Revision 89d7fea4e619cd44d5ce16eee1e46ad417e26c9c authored by Travis Howell on 19 August 2009, 01:22:43 UTC, committed by Travis Howell on 19 August 2009, 01:22:43 UTC
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

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  r43458 | thebluegr | 2009-08-17 15:55:21 +1000 (Mon, 17 Aug 2009) | 8 lines
  
  - Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
  - Moved the class table in the Segment manager - it's the only class using it directly
  - Removed the sci11 flag from save games (we already know this, we don't need to store it)
  - Moved script_get_segment() and get_class_address() inside the segment manager class
  - Removed the script_locate_by_segment wrapper
  - Simplified script_lookup_export() a lot by removing some paranoia checks
  - Added some WIP code for automatically determining the game id in the fallback detector (still not working)
  - General cleanup
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  r43459 | lordhoto | 2009-08-17 17:36:08 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
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  r43460 | thebluegr | 2009-08-17 19:19:53 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Cleanup
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  r43461 | strangerke | 2009-08-17 19:50:35 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts
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  r43462 | strangerke | 2009-08-17 19:54:49 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Suppress useless parentheses
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  r43463 | lordhoto | 2009-08-17 19:57:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Formatting.
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  r43464 | strangerke | 2009-08-17 20:05:02 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
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  r43465 | lordhoto | 2009-08-17 20:48:03 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  - Add note about that modifing the parent stream will mess up SeekableSubReadStream and SeekableSubReadStreamEndian.
  - Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian.
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  r43466 | thebluegr | 2009-08-17 21:06:27 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Made sound effect playing code consistent for compressed and uncompressed sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously
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  r43467 | thebluegr | 2009-08-17 21:11:38 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Ignore speech and sound effect samples with unknown compression, instead of trying to play them as raw sound. Some cleanup
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  r43468 | dreammaster | 2009-08-17 21:36:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix for some more !!HIGH STRINGS!! when talking to the palace guards
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  r43470 | thebluegr | 2009-08-17 21:49:07 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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  r43471 | dreammaster | 2009-08-17 21:51:42 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
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  r43473 | lordhoto | 2009-08-17 22:22:15 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory.
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  r43474 | lordhoto | 2009-08-17 22:22:30 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Clear input queue before displaying the credits in Kyrandia 1.
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  r43475 | lordhoto | 2009-08-17 22:47:57 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix possible out of bounds access in Screen::drawShape.
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  r43477 | joostp | 2009-08-17 22:57:37 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP
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  r43479 | thebluegr | 2009-08-17 23:16:40 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Added looping support to LinearDiskStream, needed by SAGA and perhaps other engines. Note that the loop end parameter is still not implemented
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  r43480 | thebluegr | 2009-08-17 23:25:44 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  - Removed the custom DigitalMusicInputStream used in SAGA for the digital music in ITE CD and replaced it with the common LinearDiskStream class
  - Removed leftover code which plays standalone tracks (it's not used anywhere)
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  r43481 | lordhoto | 2009-08-17 23:49:56 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Slight cleanup to makeLinearDiskStream interface.
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  r43482 | waltervn | 2009-08-18 01:49:22 +1000 (Tue, 18 Aug 2009) | 1 line
  
  SCI: Add autodetection for DoSound. Cleanup.
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  r43483 | waltervn | 2009-08-18 02:07:47 +1000 (Tue, 18 Aug 2009) | 1 line
  
  SCI: Build fix.
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  r43485 | thebluegr | 2009-08-18 04:25:51 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480
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  r43497 | waltervn | 2009-08-18 09:11:25 +1000 (Tue, 18 Aug 2009) | 1 line
  
  SCI: Fix kernel table for multilingual SCI01 games. Cleanup.
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  r43498 | joostp | 2009-08-18 09:54:40 +1000 (Tue, 18 Aug 2009) | 2 lines
  
  PSP: increase optimization level and change clock rate to 333mhz
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  r43500 | thebluegr | 2009-08-18 16:43:06 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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  r43503 | thebluegr | 2009-08-18 19:12:41 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Removed the maxMemory parameter of the resource manager and replaced it with a define
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  r43504 | thebluegr | 2009-08-18 20:01:18 +1000 (Tue, 18 Aug 2009) | 2 lines
  
  - Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones
  - The class table is now created in the segment manager constructor
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  r43507 | dreammaster | 2009-08-18 22:25:04 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Bugfix for Castle Skorl problem reported on the list
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  r43509 | thebluegr | 2009-08-18 22:49:34 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector
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  r43510 | thebluegr | 2009-08-19 00:10:31 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster
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  r43512 | lordhoto | 2009-08-19 01:31:26 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
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  r43513 | lordhoto | 2009-08-19 01:32:26 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  - Destory AudioCDManager singleton after user quits a game, this saves a few bytes memory
  - Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now
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  r43514 | joostp | 2009-08-19 01:39:47 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  PSP: disable dosbox OPL
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  r43515 | lordhoto | 2009-08-19 01:41:00 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Typos.
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  r43517 | joostp | 2009-08-19 03:12:01 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle
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  r43519 | joostp | 2009-08-19 04:06:50 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  Implement setCursorPalette(), correct hasFeature() <-> getFeatureState() mixup.
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  r43521 | john_doe | 2009-08-19 05:42:13 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  - PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning
  - Fix sprite drawing glitch with vertically flipped sprites (bug #2825925)
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  r43523 | buddha_ | 2009-08-19 07:37:31 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first.
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svn-id: r43524
2 parent s dfaa5ac + 2bd1f51
Raw File
AUTHORS
ScummVM Team
************
  Project Leaders
  ---------------
     Max Horn             
     Eugene Sandulenko    

  Retired Project Leaders
  -----------------------
     James Brown          
     Vincent Hamm          - ScummVM co-founder, Original Cruise/CinE author
     Ludvig Strigeus       - Original ScummVM and SimonVM author

  Engine Teams
  ------------
    SCUMM:
       Torbjorn Andersson   
       James Brown           - (retired)
       Jonathan Gray         - (retired)
       Vincent Hamm          - (retired)
       Max Horn             
       Travis Howell        
       Pawel Kolodziejski    - Codecs, iMUSE, Smush, etc.
       Gregory Montoir      
       Eugene Sandulenko     - FT INSANE, MM NES, MM C64, game detection,
                               Herc/CGA
       Ludvig Strigeus       - (retired)

    HE:
       Jonathan Gray         - (retired)
       Travis Howell        
       Gregory Montoir      
       Eugene Sandulenko    

    AGI:
       Stuart George        
       Matthew Hoops        
       Filippos Karapetis   
       Pawel Kolodziejski   
       Walter van Niftrik   
       Kari Salminen        
       Eugene Sandulenko    
       David Symonds         - (retired)

    AGOS:
       Torbjorn Andersson   
       Paul Gilbert         
       Travis Howell        
       Oliver Kiehl          - (retired)
       Ludvig Strigeus       - (retired)

    BASS:
       Robert Goeffringmann  - (retired)
       Oliver Kiehl          - (retired)
       Joost Peters         

    Broken Sword 1:
       Fabio Battaglia       - PSX version support
       Robert Goeffringmann  - (retired)

    Broken Sword 2:
       Torbjorn Andersson   
       Fabio Battaglia       - PSX version support
       Jonathan Gray         - (retired)

    Cinematique evo 1:
       Vincent Hamm          - (retired)
       Pawel Kolodziejski   
       Gregory Montoir      
       Kari Salminen        
       Eugene Sandulenko    

    Cinematique evo 2:
       Paul Gilbert         
       Vincent Hamm          - (retired)

    Drascula:
       Filippos Karapetis   
       Pawel Kolodziejski   

    FOTAQ:
       David Eriksson        - (retired)
       Gregory Montoir      
       Joost Peters         

    Gob:
       Torbjorn Andersson   
       Arnaud Boutonne      
       Sven Hesse           
       Eugene Sandulenko    

    Groovie:
       Henry Bush           
       Scott Thomas         
       Jordi Vilalta Prat   

    Kyra:
       Torbjorn Andersson    - VQA Player
       Oystein Eftevaag     
       Florian Kagerer      
       Gregory Montoir      
       Johannes Schickel    

    Lure:
       Paul Gilbert         

    M4:
       Torbjorn Andersson   
       Paul Gilbert         
       Benjamin Haisch      
       Filippos Karapetis   

    MADE:
       Benjamin Haisch      
       Filippos Karapetis   

    Parallaction:
       peres                

    SAGA:
       Torbjorn Andersson   
       Filippos Karapetis   
       Andrew Kurushin      
       Eugene Sandulenko    

    SCI:
       Greg Frieger         
       Paul Gilbert         
       Max Horn             
       Filippos Karapetis   
       Walter van Niftrik   
       Willem Jan Palenstijn
       Jordi Vilalta Prat   
       Lars Skovlund        

    Tinsel:
       Torbjorn Andersson   
       Fabio Battaglia       - PSX version support
       Paul Gilbert         
       Sven Hesse           
       Max Horn             
       Filippos Karapetis   
       Joost Peters         

    Touche:
       Gregory Montoir      

    Tucker:
       Gregory Montoir      

  Backend Teams
  -------------
    Dreamcast:
       Marcus Comstedt      

    GP2X:
       John Willis          

    iPhone:
       Oystein Eftevaag     

    Maemo:
       Frantisek Dufka      

    Nintendo DS:
       Neil Millstone       

    PalmOS:
       Chris Apers          

    PocketPC / WinCE:
       Nicolas Bacca         - (retired)
       Kostas Nakos         

    PlayStation 2:
       Robert Goeffringmann  - (retired)
       Max Lingua           

    PSP (PlayStation Portable):
       Joost Peters         

    SDL (Win/Linux/OS X/etc.):
       Max Horn             
       Eugene Sandulenko     - Asm routines, GFX layers

    SymbianOS:
       Jurgen Braam         
       Lars Persson         

    Wii:
       Andre Heider         

  Other subsystems
  ----------------
    Infrastructure:
       Max Horn              - Backend & Engine APIs, file API, sound mixer,
                               audiostreams, data structures, etc.
       Eugene Sandulenko    

    GUI:
       Vicent Marti         
       Eugene Sandulenko    
       Johannes Schickel    

    Miscellaneous:
       David Corrales-Lopez  - Filesystem access improvements (GSoC 2007
                               task) (retired)
       Jerome Fisher         - MT-32 emulator (retired)
       Benjamin Haisch       - Heavily improved de-/encoder for DXA videos
       Jochen Hoenicke       - Speaker & PCjr sound support, AdLib work
                               (retired)
       Chris Page            - Return to launcher, savestate improvements,
                               leak fixes, ... (GSoC 2008 task) (retired)
       Robin Watts           - ARM assembly routines for nice speedups on
                               several ports; improvements to the sound mixer

  Website (code)
  --------------
     Fredrik Wendel       

  Website (content)
  -----------------
     All active team members

  Documentation
  -------------
     Joachim Eberhard      - Numerous contributions to documentation
     Matthew Hoops         - Wiki editor

  Retired Team Members
  --------------------
     Ralph Brorsen         - Help with GUI implementation
     Jamieson Christian    - iMUSE, MIDI, all things musical
     Felix Jakschitsch     - Zak256 reverse engineering
     Mutwin Kraus          - Original MacOS porter
     Peter Moraliyski      - Port: GP32
     Jeremy Newman         - Former webmaster
     Lionel Ulmer          - Port: X11
     Won Star              - Former GP32 porter

Other contributions
*******************
  Packages
  --------
    AmigaOS 4:
       Hans-Jorg Frieden     - (retired)
       Hubert Maier         
       Juha Niemimaki        - (retired)

    Atari/FreeMiNT:
       Keith Scroggins      

    BeOS:
       Stefan Parviainen    
       Luc Schrijvers       

    Debian GNU/Linux:
       Tore Anderson         - (retired)
       David Weinehall      

    Fedora / RedHat:
       Willem Jan Palenstijn

    Mac OS X:
       Max Horn             
       Oystein Eftevaag     

    Mandriva:
       Dominik Scherer      

    MorphOS:
       Fabien Coeurjoly     
       Ruediger Hanke        - (retired)

    OS/2:
       Paul Smedley         

    SlackWare:
       Robert Kelsen        

    Solaris x86:
       Laurent Blume        

    Solaris SPARC:
       Markus Strangl       

    Win32:
       Travis Howell        

    Win64:
       Chris Gray           

  Websites (design)
  -----------------
     Dobo Balazs           - Website design
     Yaroslav Fedevych     - HTML/CSS for the website
     David Jensen          - SVG logo conversion
     Jean Marc Gimenez     - ScummVM logo
     Raina                 - ScummVM forum buttons

  Code contributions
  ------------------
     Ori Avtalion          - Subtitle control options in the GUI; BASS GUI
                             fixes
     Stuart Caie           - Decoders for Amiga and AtariST data files (AGOS
                             engine)
     Paolo Costabel        - PSP port contributions
     Thierry Crozat        - Support for Broken Sword 1 Macintosh version
     Martin Doucha         - CinE engine objectification
     Thomas Fach-Pedersen  - ProTracker module player
     Janne Huttunen        - V3 actor mask support, Dig/FT SMUSH audio
     Kovacs Endre Janos    - Several fixes for Simon1
     Jeroen Janssen        - Numerous readability and bugfix patches
     Andreas Karlsson      - Initial port for SymbianOS
     Claudio Matsuoka      - Daily Linux builds
     Thomas Mayer          - PSP port contributions
     Yotam Barnoy          - PSP port suspend/resume support
     Sean Murray           - ScummVM tools GUI application (GSoC 2007 task)
     n0p                   - Windows CE port aspect ratio correction scaler
                             and right click input method
     Mikesch Nepomuk       - MI1 VGA floppy patches
     Nicolas Noble         - Config file and ALSA support
     Tim Phillips          - Initial MI1 CD music support
     Quietust              - Sound support for Amiga SCUMM V2/V3 games, MM
                             NES support
     segra                 - Improved support for Apple II/C64 versions of MM
     Andreas Roever        - Broken Sword 1/2 MPEG2 cutscene support
     Edward Rudd           - Fixes for playing MP3 versions of MI1/Loom audio
     Daniel Schepler       - Final MI1 CD music support, initial Ogg Vorbis
                             support
     Andre Souza           - SDL-based OpenGL renderer

  FreeSCI Contributors
  --------------------
     Anders Baden Nielsen  - PPC testing
     Bas Zoetekouw         - Man pages, debian package management, CVS
                             maintenance
     Carl Muckenhoupt      - Sources to the SCI resource viewer tools that
                             started it all
     Chris Kehler          - Makefile enhancements
     Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other
                             infrastructure
     Christopher T. Lansdo - Original CVS maintainer, Alpha compatibility
                             fixes
     Claudio Matsuoka      - CVS snapshots, daily builds, BeOS and cygwin
                             ports
     Dark Minister         - SCI research (bytecode and parser)
     Dmitry Jemerov        - Port to the Win32 platform, numerous bugfixes
     Emmanuel Jeandel      - Bugfixes and bug reports
     Francois-R Boyer      - MT-32 information and mapping code
     George Reid           - FreeBSD package management
     Hubert Maier          - AmigaOS 4 port
     Hugues Valois         - Game selection menu
     Johannes Manhave      - Document format translation
     Jordi Vilalta         - Numerous code and website clean-up patches
     Lars Skovlund         - Project maintenance, most documentation,
                             bugfixes, SCI1 support
     Magnus Reftel         - Heap implementation, Python class viewer,
                             bugfixes
     Matt Hargett          - Clean-ups, bugfixes, Hardcore QA, Win32
     Max Horn              - SetJump implementation
     Paul David Doherty    - Game version information
     Petr Vyhnak           - The DCL-INFLATE algorithm, many Win32
                             improvements
     Rainer Canavan        - IRIX MIDI driver and bug fixes
     Rainer De Temple      - SCI research
     Ravi I.               - SCI0 sound resource specification
     Ruediger Hanke        - Port to the MorphOS platform
     Rune Orsval           - Configuration file editor
     Rickard Lind          - MT32->GM MIDI mapping magic, sound research
     Rink Springer         - Port to the DOS platform, several bug fixes
     Robey Pointer         - Bug tracking system hosting
     Sergey Lapin          - Port of Carl's type 2 decompression code
     Solomon Peachy        - SDL ports and much of the sound subsystem
     Vyacheslav Dikonov    - Config script improvements
     Walter van Niftrik    - Ports to the Dreamcast and GP32 platforms
     Xiaojun Chen         
     Sean Terrell         

     Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM
     extension as a course project in his Advanced OS course.

     Special thanks to Bob Heitman and Corey Cole for their support of
     FreeSCI.

   And to all the contributors, users, and beta testers we've missed. Thanks!

Special thanks to
*****************
   Sander Buskens   - For his work on the initial reversing of Monkey2
   Canadacow        - For the original MT-32 emulator
   Kevin Carnes     - For Scumm16, the basis of ScummVM's older gfx codecs
   Curt Coder       - For the original TrollVM (preAGI) code
   Patrick Combet   - For the original Gobliiins ADL player
   Ivan Dubrov      - For contributing the initial version of the Gobliiins
                      engine
   Till Kresslein   - For design of modern ScummVM GUI
   Jezar            - For his freeverb filter implementation
   Jim Leiterman    - Various info on his FM-TOWNS/Marty SCUMM ports
   lloyd            - For deep tech details about C64 Zak & MM
   Sarien Team      - Original AGI engine code
   Jimmi Thogersen  - For ScummRev, and much obscure code/documentation
   Tristan          - For additional work on the original MT-32 emulator
   James Woodcock   - Soundtrack enhancements

   Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
   the source of some of their brilliant games, allowing us to release
   Beneath a Steel Sky as freeware... and generally being supportive above
   and beyond the call of duty.

   John Passfield and Steve Stamatiadis for sharing the source of their
   classic title, Flight of the Amazon Queen and also being incredibly
   supportive.

   Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
   their famous title Inherit the Earth and always prompt replies to our
   questions.

   Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
   LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
   is today. Feel free to drop us a line and tell us what you think, guys!

   Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
   the source code of some of their games with us.

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