https://github.com/torvalds/linux
Revision 85bcf96caba8b4a7c0805555638629ba3c67ea0c authored by Takashi Iwai on 06 December 2016, 15:20:36 UTC, committed by Takashi Iwai on 04 January 2017, 10:26:19 UTC
ASUS ROG Ranger VIII with ALC1150 codec requires the extra GPIO pin to
up for the front panel.  Just use the existing fixup for setting up
the GPIO pins.

Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=189411
Cc: <stable@vger.kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
1 parent 6b7e95d
Raw File
Tip revision: 85bcf96caba8b4a7c0805555638629ba3c67ea0c authored by Takashi Iwai on 06 December 2016, 15:20:36 UTC
ALSA: hda - Fix up GPIO for ASUS ROG Ranger
Tip revision: 85bcf96
list.h
#ifndef LIST_H
#define LIST_H

/*
 * Copied from include/linux/...
 */

#undef offsetof
#define offsetof(TYPE, MEMBER) ((size_t) &((TYPE *)0)->MEMBER)

/**
 * container_of - cast a member of a structure out to the containing structure
 * @ptr:        the pointer to the member.
 * @type:       the type of the container struct this is embedded in.
 * @member:     the name of the member within the struct.
 *
 */
#define container_of(ptr, type, member) ({                      \
	const typeof( ((type *)0)->member ) *__mptr = (ptr);    \
	(type *)( (char *)__mptr - offsetof(type,member) );})


struct list_head {
	struct list_head *next, *prev;
};


#define LIST_HEAD_INIT(name) { &(name), &(name) }

#define LIST_HEAD(name) \
	struct list_head name = LIST_HEAD_INIT(name)

/**
 * list_entry - get the struct for this entry
 * @ptr:	the &struct list_head pointer.
 * @type:	the type of the struct this is embedded in.
 * @member:	the name of the list_head within the struct.
 */
#define list_entry(ptr, type, member) \
	container_of(ptr, type, member)

/**
 * list_for_each_entry	-	iterate over list of given type
 * @pos:	the type * to use as a loop cursor.
 * @head:	the head for your list.
 * @member:	the name of the list_head within the struct.
 */
#define list_for_each_entry(pos, head, member)				\
	for (pos = list_entry((head)->next, typeof(*pos), member);	\
	     &pos->member != (head); 	\
	     pos = list_entry(pos->member.next, typeof(*pos), member))

/**
 * list_for_each_entry_safe - iterate over list of given type safe against removal of list entry
 * @pos:	the type * to use as a loop cursor.
 * @n:		another type * to use as temporary storage
 * @head:	the head for your list.
 * @member:	the name of the list_head within the struct.
 */
#define list_for_each_entry_safe(pos, n, head, member)			\
	for (pos = list_entry((head)->next, typeof(*pos), member),	\
		n = list_entry(pos->member.next, typeof(*pos), member);	\
	     &pos->member != (head);					\
	     pos = n, n = list_entry(n->member.next, typeof(*n), member))

/**
 * list_empty - tests whether a list is empty
 * @head: the list to test.
 */
static inline int list_empty(const struct list_head *head)
{
	return head->next == head;
}

/*
 * Insert a new entry between two known consecutive entries.
 *
 * This is only for internal list manipulation where we know
 * the prev/next entries already!
 */
static inline void __list_add(struct list_head *_new,
			      struct list_head *prev,
			      struct list_head *next)
{
	next->prev = _new;
	_new->next = next;
	_new->prev = prev;
	prev->next = _new;
}

/**
 * list_add_tail - add a new entry
 * @new: new entry to be added
 * @head: list head to add it before
 *
 * Insert a new entry before the specified head.
 * This is useful for implementing queues.
 */
static inline void list_add_tail(struct list_head *_new, struct list_head *head)
{
	__list_add(_new, head->prev, head);
}

/*
 * Delete a list entry by making the prev/next entries
 * point to each other.
 *
 * This is only for internal list manipulation where we know
 * the prev/next entries already!
 */
static inline void __list_del(struct list_head *prev, struct list_head *next)
{
	next->prev = prev;
	prev->next = next;
}

#define LIST_POISON1  ((void *) 0x00100100)
#define LIST_POISON2  ((void *) 0x00200200)
/**
 * list_del - deletes entry from list.
 * @entry: the element to delete from the list.
 * Note: list_empty() on entry does not return true after this, the entry is
 * in an undefined state.
 */
static inline void list_del(struct list_head *entry)
{
	__list_del(entry->prev, entry->next);
	entry->next = (struct list_head*)LIST_POISON1;
	entry->prev = (struct list_head*)LIST_POISON2;
}
#endif
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