Revision 8f4fd86aa5d6aa122619623910065d236592e37c authored by David Woodhouse on 06 January 2021, 15:39:55 UTC, committed by Juergen Gross on 13 January 2021, 15:12:03 UTC
With INTX or GSI delivery, Xen uses the event channel structures of CPU0.

If the interrupt gets handled by Linux on a different CPU, then no events
are seen as pending. Rather than introducing locking to allow other CPUs
to process CPU0's events, just ensure that the PCI interrupts happens
only on CPU0.

Signed-off-by: David Woodhouse <dwmw@amazon.co.uk>
Reviewed-by: Boris Ostrovsky <boris.ostrovsky@oracle.com>
Link: https://lore.kernel.org/r/20210106153958.584169-3-dwmw2@infradead.org
Signed-off-by: Juergen Gross <jgross@suse.com>
1 parent 3499ba8
Raw File
ps3fb.c
/*
 *  linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
 *
 *	Copyright (C) 2006 Sony Computer Entertainment Inc.
 *	Copyright 2006, 2007 Sony Corporation
 *
 *  This file is based on :
 *
 *  linux/drivers/video/vfb.c -- Virtual frame buffer device
 *
 *	Copyright (C) 2002 James Simmons
 *
 *	Copyright (C) 1997 Geert Uytterhoeven
 *
 *  This file is subject to the terms and conditions of the GNU General Public
 *  License. See the file COPYING in the main directory of this archive for
 *  more details.
 */

#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/errno.h>
#include <linux/string.h>
#include <linux/mm.h>
#include <linux/interrupt.h>
#include <linux/console.h>
#include <linux/ioctl.h>
#include <linux/kthread.h>
#include <linux/freezer.h>
#include <linux/uaccess.h>
#include <linux/fb.h>
#include <linux/fbcon.h>
#include <linux/init.h>

#include <asm/cell-regs.h>
#include <asm/lv1call.h>
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
#include <asm/ps3gpu.h>


#define DEVICE_NAME		"ps3fb"

#define GPU_CMD_BUF_SIZE			(2 * 1024 * 1024)
#define GPU_FB_START				(64 * 1024)
#define GPU_IOIF				(0x0d000000UL)
#define GPU_ALIGN_UP(x)				ALIGN((x), 64)
#define GPU_MAX_LINE_LENGTH			(65536 - 64)

#define GPU_INTR_STATUS_VSYNC_0			0	/* vsync on head A */
#define GPU_INTR_STATUS_VSYNC_1			1	/* vsync on head B */
#define GPU_INTR_STATUS_FLIP_0			3	/* flip head A */
#define GPU_INTR_STATUS_FLIP_1			4	/* flip head B */
#define GPU_INTR_STATUS_QUEUE_0			5	/* queue head A */
#define GPU_INTR_STATUS_QUEUE_1			6	/* queue head B */

#define GPU_DRIVER_INFO_VERSION			0x211

/* gpu internals */
struct display_head {
	u64 be_time_stamp;
	u32 status;
	u32 offset;
	u32 res1;
	u32 res2;
	u32 field;
	u32 reserved1;

	u64 res3;
	u32 raster;

	u64 vblank_count;
	u32 field_vsync;
	u32 reserved2;
};

struct gpu_irq {
	u32 irq_outlet;
	u32 status;
	u32 mask;
	u32 video_cause;
	u32 graph_cause;
	u32 user_cause;

	u32 res1;
	u64 res2;

	u32 reserved[4];
};

struct gpu_driver_info {
	u32 version_driver;
	u32 version_gpu;
	u32 memory_size;
	u32 hardware_channel;

	u32 nvcore_frequency;
	u32 memory_frequency;

	u32 reserved[1063];
	struct display_head display_head[8];
	struct gpu_irq irq;
};

struct ps3fb_priv {
	unsigned int irq_no;

	u64 context_handle, memory_handle;
	struct gpu_driver_info *dinfo;

	u64 vblank_count;	/* frame count */
	wait_queue_head_t wait_vsync;

	atomic_t ext_flip;	/* on/off flip with vsync */
	atomic_t f_count;	/* fb_open count */
	int is_blanked;
	int is_kicked;
	struct task_struct *task;
};
static struct ps3fb_priv ps3fb;

struct ps3fb_par {
	u32 pseudo_palette[16];
	int mode_id, new_mode_id;
	unsigned int num_frames;	/* num of frame buffers */
	unsigned int width;
	unsigned int height;
	unsigned int ddr_line_length;
	unsigned int ddr_frame_size;
	unsigned int xdr_frame_size;
	unsigned int full_offset;	/* start of fullscreen DDR fb */
	unsigned int fb_offset;		/* start of actual DDR fb */
	unsigned int pan_offset;
};


#define FIRST_NATIVE_MODE_INDEX	10

static const struct fb_videomode ps3fb_modedb[] = {
    /* 60 Hz broadcast modes (modes "1" to "5") */
    {
        /* 480i */
        "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
        FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    },    {
        /* 480p */
        "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    },    {
        /* 720p */
        "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    },    {
        /* 1080i */
        "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
        FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    },    {
        /* 1080p */
        "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    },

    /* 50 Hz broadcast modes (modes "6" to "10") */
    {
        /* 576i */
        "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
        FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    },    {
        /* 576p */
        "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    },    {
        /* 720p */
        "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    },    {
        /* 1080i */
        "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
        FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    },    {
        /* 1080p */
        "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
        FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    },

    [FIRST_NATIVE_MODE_INDEX] =
    /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
    {
	/* 480if */
	"480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    }, {
	/* 480pf */
	"480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    }, {
	/* 720pf */
	"720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    }, {
	/* 1080if */
	"1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    }, {
	/* 1080pf */
	"1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    },

    /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
    {
	/* 576if */
	"576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    }, {
	/* 576pf */
	"576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    }, {
	/* 720pf */
	"720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    }, {
	/* 1080if */
	"1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
	FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
    }, {
	/* 1080pf */
	"1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
	FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
    },

    /* VESA modes (modes "11" to "13") */
    {
	/* WXGA */
	"wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
	0, FB_VMODE_NONINTERLACED,
	FB_MODE_IS_VESA
    }, {
	/* SXGA */
	"sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
	FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
	FB_MODE_IS_VESA
    }, {
	/* WUXGA */
	"wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
	FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
	FB_MODE_IS_VESA
    }
};


#define HEAD_A
#define HEAD_B

#define BPP		4			/* number of bytes per pixel */


static int ps3fb_mode;
module_param(ps3fb_mode, int, 0);

static char *mode_option;

static int ps3fb_cmp_mode(const struct fb_videomode *vmode,
			  const struct fb_var_screeninfo *var)
{
	long xres, yres, left_margin, right_margin, upper_margin, lower_margin;
	long dx, dy;

	/* maximum values */
	if (var->xres > vmode->xres || var->yres > vmode->yres ||
	    var->pixclock > vmode->pixclock ||
	    var->hsync_len > vmode->hsync_len ||
	    var->vsync_len > vmode->vsync_len)
		return -1;

	/* progressive/interlaced must match */
	if ((var->vmode & FB_VMODE_MASK) != vmode->vmode)
		return -1;

	/* minimum resolution */
	xres = max(var->xres, 1U);
	yres = max(var->yres, 1U);

	/* minimum margins */
	left_margin = max(var->left_margin, vmode->left_margin);
	right_margin = max(var->right_margin, vmode->right_margin);
	upper_margin = max(var->upper_margin, vmode->upper_margin);
	lower_margin = max(var->lower_margin, vmode->lower_margin);

	/* resolution + margins may not exceed native parameters */
	dx = ((long)vmode->left_margin + (long)vmode->xres +
	      (long)vmode->right_margin) -
	     (left_margin + xres + right_margin);
	if (dx < 0)
		return -1;

	dy = ((long)vmode->upper_margin + (long)vmode->yres +
	      (long)vmode->lower_margin) -
	     (upper_margin + yres + lower_margin);
	if (dy < 0)
		return -1;

	/* exact match */
	if (!dx && !dy)
		return 0;

	/* resolution difference */
	return (vmode->xres - xres) * (vmode->yres - yres);
}

static const struct fb_videomode *ps3fb_native_vmode(enum ps3av_mode_num id)
{
	return &ps3fb_modedb[FIRST_NATIVE_MODE_INDEX + id - 1];
}

static const struct fb_videomode *ps3fb_vmode(int id)
{
	u32 mode = id & PS3AV_MODE_MASK;

	if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
		return NULL;

	if (mode <= PS3AV_MODE_1080P50 && !(id & PS3AV_MODE_FULL)) {
		/* Non-fullscreen broadcast mode */
		return &ps3fb_modedb[mode - 1];
	}

	return ps3fb_native_vmode(mode);
}

static unsigned int ps3fb_find_mode(struct fb_var_screeninfo *var,
				    u32 *ddr_line_length, u32 *xdr_line_length)
{
	unsigned int id, best_id;
	int diff, best_diff;
	const struct fb_videomode *vmode;
	long gap;

	best_id = 0;
	best_diff = INT_MAX;
	pr_debug("%s: wanted %u [%u] %u x %u [%u] %u\n", __func__,
		 var->left_margin, var->xres, var->right_margin,
		 var->upper_margin, var->yres, var->lower_margin);
	for (id = PS3AV_MODE_480I; id <= PS3AV_MODE_WUXGA; id++) {
		vmode = ps3fb_native_vmode(id);
		diff = ps3fb_cmp_mode(vmode, var);
		pr_debug("%s: mode %u: %u [%u] %u x %u [%u] %u: diff = %d\n",
			 __func__, id, vmode->left_margin, vmode->xres,
			 vmode->right_margin, vmode->upper_margin,
			 vmode->yres, vmode->lower_margin, diff);
		if (diff < 0)
			continue;
		if (diff < best_diff) {
			best_id = id;
			if (!diff)
				break;
			best_diff = diff;
		}
	}

	if (!best_id) {
		pr_debug("%s: no suitable mode found\n", __func__);
		return 0;
	}

	id = best_id;
	vmode = ps3fb_native_vmode(id);

	*ddr_line_length = vmode->xres * BPP;

	/* minimum resolution */
	if (!var->xres)
		var->xres = 1;
	if (!var->yres)
		var->yres = 1;

	/* minimum virtual resolution */
	if (var->xres_virtual < var->xres)
		var->xres_virtual = var->xres;
	if (var->yres_virtual < var->yres)
		var->yres_virtual = var->yres;

	/* minimum margins */
	if (var->left_margin < vmode->left_margin)
		var->left_margin = vmode->left_margin;
	if (var->right_margin < vmode->right_margin)
		var->right_margin = vmode->right_margin;
	if (var->upper_margin < vmode->upper_margin)
		var->upper_margin = vmode->upper_margin;
	if (var->lower_margin < vmode->lower_margin)
		var->lower_margin = vmode->lower_margin;

	/* extra margins */
	gap = ((long)vmode->left_margin + (long)vmode->xres +
	       (long)vmode->right_margin) -
	      ((long)var->left_margin + (long)var->xres +
	       (long)var->right_margin);
	if (gap > 0) {
		var->left_margin += gap/2;
		var->right_margin += (gap+1)/2;
		pr_debug("%s: rounded up H to %u [%u] %u\n", __func__,
			 var->left_margin, var->xres, var->right_margin);
	}

	gap = ((long)vmode->upper_margin + (long)vmode->yres +
	       (long)vmode->lower_margin) -
	      ((long)var->upper_margin + (long)var->yres +
	       (long)var->lower_margin);
	if (gap > 0) {
		var->upper_margin += gap/2;
		var->lower_margin += (gap+1)/2;
		pr_debug("%s: rounded up V to %u [%u] %u\n", __func__,
			 var->upper_margin, var->yres, var->lower_margin);
	}

	/* fixed fields */
	var->pixclock = vmode->pixclock;
	var->hsync_len = vmode->hsync_len;
	var->vsync_len = vmode->vsync_len;
	var->sync = vmode->sync;

	if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
		*xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP);
		if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
			*xdr_line_length = GPU_MAX_LINE_LENGTH;
	} else
		*xdr_line_length = *ddr_line_length;

	if (vmode->sync & FB_SYNC_BROADCAST) {
		/* Full broadcast modes have the full mode bit set */
		if (vmode->xres == var->xres && vmode->yres == var->yres)
			id |= PS3AV_MODE_FULL;
	}

	pr_debug("%s: mode %u\n", __func__, id);
	return id;
}

static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
			     u64 dst_offset, u64 src_offset, u32 width,
			     u32 height, u32 dst_line_length,
			     u32 src_line_length)
{
	int status;
	u64 line_length;

	line_length = dst_line_length;
	if (src_line_length != dst_line_length)
		line_length |= (u64)src_line_length << 32;

	src_offset += GPU_FB_START;

	mutex_lock(&ps3_gpu_mutex);
	status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
				 GPU_IOIF + src_offset,
				 L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
				 (width << 16) | height,
				 line_length);
	mutex_unlock(&ps3_gpu_mutex);

	if (status)
		dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
			status);
#ifdef HEAD_A
	status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
	if (status)
		dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
			status);
#endif
#ifdef HEAD_B
	status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
	if (status)
		dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
			status);
#endif
}

static int ps3fb_sync(struct fb_info *info, u32 frame)
{
	struct ps3fb_par *par = info->par;
	int error = 0;
	u64 ddr_base, xdr_base;

	if (frame > par->num_frames - 1) {
		dev_dbg(info->device, "%s: invalid frame number (%u)\n",
			__func__, frame);
		error = -EINVAL;
		goto out;
	}

	xdr_base = frame * par->xdr_frame_size;
	ddr_base = frame * par->ddr_frame_size;

	ps3fb_sync_image(info->device, ddr_base + par->full_offset,
			 ddr_base + par->fb_offset, xdr_base + par->pan_offset,
			 par->width, par->height, par->ddr_line_length,
			 info->fix.line_length);

out:
	return error;
}

static int ps3fb_open(struct fb_info *info, int user)
{
	atomic_inc(&ps3fb.f_count);
	return 0;
}

static int ps3fb_release(struct fb_info *info, int user)
{
	if (atomic_dec_and_test(&ps3fb.f_count)) {
		if (atomic_read(&ps3fb.ext_flip)) {
			atomic_set(&ps3fb.ext_flip, 0);
			if (console_trylock()) {
				ps3fb_sync(info, 0);	/* single buffer */
				console_unlock();
			}
		}
	}
	return 0;
}

    /*
     *  Setting the video mode has been split into two parts.
     *  First part, xxxfb_check_var, must not write anything
     *  to hardware, it should only verify and adjust var.
     *  This means it doesn't alter par but it does use hardware
     *  data from it to check this var.
     */

static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
{
	u32 xdr_line_length, ddr_line_length;
	int mode;

	mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
	if (!mode)
		return -EINVAL;

	/* Virtual screen */
	if (var->xres_virtual > xdr_line_length / BPP) {
		dev_dbg(info->device,
			"Horizontal virtual screen size too large\n");
		return -EINVAL;
	}

	if (var->xoffset + var->xres > var->xres_virtual ||
	    var->yoffset + var->yres > var->yres_virtual) {
		dev_dbg(info->device, "panning out-of-range\n");
		return -EINVAL;
	}

	/* We support ARGB8888 only */
	if (var->bits_per_pixel > 32 || var->grayscale ||
	    var->red.offset > 16 || var->green.offset > 8 ||
	    var->blue.offset > 0 || var->transp.offset > 24 ||
	    var->red.length > 8 || var->green.length > 8 ||
	    var->blue.length > 8 || var->transp.length > 8 ||
	    var->red.msb_right || var->green.msb_right ||
	    var->blue.msb_right || var->transp.msb_right || var->nonstd) {
		dev_dbg(info->device, "We support ARGB8888 only\n");
		return -EINVAL;
	}

	var->bits_per_pixel = 32;
	var->red.offset = 16;
	var->green.offset = 8;
	var->blue.offset = 0;
	var->transp.offset = 24;
	var->red.length = 8;
	var->green.length = 8;
	var->blue.length = 8;
	var->transp.length = 8;
	var->red.msb_right = 0;
	var->green.msb_right = 0;
	var->blue.msb_right = 0;
	var->transp.msb_right = 0;

	/* Rotation is not supported */
	if (var->rotate) {
		dev_dbg(info->device, "Rotation is not supported\n");
		return -EINVAL;
	}

	/* Memory limit */
	if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
		dev_dbg(info->device, "Not enough memory\n");
		return -ENOMEM;
	}

	var->height = -1;
	var->width = -1;

	return 0;
}

    /*
     * This routine actually sets the video mode.
     */

static int ps3fb_set_par(struct fb_info *info)
{
	struct ps3fb_par *par = info->par;
	unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
	unsigned int ddr_xoff, ddr_yoff, offset;
	const struct fb_videomode *vmode;
	u64 dst;

	mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
	if (!mode)
		return -EINVAL;

	vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);

	info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
	info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
	info->fix.line_length = xdr_line_length;

	par->ddr_line_length = ddr_line_length;
	par->ddr_frame_size = vmode->yres * ddr_line_length;
	par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;

	par->num_frames = info->fix.smem_len /
			  max(par->ddr_frame_size, par->xdr_frame_size);

	/* Keep the special bits we cannot set using fb_var_screeninfo */
	par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;

	par->width = info->var.xres;
	par->height = info->var.yres;

	/* Start of the virtual frame buffer (relative to fullscreen) */
	ddr_xoff = info->var.left_margin - vmode->left_margin;
	ddr_yoff = info->var.upper_margin - vmode->upper_margin;
	offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;

	par->fb_offset = GPU_ALIGN_UP(offset);
	par->full_offset = par->fb_offset - offset;
	par->pan_offset = info->var.yoffset * xdr_line_length +
			  info->var.xoffset * BPP;

	if (par->new_mode_id != par->mode_id) {
		if (ps3av_set_video_mode(par->new_mode_id)) {
			par->new_mode_id = par->mode_id;
			return -EINVAL;
		}
		par->mode_id = par->new_mode_id;
	}

	/* Clear XDR frame buffer memory */
	memset((void __force *)info->screen_base, 0, info->fix.smem_len);

	/* Clear DDR frame buffer memory */
	lines = vmode->yres * par->num_frames;
	if (par->full_offset)
		lines++;
	maxlines = info->fix.smem_len / ddr_line_length;
	for (dst = 0; lines; dst += maxlines * ddr_line_length) {
		unsigned int l = min(lines, maxlines);
		ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
				 ddr_line_length, ddr_line_length);
		lines -= l;
	}

	return 0;
}

    /*
     *  Set a single color register. The values supplied are already
     *  rounded down to the hardware's capabilities (according to the
     *  entries in the var structure). Return != 0 for invalid regno.
     */

static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
			   unsigned int green, unsigned int blue,
			   unsigned int transp, struct fb_info *info)
{
	if (regno >= 16)
		return 1;

	red >>= 8;
	green >>= 8;
	blue >>= 8;
	transp >>= 8;

	((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
					       green << 8 | blue;
	return 0;
}

static int ps3fb_pan_display(struct fb_var_screeninfo *var,
			     struct fb_info *info)
{
	struct ps3fb_par *par = info->par;

	par->pan_offset = var->yoffset * info->fix.line_length +
			  var->xoffset * BPP;
	return 0;
}

    /*
     *  As we have a virtual frame buffer, we need our own mmap function
     */

static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
{
	int r;

	r = vm_iomap_memory(vma, info->fix.smem_start, info->fix.smem_len);

	dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
		info->fix.smem_start + (vma->vm_pgoff << PAGE_SHIFT),
		vma->vm_start);

	return r;
}

    /*
     * Blank the display
     */

static int ps3fb_blank(int blank, struct fb_info *info)
{
	int retval;

	dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
	switch (blank) {
	case FB_BLANK_POWERDOWN:
	case FB_BLANK_HSYNC_SUSPEND:
	case FB_BLANK_VSYNC_SUSPEND:
	case FB_BLANK_NORMAL:
		retval = ps3av_video_mute(1);	/* mute on */
		if (!retval)
			ps3fb.is_blanked = 1;
		break;

	default:		/* unblank */
		retval = ps3av_video_mute(0);	/* mute off */
		if (!retval)
			ps3fb.is_blanked = 0;
		break;
	}
	return retval;
}

static int ps3fb_get_vblank(struct fb_vblank *vblank)
{
	memset(vblank, 0, sizeof(*vblank));
	vblank->flags = FB_VBLANK_HAVE_VSYNC;
	return 0;
}

static int ps3fb_wait_for_vsync(u32 crtc)
{
	int ret;
	u64 count;

	count = ps3fb.vblank_count;
	ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
					       count != ps3fb.vblank_count,
					       HZ / 10);
	if (!ret)
		return -ETIMEDOUT;

	return 0;
}


    /*
     * ioctl
     */

static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
		       unsigned long arg)
{
	void __user *argp = (void __user *)arg;
	u32 val;
	int retval = -EFAULT;

	switch (cmd) {
	case FBIOGET_VBLANK:
		{
			struct fb_vblank vblank;
			dev_dbg(info->device, "FBIOGET_VBLANK:\n");
			retval = ps3fb_get_vblank(&vblank);
			if (retval)
				break;

			if (copy_to_user(argp, &vblank, sizeof(vblank)))
				retval = -EFAULT;
			break;
		}

	case FBIO_WAITFORVSYNC:
		{
			u32 crt;
			dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
			if (get_user(crt, (u32 __user *) arg))
				break;

			retval = ps3fb_wait_for_vsync(crt);
			break;
		}

	case PS3FB_IOCTL_SETMODE:
		{
			struct ps3fb_par *par = info->par;
			const struct fb_videomode *vmode;
			struct fb_var_screeninfo var;

			if (copy_from_user(&val, argp, sizeof(val)))
				break;

			if (!(val & PS3AV_MODE_MASK)) {
				u32 id = ps3av_get_auto_mode();
				if (id > 0)
					val = (val & ~PS3AV_MODE_MASK) | id;
			}
			dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
			retval = -EINVAL;
			vmode = ps3fb_vmode(val);
			if (vmode) {
				var = info->var;
				fb_videomode_to_var(&var, vmode);
				console_lock();
				/* Force, in case only special bits changed */
				var.activate |= FB_ACTIVATE_FORCE;
				par->new_mode_id = val;
				retval = fb_set_var(info, &var);
				if (!retval)
					fbcon_update_vcs(info, var.activate & FB_ACTIVATE_ALL);
				console_unlock();
			}
			break;
		}

	case PS3FB_IOCTL_GETMODE:
		val = ps3av_get_mode();
		dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
		if (!copy_to_user(argp, &val, sizeof(val)))
			retval = 0;
		break;

	case PS3FB_IOCTL_SCREENINFO:
		{
			struct ps3fb_par *par = info->par;
			struct ps3fb_ioctl_res res;
			dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
			res.xres = info->fix.line_length / BPP;
			res.yres = info->var.yres_virtual;
			res.xoff = (res.xres - info->var.xres) / 2;
			res.yoff = (res.yres - info->var.yres) / 2;
			res.num_frames = par->num_frames;
			if (!copy_to_user(argp, &res, sizeof(res)))
				retval = 0;
			break;
		}

	case PS3FB_IOCTL_ON:
		dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
		atomic_inc(&ps3fb.ext_flip);
		retval = 0;
		break;

	case PS3FB_IOCTL_OFF:
		dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
		atomic_dec_if_positive(&ps3fb.ext_flip);
		retval = 0;
		break;

	case PS3FB_IOCTL_FSEL:
		if (copy_from_user(&val, argp, sizeof(val)))
			break;

		dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
		console_lock();
		retval = ps3fb_sync(info, val);
		console_unlock();
		break;

	default:
		retval = -ENOIOCTLCMD;
		break;
	}
	return retval;
}

static int ps3fbd(void *arg)
{
	struct fb_info *info = arg;

	set_freezable();
	while (!kthread_should_stop()) {
		try_to_freeze();
		set_current_state(TASK_INTERRUPTIBLE);
		if (ps3fb.is_kicked) {
			ps3fb.is_kicked = 0;
			console_lock();
			ps3fb_sync(info, 0);	/* single buffer */
			console_unlock();
		}
		schedule();
	}
	return 0;
}

static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
{
	struct device *dev = ptr;
	u64 v1;
	int status;
	struct display_head *head = &ps3fb.dinfo->display_head[1];

	status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
	if (status) {
		dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
			status);
		return IRQ_NONE;
	}

	if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
		/* VSYNC */
		ps3fb.vblank_count = head->vblank_count;
		if (ps3fb.task && !ps3fb.is_blanked &&
		    !atomic_read(&ps3fb.ext_flip)) {
			ps3fb.is_kicked = 1;
			wake_up_process(ps3fb.task);
		}
		wake_up_interruptible(&ps3fb.wait_vsync);
	}

	return IRQ_HANDLED;
}


static const struct fb_ops ps3fb_ops = {
	.fb_open	= ps3fb_open,
	.fb_release	= ps3fb_release,
	.fb_read        = fb_sys_read,
	.fb_write       = fb_sys_write,
	.fb_check_var	= ps3fb_check_var,
	.fb_set_par	= ps3fb_set_par,
	.fb_setcolreg	= ps3fb_setcolreg,
	.fb_pan_display	= ps3fb_pan_display,
	.fb_fillrect	= sys_fillrect,
	.fb_copyarea	= sys_copyarea,
	.fb_imageblit	= sys_imageblit,
	.fb_mmap	= ps3fb_mmap,
	.fb_blank	= ps3fb_blank,
	.fb_ioctl	= ps3fb_ioctl,
	.fb_compat_ioctl = ps3fb_ioctl
};

static const struct fb_fix_screeninfo ps3fb_fix = {
	.id =		DEVICE_NAME,
	.type =		FB_TYPE_PACKED_PIXELS,
	.visual =	FB_VISUAL_TRUECOLOR,
	.accel =	FB_ACCEL_NONE,
};

static int ps3fb_probe(struct ps3_system_bus_device *dev)
{
	struct fb_info *info;
	struct ps3fb_par *par;
	int retval;
	u64 ddr_lpar = 0;
	u64 lpar_dma_control = 0;
	u64 lpar_driver_info = 0;
	u64 lpar_reports = 0;
	u64 lpar_reports_size = 0;
	u64 xdr_lpar;
	struct gpu_driver_info *dinfo;
	void *fb_start;
	int status;
	struct task_struct *task;
	unsigned long max_ps3fb_size;

	if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
		dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
		return -ENOMEM;
	}

	retval = ps3_open_hv_device(dev);
	if (retval) {
		dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
			__func__);
		goto err;
	}

	if (!ps3fb_mode)
		ps3fb_mode = ps3av_get_mode();
	dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);

	atomic_set(&ps3fb.f_count, -1);	/* fbcon opens ps3fb */
	atomic_set(&ps3fb.ext_flip, 0);	/* for flip with vsync */
	init_waitqueue_head(&ps3fb.wait_vsync);

#ifdef HEAD_A
	status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
	if (status) {
		dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
			__func__, status);
		retval = -ENODEV;
		goto err_close_device;
	}
#endif
#ifdef HEAD_B
	status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
	if (status) {
		dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
			__func__, status);
		retval = -ENODEV;
		goto err_close_device;
	}
#endif

	max_ps3fb_size = ALIGN(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
	if (ps3fb_videomemory.size > max_ps3fb_size) {
		dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
			 max_ps3fb_size);
		ps3fb_videomemory.size = max_ps3fb_size;
	}

	/* get gpu context handle */
	status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
					 &ps3fb.memory_handle, &ddr_lpar);
	if (status) {
		dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
			__func__, status);
		retval = -ENOMEM;
		goto err_close_device;
	}
	dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);

	status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
					  &ps3fb.context_handle,
					  &lpar_dma_control, &lpar_driver_info,
					  &lpar_reports, &lpar_reports_size);
	if (status) {
		dev_err(&dev->core,
			"%s: lv1_gpu_context_allocate failed: %d\n", __func__,
			status);
		retval = -ENOMEM;
		goto err_gpu_memory_free;
	}

	/* vsync interrupt */
	dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
	if (!dinfo) {
		dev_err(&dev->core, "%s: ioremap failed\n", __func__);
		retval = -ENOMEM;
		goto err_gpu_context_free;
	}

	ps3fb.dinfo = dinfo;
	dev_dbg(&dev->core, "version_driver:%x\n", dinfo->version_driver);
	dev_dbg(&dev->core, "irq outlet:%x\n", dinfo->irq.irq_outlet);
	dev_dbg(&dev->core, "version_gpu: %x memory_size: %x ch: %x "
		"core_freq: %d mem_freq:%d\n", dinfo->version_gpu,
		dinfo->memory_size, dinfo->hardware_channel,
		dinfo->nvcore_frequency/1000000,
		dinfo->memory_frequency/1000000);

	if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
		dev_err(&dev->core, "%s: version_driver err:%x\n", __func__,
			dinfo->version_driver);
		retval = -EINVAL;
		goto err_iounmap_dinfo;
	}

	retval = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
				    &ps3fb.irq_no);
	if (retval) {
		dev_err(&dev->core, "%s: ps3_alloc_irq failed %d\n", __func__,
			retval);
		goto err_iounmap_dinfo;
	}

	retval = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt,
			     0, DEVICE_NAME, &dev->core);
	if (retval) {
		dev_err(&dev->core, "%s: request_irq failed %d\n", __func__,
			retval);
		goto err_destroy_plug;
	}

	dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
			  (1 << GPU_INTR_STATUS_FLIP_1);

	/* Clear memory to prevent kernel info leakage into userspace */
	memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);

	xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));

	status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
				       xdr_lpar, ps3fb_videomemory.size,
				       CBE_IOPTE_PP_W | CBE_IOPTE_PP_R |
				       CBE_IOPTE_M);
	if (status) {
		dev_err(&dev->core, "%s: lv1_gpu_context_iomap failed: %d\n",
			__func__, status);
		retval =  -ENXIO;
		goto err_free_irq;
	}

	dev_dbg(&dev->core, "video:%p ioif:%lx lpar:%llx size:%lx\n",
		ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
		ps3fb_videomemory.size);

	status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
				  GPU_CMD_BUF_SIZE, GPU_IOIF);
	if (status) {
		dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
			__func__, status);
		retval = -ENXIO;
		goto err_context_unmap;
	}

	info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
	if (!info) {
		retval = -ENOMEM;
		goto err_context_fb_close;
	}

	par = info->par;
	par->mode_id = ~ps3fb_mode;	/* != ps3fb_mode, to trigger change */
	par->new_mode_id = ps3fb_mode;
	par->num_frames = 1;

	info->fbops = &ps3fb_ops;
	info->fix = ps3fb_fix;

	/*
	 * The GPU command buffer is at the start of video memory
	 * As we don't use the full command buffer, we can put the actual
	 * frame buffer at offset GPU_FB_START and save some precious XDR
	 * memory
	 */
	fb_start = ps3fb_videomemory.address + GPU_FB_START;
	info->screen_base = (char __force __iomem *)fb_start;
	info->fix.smem_start = __pa(fb_start);
	info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;

	info->pseudo_palette = par->pseudo_palette;
	info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
		      FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;

	retval = fb_alloc_cmap(&info->cmap, 256, 0);
	if (retval < 0)
		goto err_framebuffer_release;

	if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
			  ARRAY_SIZE(ps3fb_modedb),
			  ps3fb_vmode(par->new_mode_id), 32)) {
		retval = -EINVAL;
		goto err_fb_dealloc;
	}

	fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
				 &info->modelist);

	retval = register_framebuffer(info);
	if (retval < 0)
		goto err_fb_dealloc;

	ps3_system_bus_set_drvdata(dev, info);

	dev_info(info->device, "%s %s, using %u KiB of video memory\n",
		 dev_driver_string(info->dev), dev_name(info->dev),
		 info->fix.smem_len >> 10);

	task = kthread_run(ps3fbd, info, DEVICE_NAME);
	if (IS_ERR(task)) {
		retval = PTR_ERR(task);
		goto err_unregister_framebuffer;
	}

	ps3fb.task = task;

	return 0;

err_unregister_framebuffer:
	unregister_framebuffer(info);
err_fb_dealloc:
	fb_dealloc_cmap(&info->cmap);
err_framebuffer_release:
	framebuffer_release(info);
err_context_fb_close:
	lv1_gpu_fb_close(ps3fb.context_handle);
err_context_unmap:
	lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
			      ps3fb_videomemory.size, CBE_IOPTE_M);
err_free_irq:
	free_irq(ps3fb.irq_no, &dev->core);
err_destroy_plug:
	ps3_irq_plug_destroy(ps3fb.irq_no);
err_iounmap_dinfo:
	iounmap((u8 __force __iomem *)ps3fb.dinfo);
err_gpu_context_free:
	lv1_gpu_context_free(ps3fb.context_handle);
err_gpu_memory_free:
	lv1_gpu_memory_free(ps3fb.memory_handle);
err_close_device:
	ps3_close_hv_device(dev);
err:
	return retval;
}

static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
{
	struct fb_info *info = ps3_system_bus_get_drvdata(dev);
	u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));

	dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);

	atomic_inc(&ps3fb.ext_flip);	/* flip off */
	ps3fb.dinfo->irq.mask = 0;

	if (ps3fb.task) {
		struct task_struct *task = ps3fb.task;
		ps3fb.task = NULL;
		kthread_stop(task);
	}
	if (ps3fb.irq_no) {
		free_irq(ps3fb.irq_no, &dev->core);
		ps3_irq_plug_destroy(ps3fb.irq_no);
	}
	if (info) {
		unregister_framebuffer(info);
		fb_dealloc_cmap(&info->cmap);
		framebuffer_release(info);
		ps3_system_bus_set_drvdata(dev, NULL);
	}
	iounmap((u8 __force __iomem *)ps3fb.dinfo);
	lv1_gpu_fb_close(ps3fb.context_handle);
	lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
			      ps3fb_videomemory.size, CBE_IOPTE_M);
	lv1_gpu_context_free(ps3fb.context_handle);
	lv1_gpu_memory_free(ps3fb.memory_handle);
	ps3_close_hv_device(dev);
	dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);

	return 0;
}

static struct ps3_system_bus_driver ps3fb_driver = {
	.match_id	= PS3_MATCH_ID_GPU,
	.match_sub_id	= PS3_MATCH_SUB_ID_GPU_FB,
	.core.name	= DEVICE_NAME,
	.core.owner	= THIS_MODULE,
	.probe		= ps3fb_probe,
	.remove		= ps3fb_shutdown,
	.shutdown	= ps3fb_shutdown,
};

static int __init ps3fb_setup(void)
{
	char *options;

#ifdef MODULE
	return 0;
#endif

	if (fb_get_options(DEVICE_NAME, &options))
		return -ENXIO;

	if (!options || !*options)
		return 0;

	while (1) {
		char *this_opt = strsep(&options, ",");

		if (!this_opt)
			break;
		if (!*this_opt)
			continue;
		if (!strncmp(this_opt, "mode:", 5))
			ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
		else
			mode_option = this_opt;
	}
	return 0;
}

static int __init ps3fb_init(void)
{
	if (!ps3fb_videomemory.address ||  ps3fb_setup())
		return -ENXIO;

	return ps3_system_bus_driver_register(&ps3fb_driver);
}

static void __exit ps3fb_exit(void)
{
	pr_debug(" -> %s:%d\n", __func__, __LINE__);
	ps3_system_bus_driver_unregister(&ps3fb_driver);
	pr_debug(" <- %s:%d\n", __func__, __LINE__);
}

module_init(ps3fb_init);
module_exit(ps3fb_exit);

MODULE_LICENSE("GPL");
MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
MODULE_AUTHOR("Sony Computer Entertainment Inc.");
MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);
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