https://github.com/shader-slang/slang
Revision 8c872597540b2287bc18d5723c7ae3b8832246b8 authored by Tim Foley on 16 February 2018, 20:00:20 UTC, committed by GitHub on 16 February 2018, 20:00:20 UTC
The approach here isn't ideal. We already have a pass that transforms HLSL varying input/output types into GLSL global variables. This change makes it so that when those inputs/outputs have system-value semantics, we generate a global variable declaration with the appropriate `gl_*` name (leaving the type the same for now). Later, when emitting code, we just skip emitting declarations for declarations with mangled names that start with `gl_*`.

A more complete implementation will be needed later on, which handles cases where the translation requires types to be changed (so that conversion code needs to be inserted).
1 parent 1b93da0
History
Tip revision: 8c872597540b2287bc18d5723c7ae3b8832246b8 authored by Tim Foley on 16 February 2018, 20:00:20 UTC
Implement IR-level translation of system values for GLSL (#413)
Tip revision: 8c87259
File Mode Size
build
docs
examples
external
source
tests
tools
.gitattributes -rw-r--r-- 95 bytes
.gitignore -rw-r--r-- 398 bytes
.gitmodules -rw-r--r-- 107 bytes
.travis.yml -rw-r--r-- 1.6 KB
CODE_OF_CONDUCT.md -rw-r--r-- 3.1 KB
LICENSE -rw-r--r-- 1.1 KB
Makefile -rw-r--r-- 6.3 KB
README.md -rw-r--r-- 4.9 KB
appveyor.yml -rw-r--r-- 3.5 KB
slang.h -rw-r--r-- 41.8 KB
slang.sln -rw-r--r-- 9.1 KB
test.bat -rw-r--r-- 1.4 KB

README.md

back to top