Semantic Segmentation 29 November 2022, 10:23:33 UTC
88dbe95 Add new Tags for Semantic Segmentation 29 November 2022, 10:23:33 UTC
91501aa Moving tick of TM 28 November 2022, 16:44:39 UTC
114a54d Fixing the retrieval of optional attributes 25 November 2022, 14:39:38 UTC
6625d66 Fixed light registration issues 23 November 2022, 16:58:19 UTC
f433455 Removing one std::move from the same variable 23 November 2022, 15:51:59 UTC
edbdb13 changeslog 23 November 2022, 15:51:41 UTC
c328d7e adding tick of Recast and TM in asynchronous also 23 November 2022, 15:51:41 UTC
cb58f47 Remove pausing pedrestian when reaching points from a path 23 November 2022, 15:51:41 UTC
b6e7a6a Send pedestrian positions in synchronous call 23 November 2022, 15:51:41 UTC
ae821b2 Send pedestrians positions and TM positions when ticking 23 November 2022, 15:51:41 UTC
4d92f93 Changed rotation and position offsets for chrono. Disabled overlap events for some meshes 22 November 2022, 09:00:05 UTC
1e6472a Changed Custom movement component begin play execution order to prevent disable before initialization 22 November 2022, 09:00:05 UTC
e468508 content versions 16 November 2022, 15:16:11 UTC
5ec7d06 added multigpu instructions 09 November 2022, 15:03:39 UTC
75ef963 Added actor to hold spring parameters 04 November 2022, 13:52:51 UTC
feea507 Improved collision behaviour 04 November 2022, 13:52:51 UTC
d348dc5 Region widget missing in previous commit 04 November 2022, 13:05:28 UTC
a908b11 Rois small changes after feedback 04 November 2022, 13:05:28 UTC
d7ab334 Final graphical changes 04 November 2022, 13:05:28 UTC
50610e5 Dark heightmap error fixed 04 November 2022, 13:05:28 UTC
ca14a9c Region colors and minor changes 04 November 2022, 13:05:28 UTC
23ae71f Misc editor fixed 04 November 2022, 13:05:28 UTC
4b079f3 Widget pipeline finished - not tested 04 November 2022, 13:05:28 UTC
8921a6a Minor graphical changes in the weather tab 04 November 2022, 13:05:28 UTC
fab7d5e Rainny weather supported for sunset and night times 04 November 2022, 13:05:28 UTC
08b1a1f Welcome and NamePath Tab 04 November 2022, 13:05:28 UTC
ad13db4 Fix Package.sh script 03 November 2022, 15:06:10 UTC
1d6fa23 Aaron/floorheightfix (#5909) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log * Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls * Decoupling visualization with gamethread * Make work optimisations * Disable deformation visualization * Updated collisions parameters, collisions itself are not updated * Disable Collisions vehicle with landscape * Add in pytorch output wheel normal and put them into UE4 and apply to wheels * Added factors based on distance, never negative, check if there are particles * Fix compilation error * Removed unused code and normals related code * Fixed compiling error * Fix floor height Co-authored-by: Axel <axellopez92@outlook.com> 03 November 2022, 15:03:17 UTC
f963a4b destructor causes invisible behaviour 03 November 2022, 15:01:14 UTC
a077870 bring back FTileData destructor 03 November 2022, 15:01:14 UTC
97aae5b Removing TaggedComponent from actors 03 November 2022, 15:01:14 UTC
010c3e2 Fixed coordinate issues 03 November 2022, 15:01:14 UTC
0ac47c8 moved bIsAlive to false out of the destructor 03 November 2022, 15:01:14 UTC
4e37b26 fix invisble foliage 03 November 2022, 15:01:14 UTC
f713e4d added logs 03 November 2022, 15:01:14 UTC
906b465 Aaron/terramechanics performance (#5900) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log * Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls * Decoupling visualization with gamethread * Make work optimisations * Disable deformation visualization * Updated collisions parameters, collisions itself are not updated * Disable Collisions vehicle with landscape * Add in pytorch output wheel normal and put them into UE4 and apply to wheels * Added factors based on distance, never negative, check if there are particles * Fix compilation error * Removed unused code and normals related code * Fixed compiling error Co-authored-by: Axel <axellopez92@outlook.com> 02 November 2022, 15:13:22 UTC
b1249b9 Weather tab rework and pipeline improvements 02 November 2022, 10:23:24 UTC
4d0a4a0 Soil tab improved 02 November 2022, 10:23:24 UTC
dd13c50 Started to change pipeline workflow 02 November 2022, 10:23:24 UTC
8420686 Extra tool for actors creation 02 November 2022, 10:23:24 UTC
80fc9a8 Rois Terrain Preview Basic Version 02 November 2022, 10:23:24 UTC
000d415 Preview Layer Combo created 02 November 2022, 10:23:24 UTC
c2dfc89 Terrain Rois Presets bug fixed 02 November 2022, 10:23:24 UTC
4cdc258 Terrain ROIs presets 02 November 2022, 10:23:24 UTC
7c6b35a Removed unnecessary functions 02 November 2022, 09:39:36 UTC
b75c1e1 Fixed respawn crash 02 November 2022, 09:39:36 UTC
c1de740 update inactive transforms on event 02 November 2022, 09:39:36 UTC
23fa58c PostWorldOriginOffset now sets the location to the local 0.0f, 0.0f, 0.0f 02 November 2022, 09:39:36 UTC
3a554ae disabled tick while paused when creating a new pooled actor. 02 November 2022, 09:39:36 UTC
0bb9b17 inactive pool elements moved by world origin event. 02 November 2022, 09:39:36 UTC
de74c1b Perfomance improvements. - SkeletalMesh now is being disabled while the pooled actor is not in use. - Distances are calculated with squared distance. - Added a new state for pooled actors to activate them when the vehicle is too close. 02 November 2022, 09:39:36 UTC
c6a83cb Added timer to update pool position every 30 seconds 02 November 2022, 09:39:36 UTC
43b4a1e restore old values 02 November 2022, 09:39:36 UTC
597bfbc Axel/change colliders (#5896) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log * Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls * Decoupling visualization with gamethread * Make work optimisations * Disable deformation visualization * Updated collisions parameters, collisions itself are not updated * Disable Collisions vehicle with landscape * Add in pytorch output wheel normal and put them into UE4 and apply to wheels * Moved collider removal logic Co-authored-by: Aaron <samaniegoaaron112@gmail.com> 31 October 2022, 15:33:27 UTC
e117bf9 Adding radius parameter for the capsules 27 October 2022, 10:09:37 UTC
c9df090 update detection values 27 October 2022, 07:58:08 UTC
dc69873 pool now enables the actors also based on distance 27 October 2022, 07:58:08 UTC
7a64bae Aaron/localheightmapopt (#5877) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernat <bernatx@gmail.com> 26 October 2022, 16:21:51 UTC
2925c33 Vehicle detection box now is not affected by scale Exposed hide material distance to bp. 26 October 2022, 08:28:03 UTC
d001e1b Aaron/particlesheightmapfix (#5873) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access Co-authored-by: Axel <axellopez92@outlook.com> 26 October 2022, 08:08:33 UTC
5bf4097 Aollero/terramechanics actors and rois preview (#5867) * Show and hide detailed noise * Heightmap material updated for previous commit * Addition of soil type query code to terramechanics component * Bug creating vegetation and teramechanics actors fixed * Terrain Rois Presets Co-authored-by: bernat <bernatx@gmail.com> 25 October 2022, 15:37:26 UTC
7682d2e Aaron/particlesheightmapfix (#5864) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation Co-authored-by: Axel <axellopez92@outlook.com> 25 October 2022, 14:13:30 UTC
9830bca changed value of material hiding distance 25 October 2022, 09:56:43 UTC
810c653 fixed bug where only one tile was processed. 25 October 2022, 09:56:43 UTC
9718e23 Terramechanics and Vegetation manager actors 25 October 2022, 07:50:13 UTC
0ec4cbd Invert range warpped from [0,1] range to [-1,1] 25 October 2022, 07:50:13 UTC
bb679c5 Removed unnecessary ; 24 October 2022, 14:58:24 UTC
0902572 Added local frame option. Fixed inputs for NN 24 October 2022, 14:58:24 UTC
bc23f26 Luis/vegetation videos (#5861) * fixed pool increasing size fast. * Fixed pools * get the vehicle each frame * Fixed bug when starting a new manual control script. * Fixed xerces-c dependency * fixed xerces-c dependencies * Adding backup for xerces-c library * Fix the duplication of collision capsules, and remove the impulse with static bones * enable impulse force again, for static bones * nullptr tile bug fixed Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernatx <bernatx@gmail.com> 24 October 2022, 08:35:29 UTC
bcf3471 Ignore large maps for testing spawn points 20 October 2022, 22:29:49 UTC
c5abee5 anticipation algorithm updated 20 October 2022, 14:25:31 UTC
f628f20 Adding backup for xerces-c library 20 October 2022, 08:31:16 UTC
2f73923 fixed xerces-c dependencies 20 October 2022, 08:31:16 UTC
4e4d59f Fixed xerces-c dependency 19 October 2022, 08:37:10 UTC
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