Skip to main content
  • Home
  • Development
  • Documentation
  • Donate
  • Operational login
  • Browse the archive

swh logo
SoftwareHeritage
Software
Heritage
Archive
Features
  • Search

  • Downloads

  • Save code now

  • Add forge now

  • Help

https://github.com/cmu-ci-lab/mcspeckle
30 June 2024, 09:00:48 UTC
  • Code
  • Branches (1)
  • Releases (0)
  • Visits
Revision 8572b98d593e12fddfdf90947c7f9fb937e0a685 authored by igkiou on 10 August 2017, 23:15:04 UTC, committed by igkiou on 10 August 2017, 23:15:04 UTC
flag
1 parent b21666c
  • Files
  • Changes
    • Branches
    • Releases
    • HEAD
    • refs/heads/master
    • 8572b98d593e12fddfdf90947c7f9fb937e0a685
    No releases to show
  • 154b76e
  • /
  • emc
  • /
  • mtwist.c
Raw File Download
Take a new snapshot of a software origin

If the archived software origin currently browsed is not synchronized with its upstream version (for instance when new commits have been issued), you can explicitly request Software Heritage to take a new snapshot of it.

Use the form below to proceed. Once a request has been submitted and accepted, it will be processed as soon as possible. You can then check its processing state by visiting this dedicated page.
swh spinner

Processing "take a new snapshot" request ...

To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

  • revision
  • directory
  • content
  • snapshot
origin badgerevision badge
swh:1:rev:8572b98d593e12fddfdf90947c7f9fb937e0a685
origin badgedirectory badge
swh:1:dir:6ed76ddfa4df728b5e365c3fdd579d7d1b5f67be
origin badgecontent badge
swh:1:cnt:944a6375d7e4d55e6603826ef551adde7a287434
origin badgesnapshot badge
swh:1:snp:3a35cdb24ad67a89d2a1abf099040aff3c71b7b4

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

  • revision
  • directory
  • content
  • snapshot
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Tip revision: 8572b98d593e12fddfdf90947c7f9fb937e0a685 authored by igkiou on 10 August 2017, 23:15:04 UTC
flag
Tip revision: 8572b98
mtwist.c
#ifndef lint
static char Rcs_Id[] =
    "$Id: mtwist.c,v 1.19 2003/09/11 05:55:19 geoff Exp $";
#endif

/*
 * C library functions for generating pseudorandom numbers using the
 * Mersenne Twist algorithm.  See M. Matsumoto and T. Nishimura,
 * "Mersenne Twister: A 623-Dimensionally Equidistributed Uniform
 * Pseudo-Random Number Generator", ACM Transactions on Modeling and
 * Computer Simulation, Vol. 8, No. 1, January 1998, pp 3--30.
 *
 * The Web page on the Mersenne Twist algorithm is at:
 *
 * http://www.math.keio.ac.jp/~matumoto/emt.html
 *
 * These functions were written by Geoffrey H. Kuenning, Claremont, CA.
 *
 * IMPORTANT NOTE: the Makefile must define two machine-specific
 * variables to get optimum features and performance:
 *
 *	MT_NO_INLINE	should be defined if the compiler doesn't support
 *			the "inline" keyword.
 *	MT_NO_LONGLONG	should be defined if the compiler doesn't support a
 *			"long long" type for 64-bit integers
 *	MT_MACHINE_BITS	must be either 32 or 64, reflecting the natural
 *			size of the processor registers.  If undefined, it
 *			will default to 32.
 *
 * The first two variables above are defined in an inverted sense
 * because I expect that most compilers will support inline and
 * long-long.  By inverting the sense, this common case will require
 * no special compiler flags.
 *
 * IMPORTANT NOTE: this software assumes that the inherent width of a
 * "long" is 32 bits.  If you are running on a machine that uses
 * 64-bit longs, some of the declarations and code will have to be
 * modified.
 *
 * This software is based on LGPL-ed code by Takuji Nishimura.  It has
 * also been heavily influenced by code written by Shawn Cokus, and
 * somewhat influenced by code written by Richard J. Wagner.  It is
 * therefore also distributed under the LGPL:
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public License
 * as published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.  You should have
 * received a copy of the GNU Library General Public License along
 * with this library; if not, write to the Free Foundation, Inc., 59
 * Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 * $Log: mtwist.c,v $
 * Revision 1.19  2003/09/11 05:55:19  geoff
 * Get rid of some minor compiler warnings.
 *
 * Revision 1.18  2003/09/11 05:50:53  geoff
 * Don't #define inline to nothing, since that breaks standard include
 * files.  Instead, use MT_INLINE as a synonym.
 *
 * Revision 1.17  2002/10/31 22:07:10  geoff
 * Make WIN32 detection work with GCC as well as MS C
 *
 * Revision 1.16  2002/10/31 22:04:59  geoff
 * Fix a typo in the WIN32 option
 *
 * Revision 1.15  2002/10/31 06:01:43  geoff
 * Incorporate Joseph Brill's Windows-portability changes
 *
 * Revision 1.14  2002/10/30 07:39:53  geoff
 * Reintroduce the old seeding functions (so that old code will still
 * produce the same results), and give the new versions new names.
 *
 * Revision 1.13  2002/10/30 01:08:26  geoff
 * Switch to M&T's new initialization method
 *
 * Revision 1.12  2001/06/18 05:40:12  geoff
 * Prefix the compile options with MT_.
 *
 * Revision 1.11  2001/06/14 10:26:59  geoff
 * Invert the sense of the #define flags so that the default is the
 * normal case (if gcc is normal!).  Also default MT_MACHINE_BITS to 32.
 *
 * Revision 1.10  2001/06/14 10:10:38  geoff
 * Move the RNG functions into the header file so they can be inlined.
 * Add saving/loading of state.  Add a function that marks the PRNG as
 * initialized while also calculating critical constants.  Run the
 * refresh routine whenever seed32 is called.  Add functions to seed
 * based on /dev/random or the time.
 *
 * Revision 1.9  2001/06/11 10:00:04  geoff
 * Major changes to improve flexibility and performance, and to prepare
 * for inlining.  This code is about as fast as it can get without
 * inlining the various PRNG functions.  Add seed/goodseed/bestseed for
 * seeding from random start values.  Add the refresh routine a la Cokus,
 * but optimize it by unrolling loops.  Change getstate to return a
 * complete state pointer, since knowing the position in the state vector
 * is critical to restoring state.  Add more macros to improve
 * readability.  Rename certain macros in preparation for inlining.  Get
 * rid of leftover optimizer-bug stuff.  Stop using mtwist_guts.h;
 * instead use direct code (via macros) and the refresh function.
 *
 * Revision 1.8  2001/04/23 08:36:03  geoff
 * Move the #defined code into a header file to ease stepping with a debugger.
 *
 * Revision 1.7  2001/04/23 08:00:13  geoff
 * Add code to work around optimizer bug
 *
 * Revision 1.6  2001/04/14 01:33:32  geoff
 * Clarify the license
 *
 * Revision 1.5  2001/04/09 08:45:00  geoff
 * Rename default_state to mt_default_state, and make it global so that
 * the random-distribution code can use it.
 *
 * Revision 1.4  2001/04/07 23:24:11  geoff
 * My guess in the commentary for the last delta was right: it's faster
 * on a x86 to convert the two halves of the PRN to double, multiplying
 * them by the appropriate value to scale them, and then add them as
 * doubles.  I suspect the reason is that there is no instruction to
 * convert a 64-bit value directly to a double, so the work of building
 * the long long (which isn't easy anyway, without assembly access) is
 * worse than wasted.  So add support for MT_MACHINE_BITS, and only go
 * the via-long-long route on a true 64-bit machine.
 *
 * Revision 1.3  2001/04/07 23:09:38  geoff
 * Get rid of MT_INLINE.  Convert all of the code to use preprocessor
 * macros for the guts of the PRNG code.  Take advantage of the
 * conversion to get rid of unnecessary calls initialization tests.  Also
 * clean up the generation of long-double pseudorandom numbers on
 * machines that have the long long type (by converting first to a long
 * long, then to a double, saving one floating-point operation).  The
 * latter change might be a mistake on 32-bit machines.  The code is now
 * much faster as a result of macro-izing.
 *
 * Revision 1.2  2001/04/07 22:21:41  geoff
 * Make the long-double code a hair faster by always having a 64-bit
 * conversion constant.  Add commentary to the PRNG loop.
 *
 * Revision 1.1  2001/04/07 09:43:41  geoff
 * Initial revision
 *
 */

#ifdef _WIN32
#undef WIN32
#define WIN32
#endif /* _WIN32 */

#include <stdio.h>
#include <stdlib.h>
#ifdef WIN32
#include <sys/timeb.h>
#else /* WIN32 */
#include <sys/time.h>
#endif /* WIN32 */

/*
 * Before we include the Mersenne Twist header file, we must do a bit
 * of magic setup.  The code for actual random-number generation
 * resides in that file rather than here.  We need to arrange for the
 * code to be compiled into this .o file, either because inlines
 * aren't supported or because somebody might want to take a pointer
 * to a function.  We do so with a couple of careful #defines.
 */
#undef MT_NO_INLINE			/* Ask for code to be compiled */
#define MT_INLINE			/* Disable the inline keyword */
#define MT_EXTERN			/* Generate real code for functions */

#include "mtwist.h"

/*
 * Table of contents:
 */
void			mts_mark_initialized(mt_state* state);
					/* Mark a PRNG state as initialized */
void			mts_seed32(mt_state* state, unsigned long seed);
					/* Set random seed for any generator */
void			mts_seed32new(mt_state* state, unsigned long seed);
					/* Set random seed for any generator */
void			mts_seedfull(mt_state* state,
			  unsigned long seeds[MT_STATE_SIZE]);
					/* Set complicated seed for any gen. */
void			mts_seed(mt_state* state);
					/* Choose seed from random input */
void			mts_goodseed(mt_state* state);
					/* Choose seed from more random */
					/* ..input than mts_seed */
static void		mts_devseed(mt_state* state, char* seed_dev);
					/* Choose seed from a device */
void			mts_bestseed(mt_state* state);
					/* Choose seed from extremely random */
					/* ..input (can be *very* slow) */
void			mts_refresh(mt_state* state);
					/* Generate 624 more random values */
int			mts_savestate(FILE* statefile, mt_state* state);
					/* Save state to a file (ASCII) */
int			mts_loadstate(FILE* statefile, mt_state* state);
					/* Load state from a file (ASCII) */

void			mt_seed32(unsigned long seed);
					/* Set random seed for default gen. */
void			mt_seed32new(unsigned long seed);
					/* Set random seed for default gen. */
void			mt_seedfull(unsigned long seeds[MT_STATE_SIZE]);
					/* Set complicated seed for default */
void			mt_seed(void);	/* Choose seed from random input */
void			mt_goodseed(void);
					/* Choose seed from more random */
					/* ..input than mts_seed */
void			mt_bestseed(void);
					/* Choose seed from extremely random */
					/* ..input (can be *very* slow) */
extern mt_state*	mt_getstate(void);
					/* Get current state of default */
					/* ..generator */
int			mt_savestate(FILE* statefile);
					/* Save state to a file (ASCII) */
int			mt_loadstate(FILE* statefile);
					/* Load state from a file (ASCII) */


/*
 * The following values are fundamental parameters of the algorithm.
 * With the exception of the two masks, all of them were found
 * experimentally using methods described in Matsumoto and Nishimura's
 * paper.  They are exceedingly magic; don't change them.
 */

/* MT_STATE_SIZE is defined in the header file. */
#define RECURRENCE_OFFSET 397		/* Offset into state space for the */
					/* ..recurrence relation.  The */
					/* ..recurrence mashes together two */
					/* ..values that are separated by */
					/* ..this offset in the state */
					/* ..space. */
#define MATRIX_A	0x9908b0df	/* Constant vector A for the */
					/* ..recurrence relation.  The */
					/* ..mashed-together value is */
					/* ..multiplied by this vector to */
					/* ..get a new value that will be */
					/* ..stored into the state space. */

/*
 * Width of a long.  Don't change this even if your longs are 64 bits.
 */
#define BIT_WIDTH	32		/* Work with 32-bit words */

/*
 * Masks for extracting the bits to be mashed together.  The widths of these
 * masks are also fundamental parameters of the algorithm, determined
 * experimentally -- but of course the masks themselves are simply bit
 * selectors.
 */
#define UPPER_MASK	0x80000000	/* Most significant w-r bits */
#define LOWER_MASK	0x7fffffff	/* Least significant r bits */

/*
 * Macro to simplify code in the generation loop.  This function
 * combines the top bit of x with the bottom 31 bits of y.
 */
#define COMBINE_BITS(x, y) \
			(((x) & UPPER_MASK) | ((y) & LOWER_MASK))

/*
 * Another generation-simplification macro.  This one does the magic
 * scrambling function.
 */
#define MATRIX_MULTIPLY(original, new) \
			((original) ^ ((new) >> 1) \
			  ^ matrix_decider[(new) & 0x1])

/*
 * Parameters of Knuth's PRNG (Line 25, Table 1, p. 102 of "The Art of
 * Computer Programming, Vol. 2, 2nd ed, 1981).
 */
#define KNUTH_MULTIPLIER_OLD \
			69069

/*
 * Parameters of Knuth's PRNG (p. 106 of "The Art of Computer
 * Programming, Vol. 2, 3rd ed).
 */
#define KNUTH_MULTIPLIER_NEW \
			1812433253ul
#define KNUTH_SHIFT	30		// Even on a 64-bit machine!

/*
 * Default 32-bit random seed if mts_seed32 wasn't called
 */
#define DEFAULT_SEED32_OLD \
			4357
#define DEFAULT_SEED32_NEW \
			5489ul

/*
 * Where to get random numbers
 */
#define DEVRANDOM	"/dev/random"
#define DEVURANDOM	"/dev/urandom"

/*
 * Many applications need only a single PRNG, so it's a nuisance to have to
 * specify a state.  For those applications, we will provide a default
 * state, and functions to use it.
 */
mt_state		mt_default_state;

/*
 * To generate double-precision random numbers, we need to divide the result
 * of mts_lrand or mts_llrand by 2^32 or 2^64, respectively.  The quickest
 * way to do that on most machines is to multiply by the inverses of those
 * numbers.  However, I don't trust the compiler to correctly convert the
 * corresponding decimal constant.  So we will compute the correct number at
 * run time as part of initialization, which will produce a nice exact
 * result.
 */
double			mt_32_to_double;
					/* Multiplier to convert long to dbl */
double			mt_64_to_double;
					/* Mult'r to cvt long long to dbl */

/*
 * In the recurrence relation, the new value is XORed with MATRIX_A only if
 * the lower bit is nonzero.  Since most modern machines don't like to
 * branch, it's vastly faster to handle this decision by indexing into an
 * array.  The chosen bit is used as an index into the following vector,
 * which produces either zero or MATRIX_A and thus the desired effect.
 */
static unsigned long	matrix_decider[2] =
			  {0x0, MATRIX_A};

/*
 * Mark a PRNG's state as having been initialized.  This is the only
 * way to set that field nonzero; that way we can be sure that the
 * constants are set properly before the PRNG is used.
 *
 * As a side effect, set up some constants that the PRNG assumes are
 * valid.  These are calculated at initialization time rather than
 * being written as decimal constants because I frankly don't trust
 * the compiler's ASCII conversion routines.
 */
void mts_mark_initialized(
    mt_state*		state)		/* State vector to mark initialized */
    {
    int			i;		/* Power of 2 being calculated */

    /*
     * Figure out the proper multiplier for long-to-double conversion.  We
     * don't worry too much about efficiency, since the assumption is that
     * initialization is vastly rarer than generation of random numbers.
     */
    mt_32_to_double = 1.0;
    for (i = 0;  i < BIT_WIDTH;  i++)
	mt_32_to_double /= 2.0;
    mt_64_to_double = mt_32_to_double;
    for (i = 0;  i < BIT_WIDTH;  i++)
	mt_64_to_double /= 2.0;

    state->initialized = 1;
    }

/*
 * Initialize a Mersenne Twist PRNG from a 32-bit seed.
 *
 * According to Matsumoto and Nishimura's paper, the seed array needs to be
 * filled with nonzero values.  (My own interpretation is that there needs
 * to be at least one nonzero value).  They suggest using Knuth's PRNG from
 * Line 25, Table 1, p.102, "The Art of Computer Programming," Vol. 2 (2nd
 * ed.), 1981.  I find that rather odd, since that particular PRNG is
 * sensitive to having an initial seed of zero (there are many other PRNGs
 * out there that have an additive component, so that a seed of zero does
 * not generate a repeating-zero sequence).  However, one thing I learned
 * from reading Knuth is that you shouldn't second-guess mathematicians
 * about PRNGs.  Also, by following M & N's approach, we will be compatible
 * with other implementations.  So I'm going to stick with their version,
 * with the single addition that a zero seed will be changed to their
 * default seed.
 */
void mts_seed32(
    mt_state*		state,		/* State vector to initialize */
    unsigned long	seed)		/* 32-bit seed to start from */
    {
    int			i;		/* Loop index */

    if (seed == 0)
	seed = DEFAULT_SEED32_OLD;

    /*
     * Fill the state vector using Knuth's PRNG.  Be sure to mask down
     * to 32 bits in case we're running on a machine with 64-bit
     * longs.
     */
    state->statevec[MT_STATE_SIZE - 1] = seed & 0xffffffff;
    for (i = MT_STATE_SIZE - 2;  i >= 0;  i--)
        state->statevec[i] =
          (KNUTH_MULTIPLIER_OLD * state->statevec[i + 1]) & 0xffffffff;

    state->stateptr = MT_STATE_SIZE;
    mts_mark_initialized(state);

    /*
     * Matsumoto and Nishimura's implementation refreshes the PRNG
     * immediately after running the Knuth algorithm.  This is
     * probably a good thing, since Knuth's PRNG doesn't generate very
     * good numbers.
     */
    mts_refresh(state);
    }

/*
 * Initialize a Mersenne Twist PRNG from a 32-bit seed, using
 * Matsumoto and Nishimura's newer reference implementation (Jan. 9,
 * 2002).
 */
void mts_seed32new(
    mt_state*		state,		/* State vector to initialize */
    unsigned long	seed)		/* 32-bit seed to start from */
    {
    int			i;		/* Loop index */
    unsigned long	nextval;	/* Next value being calculated */

    /*
     * Fill the state vector using Knuth's PRNG.  Be sure to mask down
     * to 32 bits in case we're running on a machine with 64-bit
     * longs.
     */
    state->statevec[MT_STATE_SIZE - 1] = seed & 0xffffffffUL;
    for (i = MT_STATE_SIZE - 2;  i >= 0;  i--)
	{
	nextval = state->statevec[i + 1] >> KNUTH_SHIFT;
	nextval ^= state->statevec[i + 1];
	nextval *= KNUTH_MULTIPLIER_NEW;
	nextval += (MT_STATE_SIZE - 1) - i;
	state->statevec[i] = nextval & 0xffffffffUL;
	}

    state->stateptr = MT_STATE_SIZE;
    mts_mark_initialized(state);

    /*
     * Matsumoto and Nishimura's implementation refreshes the PRNG
     * immediately after running the Knuth algorithm.  This is
     * probably a good thing, since Knuth's PRNG doesn't generate very
     * good numbers.
     */
    mts_refresh(state);
    }

/*
 * Initialize a Mersenne Twist RNG from a 624-long seed.
 *
 * The 32-bit seeding routine given by Matsumoto and Nishimura has the
 * drawback that there are only 2^32 different PRNG sequences that can be
 * generated by calling that function.  This function solves that problem by
 * allowing a full 624*32-bit state to be given.  (Note that 31 bits of the
 * given state are ignored; see the paper for details.)
 *
 * Since an all-zero state would cause the PRNG to cycle, we detect
 * that case and abort the program (silently, since there is no
 * portable way to produce a message in both C and C++ environments).
 * An alternative would be to artificially force the state to some
 * known nonzero value.  However, I feel that if the user is providing
 * a full state, it's a bug to provide all zeros and we we shouldn't
 * conceal the bug by generating apparently correct output.
 */
void mts_seedfull(
    mt_state*		state,		/* State vector to initialize */
    unsigned long	seeds[MT_STATE_SIZE])
					/* Seed array to start from */
    {
    int			had_nz = 0;	/* NZ if at least one NZ seen */
    int			i;		/* Loop index */

    for (i = 0;  i < MT_STATE_SIZE;  i++)
        {
        if (seeds[i] != 0)
	    had_nz = 1;
        state->statevec[MT_STATE_SIZE - i - 1] = seeds[i];
	}

    if (!had_nz)
	{
	/*
	 * It would be nice to abort with a message.  Unfortunately, fprintf
	 * isn't compatible with all implementations of C++.  In the
	 * interest of C++ compatibility, therefore, we will simply abort
	 * silently.  It will unfortunately be up to a programmer to run
	 * under a debugger (or examine the core dump) to discover the cause
	 * of the abort.
	 */
	abort();
	}

    state->stateptr = MT_STATE_SIZE;
    mts_mark_initialized(state);
    }

/*
 * Choose a seed based on some moderately random input.  Prefers
 * /dev/urandom as a source of random numbers, but uses the lower bits
 * of the current time if /dev/urandom is not available.  In any case,
 * only provides 32 bits of entropy.
 */
void mts_seed(
    mt_state*		state)		/* State vector to seed */
    {
    mts_devseed(state, DEVURANDOM);
    }

/*
 * Choose a seed based on some fairly random input.  Prefers
 * /dev/random as a source of random numbers, but uses the lower bits
 * of the current time if /dev/random is not available.  In any case,
 * only provides 32 bits of entropy.
 */
void mts_goodseed(
    mt_state*		state)		/* State vector to seed */
    {
    mts_devseed(state, DEVRANDOM);
    }

/*
 * Choose a seed based on a random-number device given by the caller.
 * If that device can't be opened, use the lower 32 bits from the
 * current time.
 */
static void mts_devseed(
    mt_state*		state,		/* State vector to seed */
    char*		seed_dev)	/* Device to seed from */
    {
    int			bytesread;	/* Byte count read from device */
    int			nextbyte;	/* Index of next byte to read */
    FILE*		ranfile;	/* Access to device */
    union
	{
	char		ranbuffer[sizeof (unsigned long)];
					/* Space for reading random int */
	unsigned long	randomvalue;	/* Random value for initialization */
	}
			randomunion;	/* Union for reading random int */
#ifdef WIN32
    struct _timeb	tb;		/* Time of day (Windows mode) */
#else /* WIN32 */
    struct timeval	tv;		/* Time of day */
    struct timezone	tz;		/* Dummy for gettimeofday */
#endif /* WIN32 */

    ranfile = fopen(seed_dev, "rb");
    if (ranfile != NULL)
	{
	for (nextbyte = 0;
	  nextbyte < (int)sizeof randomunion.ranbuffer;
	  nextbyte += bytesread)
	    {
	    bytesread = fread(&randomunion.ranbuffer[nextbyte], 1,
	      sizeof randomunion.ranbuffer - nextbyte, ranfile);
	    if (bytesread == 0)
		break;
	    }
	fclose(ranfile);
	if (nextbyte == sizeof randomunion.ranbuffer)
	    {
	    mts_seed32new(state, randomunion.randomvalue);
	    return;
	    }
	}

    /*
     * The device isn't available.  Use the time.  We will
     * assume that the time of day is accurate to microsecond
     * resolution, which is true on most modern machines.
     */
#ifdef WIN32
    (void) _ftime (&tb);
#else /* WIN32 */
    (void) gettimeofday (&tv, &tz);
#endif /* WIN32 */

    /*
     * We just let the excess part of the seconds field overflow
     */
#ifdef WIN32
    randomunion.randomvalue = tb.time * 1000 + tb.millitm;
#else /* WIN32 */
    randomunion.randomvalue = tv.tv_sec * 1000000 + tv.tv_usec;
#endif /* WIN32 */
    mts_seed32new(state, randomunion.randomvalue);
    }

/*
 * Choose a seed based on the best random input available.  Prefers
 * /dev/random as a source of random numbers, and reads the entire
 * 624-long state from that device.  Because of this approach, the
 * function can take a long time (in real time) to complete, since
 * /dev/random may have to wait quite a while before it can provide
 * that much randomness.  If /dev/random is unavailable, falls back to
 * calling mts_goodseed.
 */
void mts_bestseed(
    mt_state*		state)		/* State vector to seed */
    {
    int			bytesread;	/* Byte count read from device */
    int			nextbyte;	/* Index of next byte to read */
    FILE*		ranfile;	/* Access to device */

    ranfile = fopen("/dev/random", "rb");
    if (ranfile == NULL)
	{
	mts_goodseed(state);
	return;
	}

    for (nextbyte = 0;
      nextbyte < (int)sizeof state->statevec;
      nextbyte += bytesread)
	{
	bytesread = fread((char *)&state->statevec + nextbyte, 1,
	  sizeof state->statevec - nextbyte, ranfile);
	if (bytesread == 0)
	    {
	    /*
	     * Something went wrong.  Fall back to time-based seeding.
	     */
	    fclose(ranfile);
	    mts_goodseed(state);
	    return;
	    }
	}
    }

/*
 * Generate 624 more random values.  This function is called when the
 * state vector has been exhausted.  It generates another batch of
 * pseudo-random values.  The performance of this function is critical
 * to the performance of the Mersenne Twist PRNG, so it has been
 * highly optimized.
 */
void mts_refresh(
    register mt_state*	state)		/* State for the PRNG */
    {
    register int	i;		/* Index into the state */
    register unsigned long*
			state_ptr;	/* Next place to get from state */
    register unsigned long
			value1;		/* Scratch val picked up from state */
    register unsigned long
			value2;		/* Scratch val picked up from state */

    /*
     * Start by making sure a random seed has been set.  If not, set
     * one.
     */
    if (!state->initialized)
	{
	mts_seed32(state, DEFAULT_SEED32_OLD);
	return;				/* Seed32 calls us recursively */
	}

    /*
     * Now generate the new pseudorandom values by applying the
     * recurrence relation.  We use two loops and a final
     * 2-statement sequence so that we can handle the wraparound
     * explicitly, rather than having to use the relatively slow
     * modulus operator.
     *
     * In essence, the recurrence relation concatenates bits
     * chosen from the current random value (last time around)
     * with the immediately preceding one.  Then it
     * matrix-multiplies the concatenated bits with a value
     * RECURRENCE_OFFSET away and a constant matrix.  The matrix
     * multiplication reduces to a shift and two XORs.
     *
     * Some comments on the optimizations are in order:
     *
     * Strictly speaking, none of the optimizations should be
     * necessary.  All could conceivably be done by a really good
     * compiler.  However, the compilers available to me aren't quite
     * smart enough, so hand optimization needs to be done.
     *
     * Shawn Cokus was the first to achieve a major speedup.  In the
     * original code, the first value given to COMBINE_BITS (in my
     * characterization) was re-fetched from the state array, rather
     * than being carried in a scratch variable.  Cokus noticed that
     * the first argument to COMBINE_BITS could be saved in a register
     * in the previous loop iteration, getting rid of the need for an
     * expensive memory reference.
     *
     * Cokus also switched to using pointers to access the state
     * array and broke the original loop into two so that he could
     * avoid using the expensive modulus operator.  Cokus used three
     * pointers; Richard J. Wagner noticed that the offsets between
     * the three were constant, so that they could be collapsed into a
     * single pointer and constant-offset accesses.  This is clearly
     * faster on x86 architectures, and is the same cost on RISC
     * machines.  A secondary benefit is that Cokus' version was
     * register-starved on the x86, while Wagner's version was not.
     *
     * I made several smaller improvements to these observations.
     * First, I reversed the contents of the state vector.  In the
     * current version of the code, this change doesn't directly
     * affect the performance of the refresh loop, but it has the nice
     * side benefit that an all-zero state structure represents an
     * uninitialized generator.  It also slightly speeds up the
     * random-number routines, since they can compare the state
     * pointer against zero instead of against a constant (this makes
     * the biggest difference on RISC machines).
     *
     * Second, I returned to Matsumoto and Nishimura's original
     * technique of using a lookup table to decide whether to xor the
     * constant vector A (MATRIX_A in this code) with the newly
     * computed value.  Cokus and Wagner had used the ?: operator,
     * which requires a test and branch.  Modern machines don't like
     * branches, so the table lookup is faster.
     *
     * Third, in the Cokus and Wagner versions the loop ends with a
     * statement similar to "value1 = value2", which is necessary to
     * carry the fetched value into the next loop iteration.  I
     * recognized that if the loop were unrolled so that it generates
     * two values per iteration, a bit of variable renaming would get
     * rid of that assignment.  A nice side effect is that the
     * overhead of loop control becomes only half as large.
     *
     * It is possible to improve the code's performance somewhat
     * further.  In particular, since the second loop's loop count
     * factors into 2*2*3*3*11, it could be unrolled yet further.
     * That's easy to do, too: just change the "/ 2" into a division
     * by whatever factor you choose, and then use cut-and-paste to
     * duplicate the code in the body.  To remove a few more cycles,
     * fix the code to decrement state_ptr by the unrolling factor, and
     * adjust the various offsets appropriately.  However, the payoff
     * will be small.  At the moment, the x86 version of the loop is
     * 25 instructions, of which 3 are involved in loop control
     * (including the decrementing of state_ptr).  Further unrolling by
     * a factor of 2 would thus produce only about a 6% speedup.
     *
     * The logical extension of the unrolling
     * approach would be to remove the loops and create 624
     * appropriate copies of the body.  However, I think that doing
     * the latter is a bit excessive!
     *
     * I suspect that a superior optimization would be to simplify the
     * mathematical operations involved in the recurrence relation.
     * However, I have no idea whether such a simplification is
     * feasible.
     */
    state_ptr = &state->statevec[MT_STATE_SIZE - 1];
    value1 = *state_ptr;
    for (i = (MT_STATE_SIZE - RECURRENCE_OFFSET) / 2;  --i >= 0;  )
	{
	state_ptr -= 2;
	value2 = state_ptr[1];
	value1 = COMBINE_BITS(value1, value2);
	state_ptr[2] =
	  MATRIX_MULTIPLY(state_ptr[-RECURRENCE_OFFSET + 2], value1);
	value1 = state_ptr[0];
	value2 = COMBINE_BITS(value2, value1);
	state_ptr[1] =
	  MATRIX_MULTIPLY(state_ptr[-RECURRENCE_OFFSET + 1], value2);
	}
    value2 = *--state_ptr;
    value1 = COMBINE_BITS(value1, value2);
    state_ptr[1] =
      MATRIX_MULTIPLY(state_ptr[-RECURRENCE_OFFSET + 1], value1);

    for (i = (RECURRENCE_OFFSET - 1) / 2;  --i >= 0;  )
	{
	state_ptr -= 2;
	value1 = state_ptr[1];
	value2 = COMBINE_BITS(value2, value1);
	state_ptr[2] =
	  MATRIX_MULTIPLY(state_ptr[MT_STATE_SIZE - RECURRENCE_OFFSET + 2],
	    value2);
	value2 = state_ptr[0];
	value1 = COMBINE_BITS(value1, value2);
	state_ptr[1] =
	  MATRIX_MULTIPLY(state_ptr[MT_STATE_SIZE - RECURRENCE_OFFSET + 1],
	    value1);
	}

    /*
     * The final entry in the table requires the "previous" value
     * to be gotten from the other end of the state vector, so it
     * must be handled specially.
     */
    value1 = COMBINE_BITS(value2, state->statevec[MT_STATE_SIZE - 1]);
    *state_ptr =
      MATRIX_MULTIPLY(state_ptr[MT_STATE_SIZE - RECURRENCE_OFFSET], value1);

    /*
     * Now that refresh is complete, reset the state pointer to allow more
     * pseudorandom values to be fetched from the state array.
     */
    state->stateptr = MT_STATE_SIZE;
    }

/*
 * Save state to a file.  The save format is compatible with Richard
 * J. Wagner's format, although the details are different.  Returns NZ
 * if the save succeeded.  Produces one very long line containing 625
 * numbers.
 */
int mts_savestate(
    FILE*		statefile,	/* File to save to */
    mt_state*		state)		/* State to be saved */
    {
    int			i;		/* Next word to save */

    if (!state->initialized)
	mts_seed32(state, DEFAULT_SEED32_OLD);

    for (i = MT_STATE_SIZE;  --i >= 0;  )
	{
	if (fprintf(statefile, "%lu ", state->statevec[i]) < 0)
	    return 0;
	}

    if (fprintf(statefile, "%d\n", state->stateptr) < 0)
	return 0;

    return 1;
    }

/*
 * Load state from a file.  Returns NZ if the load succeeded.
 */
int mts_loadstate(
    FILE*		statefile,	/* File to load from */
    mt_state*		state)		/* State to be loaded */
    {
    int			i;		/* Next word to load */

    /*
     * Set the state to "uninitialized" in case the load fails.
     */
    state->initialized = state->stateptr = 0;

    for (i = MT_STATE_SIZE;  --i >= 0;  )
	{
	if (fscanf(statefile, "%lu", &state->statevec[i]) != 1)
	    return 0;
	}

    if (fscanf(statefile, "%d", &state->stateptr) != 1)
	return 0;

    /*
     * The only validity checking we can do is to insist that the
     * state pointer be valid.
     */
    if (state->stateptr < 0  ||  state->stateptr > MT_STATE_SIZE)
	{
	state->stateptr = 0;
	return 0;
	}

    mts_mark_initialized(state);

    return 1;
    }

/*
 * Initialize the default Mersenne Twist PRNG from a 32-bit seed.
 *
 * See mts_seed32 for full commentary.
 */
void mt_seed32(
    unsigned long	seed)		/* 32-bit seed to start from */
    {
    mts_seed32(&mt_default_state, seed);
    }

/*
 * Initialize the default Mersenne Twist PRNG from a 32-bit seed.
 *
 * See mts_seed32new for full commentary.
 */
void mt_seed32new(
    unsigned long	seed)		/* 32-bit seed to start from */
    {
    mts_seed32new(&mt_default_state, seed);
    }

/*
 * Initialize a Mersenne Twist RNG from a 624-long seed.
 *
 * See mts_seedfull for full commentary.
 */
void mt_seedfull(
    unsigned long	seeds[MT_STATE_SIZE])
    {
    mts_seedfull(&mt_default_state, seeds);
    }

/*
 * Initialize the PRNG from random input.  See mts_seed.
 */
void mt_seed()
    {
    mts_seed(&mt_default_state);
    }

/*
 * Initialize the PRNG from random input.  See mts_goodseed.
 */
void mt_goodseed()
    {
    mts_goodseed(&mt_default_state);
    }

/*
 * Initialize the PRNG from random input.  See mts_bestseed.
 */
void mt_bestseed()
    {
    mts_bestseed(&mt_default_state);
    }

/*
 * Return a pointer to the current state of the PRNG.  The purpose of
 * this function is to allow the state to be saved for later
 * restoration.  The state should not be modified; instead, it should
 * be reused later as a parameter to one of the mts_xxx functions.
 */
extern mt_state* mt_getstate()
    {
    return &mt_default_state;
    }

/*
 * Save state to a file.  The save format is compatible with Richard
 * J. Wagner's format, although the details are different.
 */
int mt_savestate(
    FILE*		statefile)	/* File to save to */
    {
    return mts_savestate(statefile, &mt_default_state);
    }

/*
 * Load state from a file.
 */
int mt_loadstate(
    FILE*		statefile)	/* File to load from */
    {
    return mts_loadstate(statefile, &mt_default_state);
    }
The diff you're trying to view is too large. Only the first 1000 changed files have been loaded.
Showing with 0 additions and 0 deletions (0 / 0 diffs computed)
swh spinner

Computing file changes ...

back to top

Software Heritage — Copyright (C) 2015–2025, The Software Heritage developers. License: GNU AGPLv3+.
The source code of Software Heritage itself is available on our development forge.
The source code files archived by Software Heritage are available under their own copyright and licenses.
Terms of use: Archive access, API— Content policy— Contact— JavaScript license information— Web API