Revision 89d7fea4e619cd44d5ce16eee1e46ad417e26c9c authored by Travis Howell on 19 August 2009, 01:22:43 UTC, committed by Travis Howell on 19 August 2009, 01:22:43 UTC
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r43458 | thebluegr | 2009-08-17 15:55:21 +1000 (Mon, 17 Aug 2009) | 8 lines - Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup ........ r43459 | lordhoto | 2009-08-17 17:36:08 +1000 (Mon, 17 Aug 2009) | 1 line Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers. ........ r43460 | thebluegr | 2009-08-17 19:19:53 +1000 (Mon, 17 Aug 2009) | 1 line Cleanup ........ r43461 | strangerke | 2009-08-17 19:50:35 +1000 (Mon, 17 Aug 2009) | 1 line Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts ........ r43462 | strangerke | 2009-08-17 19:54:49 +1000 (Mon, 17 Aug 2009) | 1 line Suppress useless parentheses ........ r43463 | lordhoto | 2009-08-17 19:57:09 +1000 (Mon, 17 Aug 2009) | 1 line Formatting. ........ r43464 | strangerke | 2009-08-17 20:05:02 +1000 (Mon, 17 Aug 2009) | 1 line Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk ........ r43465 | lordhoto | 2009-08-17 20:48:03 +1000 (Mon, 17 Aug 2009) | 2 lines - Add note about that modifing the parent stream will mess up SeekableSubReadStream and SeekableSubReadStreamEndian. - Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian. ........ r43466 | thebluegr | 2009-08-17 21:06:27 +1000 (Mon, 17 Aug 2009) | 1 line Made sound effect playing code consistent for compressed and uncompressed sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously ........ r43467 | thebluegr | 2009-08-17 21:11:38 +1000 (Mon, 17 Aug 2009) | 1 line Ignore speech and sound effect samples with unknown compression, instead of trying to play them as raw sound. Some cleanup ........ r43468 | dreammaster | 2009-08-17 21:36:09 +1000 (Mon, 17 Aug 2009) | 1 line Fix for some more !!HIGH STRINGS!! when talking to the palace guards ........ r43470 | thebluegr | 2009-08-17 21:49:07 +1000 (Mon, 17 Aug 2009) | 1 line Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. ........ r43471 | dreammaster | 2009-08-17 21:51:42 +1000 (Mon, 17 Aug 2009) | 1 line Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load ........ r43473 | lordhoto | 2009-08-17 22:22:15 +1000 (Mon, 17 Aug 2009) | 1 line Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory. ........ r43474 | lordhoto | 2009-08-17 22:22:30 +1000 (Mon, 17 Aug 2009) | 1 line Clear input queue before displaying the credits in Kyrandia 1. ........ r43475 | lordhoto | 2009-08-17 22:47:57 +1000 (Mon, 17 Aug 2009) | 1 line Fix possible out of bounds access in Screen::drawShape. ........ r43477 | joostp | 2009-08-17 22:57:37 +1000 (Mon, 17 Aug 2009) | 2 lines Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP ........ r43479 | thebluegr | 2009-08-17 23:16:40 +1000 (Mon, 17 Aug 2009) | 1 line Added looping support to LinearDiskStream, needed by SAGA and perhaps other engines. Note that the loop end parameter is still not implemented ........ r43480 | thebluegr | 2009-08-17 23:25:44 +1000 (Mon, 17 Aug 2009) | 2 lines - Removed the custom DigitalMusicInputStream used in SAGA for the digital music in ITE CD and replaced it with the common LinearDiskStream class - Removed leftover code which plays standalone tracks (it's not used anywhere) ........ r43481 | lordhoto | 2009-08-17 23:49:56 +1000 (Mon, 17 Aug 2009) | 1 line Slight cleanup to makeLinearDiskStream interface. ........ r43482 | waltervn | 2009-08-18 01:49:22 +1000 (Tue, 18 Aug 2009) | 1 line SCI: Add autodetection for DoSound. Cleanup. ........ r43483 | waltervn | 2009-08-18 02:07:47 +1000 (Tue, 18 Aug 2009) | 1 line SCI: Build fix. ........ r43485 | thebluegr | 2009-08-18 04:25:51 +1000 (Tue, 18 Aug 2009) | 1 line Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480 ........ r43497 | waltervn | 2009-08-18 09:11:25 +1000 (Tue, 18 Aug 2009) | 1 line SCI: Fix kernel table for multilingual SCI01 games. Cleanup. ........ r43498 | joostp | 2009-08-18 09:54:40 +1000 (Tue, 18 Aug 2009) | 2 lines PSP: increase optimization level and change clock rate to 333mhz ........ r43500 | thebluegr | 2009-08-18 16:43:06 +1000 (Tue, 18 Aug 2009) | 1 line Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied ........ r43503 | thebluegr | 2009-08-18 19:12:41 +1000 (Tue, 18 Aug 2009) | 1 line Removed the maxMemory parameter of the resource manager and replaced it with a define ........ r43504 | thebluegr | 2009-08-18 20:01:18 +1000 (Tue, 18 Aug 2009) | 2 lines - Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones - The class table is now created in the segment manager constructor ........ r43507 | dreammaster | 2009-08-18 22:25:04 +1000 (Tue, 18 Aug 2009) | 1 line Bugfix for Castle Skorl problem reported on the list ........ r43509 | thebluegr | 2009-08-18 22:49:34 +1000 (Tue, 18 Aug 2009) | 1 line Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector ........ r43510 | thebluegr | 2009-08-19 00:10:31 +1000 (Wed, 19 Aug 2009) | 1 line Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster ........ r43512 | lordhoto | 2009-08-19 01:31:26 +1000 (Wed, 19 Aug 2009) | 1 line Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) ........ r43513 | lordhoto | 2009-08-19 01:32:26 +1000 (Wed, 19 Aug 2009) | 2 lines - Destory AudioCDManager singleton after user quits a game, this saves a few bytes memory - Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now ........ r43514 | joostp | 2009-08-19 01:39:47 +1000 (Wed, 19 Aug 2009) | 2 lines PSP: disable dosbox OPL ........ r43515 | lordhoto | 2009-08-19 01:41:00 +1000 (Wed, 19 Aug 2009) | 1 line Typos. ........ r43517 | joostp | 2009-08-19 03:12:01 +1000 (Wed, 19 Aug 2009) | 2 lines PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle ........ r43519 | joostp | 2009-08-19 04:06:50 +1000 (Wed, 19 Aug 2009) | 2 lines Implement setCursorPalette(), correct hasFeature() <-> getFeatureState() mixup. ........ r43521 | john_doe | 2009-08-19 05:42:13 +1000 (Wed, 19 Aug 2009) | 2 lines - PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning - Fix sprite drawing glitch with vertically flipped sprites (bug #2825925) ........ r43523 | buddha_ | 2009-08-19 07:37:31 +1000 (Wed, 19 Aug 2009) | 1 line Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first. ........ svn-id: r43524
AUTHORS
ScummVM Team
************
Project Leaders
---------------
Max Horn
Eugene Sandulenko
Retired Project Leaders
-----------------------
James Brown
Vincent Hamm - ScummVM co-founder, Original Cruise/CinE author
Ludvig Strigeus - Original ScummVM and SimonVM author
Engine Teams
------------
SCUMM:
Torbjorn Andersson
James Brown - (retired)
Jonathan Gray - (retired)
Vincent Hamm - (retired)
Max Horn
Travis Howell
Pawel Kolodziejski - Codecs, iMUSE, Smush, etc.
Gregory Montoir
Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection,
Herc/CGA
Ludvig Strigeus - (retired)
HE:
Jonathan Gray - (retired)
Travis Howell
Gregory Montoir
Eugene Sandulenko
AGI:
Stuart George
Matthew Hoops
Filippos Karapetis
Pawel Kolodziejski
Walter van Niftrik
Kari Salminen
Eugene Sandulenko
David Symonds - (retired)
AGOS:
Torbjorn Andersson
Paul Gilbert
Travis Howell
Oliver Kiehl - (retired)
Ludvig Strigeus - (retired)
BASS:
Robert Goeffringmann - (retired)
Oliver Kiehl - (retired)
Joost Peters
Broken Sword 1:
Fabio Battaglia - PSX version support
Robert Goeffringmann - (retired)
Broken Sword 2:
Torbjorn Andersson
Fabio Battaglia - PSX version support
Jonathan Gray - (retired)
Cinematique evo 1:
Vincent Hamm - (retired)
Pawel Kolodziejski
Gregory Montoir
Kari Salminen
Eugene Sandulenko
Cinematique evo 2:
Paul Gilbert
Vincent Hamm - (retired)
Drascula:
Filippos Karapetis
Pawel Kolodziejski
FOTAQ:
David Eriksson - (retired)
Gregory Montoir
Joost Peters
Gob:
Torbjorn Andersson
Arnaud Boutonne
Sven Hesse
Eugene Sandulenko
Groovie:
Henry Bush
Scott Thomas
Jordi Vilalta Prat
Kyra:
Torbjorn Andersson - VQA Player
Oystein Eftevaag
Florian Kagerer
Gregory Montoir
Johannes Schickel
Lure:
Paul Gilbert
M4:
Torbjorn Andersson
Paul Gilbert
Benjamin Haisch
Filippos Karapetis
MADE:
Benjamin Haisch
Filippos Karapetis
Parallaction:
peres
SAGA:
Torbjorn Andersson
Filippos Karapetis
Andrew Kurushin
Eugene Sandulenko
SCI:
Greg Frieger
Paul Gilbert
Max Horn
Filippos Karapetis
Walter van Niftrik
Willem Jan Palenstijn
Jordi Vilalta Prat
Lars Skovlund
Tinsel:
Torbjorn Andersson
Fabio Battaglia - PSX version support
Paul Gilbert
Sven Hesse
Max Horn
Filippos Karapetis
Joost Peters
Touche:
Gregory Montoir
Tucker:
Gregory Montoir
Backend Teams
-------------
Dreamcast:
Marcus Comstedt
GP2X:
John Willis
iPhone:
Oystein Eftevaag
Maemo:
Frantisek Dufka
Nintendo DS:
Neil Millstone
PalmOS:
Chris Apers
PocketPC / WinCE:
Nicolas Bacca - (retired)
Kostas Nakos
PlayStation 2:
Robert Goeffringmann - (retired)
Max Lingua
PSP (PlayStation Portable):
Joost Peters
SDL (Win/Linux/OS X/etc.):
Max Horn
Eugene Sandulenko - Asm routines, GFX layers
SymbianOS:
Jurgen Braam
Lars Persson
Wii:
Andre Heider
Other subsystems
----------------
Infrastructure:
Max Horn - Backend & Engine APIs, file API, sound mixer,
audiostreams, data structures, etc.
Eugene Sandulenko
GUI:
Vicent Marti
Eugene Sandulenko
Johannes Schickel
Miscellaneous:
David Corrales-Lopez - Filesystem access improvements (GSoC 2007
task) (retired)
Jerome Fisher - MT-32 emulator (retired)
Benjamin Haisch - Heavily improved de-/encoder for DXA videos
Jochen Hoenicke - Speaker & PCjr sound support, AdLib work
(retired)
Chris Page - Return to launcher, savestate improvements,
leak fixes, ... (GSoC 2008 task) (retired)
Robin Watts - ARM assembly routines for nice speedups on
several ports; improvements to the sound mixer
Website (code)
--------------
Fredrik Wendel
Website (content)
-----------------
All active team members
Documentation
-------------
Joachim Eberhard - Numerous contributions to documentation
Matthew Hoops - Wiki editor
Retired Team Members
--------------------
Ralph Brorsen - Help with GUI implementation
Jamieson Christian - iMUSE, MIDI, all things musical
Felix Jakschitsch - Zak256 reverse engineering
Mutwin Kraus - Original MacOS porter
Peter Moraliyski - Port: GP32
Jeremy Newman - Former webmaster
Lionel Ulmer - Port: X11
Won Star - Former GP32 porter
Other contributions
*******************
Packages
--------
AmigaOS 4:
Hans-Jorg Frieden - (retired)
Hubert Maier
Juha Niemimaki - (retired)
Atari/FreeMiNT:
Keith Scroggins
BeOS:
Stefan Parviainen
Luc Schrijvers
Debian GNU/Linux:
Tore Anderson - (retired)
David Weinehall
Fedora / RedHat:
Willem Jan Palenstijn
Mac OS X:
Max Horn
Oystein Eftevaag
Mandriva:
Dominik Scherer
MorphOS:
Fabien Coeurjoly
Ruediger Hanke - (retired)
OS/2:
Paul Smedley
SlackWare:
Robert Kelsen
Solaris x86:
Laurent Blume
Solaris SPARC:
Markus Strangl
Win32:
Travis Howell
Win64:
Chris Gray
Websites (design)
-----------------
Dobo Balazs - Website design
Yaroslav Fedevych - HTML/CSS for the website
David Jensen - SVG logo conversion
Jean Marc Gimenez - ScummVM logo
Raina - ScummVM forum buttons
Code contributions
------------------
Ori Avtalion - Subtitle control options in the GUI; BASS GUI
fixes
Stuart Caie - Decoders for Amiga and AtariST data files (AGOS
engine)
Paolo Costabel - PSP port contributions
Thierry Crozat - Support for Broken Sword 1 Macintosh version
Martin Doucha - CinE engine objectification
Thomas Fach-Pedersen - ProTracker module player
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Andreas Karlsson - Initial port for SymbianOS
Claudio Matsuoka - Daily Linux builds
Thomas Mayer - PSP port contributions
Yotam Barnoy - PSP port suspend/resume support
Sean Murray - ScummVM tools GUI application (GSoC 2007 task)
n0p - Windows CE port aspect ratio correction scaler
and right click input method
Mikesch Nepomuk - MI1 VGA floppy patches
Nicolas Noble - Config file and ALSA support
Tim Phillips - Initial MI1 CD music support
Quietust - Sound support for Amiga SCUMM V2/V3 games, MM
NES support
segra - Improved support for Apple II/C64 versions of MM
Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support
Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio
Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis
support
Andre Souza - SDL-based OpenGL renderer
FreeSCI Contributors
--------------------
Anders Baden Nielsen - PPC testing
Bas Zoetekouw - Man pages, debian package management, CVS
maintenance
Carl Muckenhoupt - Sources to the SCI resource viewer tools that
started it all
Chris Kehler - Makefile enhancements
Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other
infrastructure
Christopher T. Lansdo - Original CVS maintainer, Alpha compatibility
fixes
Claudio Matsuoka - CVS snapshots, daily builds, BeOS and cygwin
ports
Dark Minister - SCI research (bytecode and parser)
Dmitry Jemerov - Port to the Win32 platform, numerous bugfixes
Emmanuel Jeandel - Bugfixes and bug reports
Francois-R Boyer - MT-32 information and mapping code
George Reid - FreeBSD package management
Hubert Maier - AmigaOS 4 port
Hugues Valois - Game selection menu
Johannes Manhave - Document format translation
Jordi Vilalta - Numerous code and website clean-up patches
Lars Skovlund - Project maintenance, most documentation,
bugfixes, SCI1 support
Magnus Reftel - Heap implementation, Python class viewer,
bugfixes
Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32
Max Horn - SetJump implementation
Paul David Doherty - Game version information
Petr Vyhnak - The DCL-INFLATE algorithm, many Win32
improvements
Rainer Canavan - IRIX MIDI driver and bug fixes
Rainer De Temple - SCI research
Ravi I. - SCI0 sound resource specification
Ruediger Hanke - Port to the MorphOS platform
Rune Orsval - Configuration file editor
Rickard Lind - MT32->GM MIDI mapping magic, sound research
Rink Springer - Port to the DOS platform, several bug fixes
Robey Pointer - Bug tracking system hosting
Sergey Lapin - Port of Carl's type 2 decompression code
Solomon Peachy - SDL ports and much of the sound subsystem
Vyacheslav Dikonov - Config script improvements
Walter van Niftrik - Ports to the Dreamcast and GP32 platforms
Xiaojun Chen
Sean Terrell
Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM
extension as a course project in his Advanced OS course.
Special thanks to Bob Heitman and Corey Cole for their support of
FreeSCI.
And to all the contributors, users, and beta testers we've missed. Thanks!
Special thanks to
*****************
Sander Buskens - For his work on the initial reversing of Monkey2
Canadacow - For the original MT-32 emulator
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Curt Coder - For the original TrollVM (preAGI) code
Patrick Combet - For the original Gobliiins ADL player
Ivan Dubrov - For contributing the initial version of the Gobliiins
engine
Till Kresslein - For design of modern ScummVM GUI
Jezar - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
lloyd - For deep tech details about C64 Zak & MM
Sarien Team - Original AGI engine code
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tristan - For additional work on the original MT-32 emulator
James Woodcock - Soundtrack enhancements
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
the source of some of their brilliant games, allowing us to release
Beneath a Steel Sky as freeware... and generally being supportive above
and beyond the call of duty.
John Passfield and Steve Stamatiadis for sharing the source of their
classic title, Flight of the Amazon Queen and also being incredibly
supportive.
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
their famous title Inherit the Earth and always prompt replies to our
questions.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
is today. Feel free to drop us a line and tell us what you think, guys!
Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
the source code of some of their games with us.
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