https://github.com/xbpeng/DeepTerrainRL
Revision 81e1d0a897e7ebb464028cca40ec4e437a7b9c3f authored by Jason on 09 May 2016, 18:08:24 UTC, committed by Jason on 09 May 2016, 18:08:24 UTC
1 parent 491b9cc
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Tip revision: 81e1d0a897e7ebb464028cca40ec4e437a7b9c3f authored by Jason on 09 May 2016, 18:08:24 UTC
adding link to paper in readme
Tip revision: 81e1d0a
DrawScenarioExp.cpp
#include "DrawScenarioExp.h"
#include "scenarios/ScenarioExp.h"

cDrawScenarioExp::cDrawScenarioExp(cCamera& cam)
	: cDrawScenarioSimChar(cam)
{
}

cDrawScenarioExp::~cDrawScenarioExp()
{
}

void cDrawScenarioExp::BuildScene()
{
	mScene = std::shared_ptr<cScenarioSimChar>(new cScenarioExp());
	tCallbackFunc func = std::bind(&cDrawScenarioExp::ResetCallback, this);
	mScene->SetResetCallback(func);
}

void cDrawScenarioExp::ResetCallback()
{
	ResetCamera();
	mTracer.Reset();
}
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