Revision 926f3a78a64b327475ee6c60b6c8ab4f34253204 authored by Siying Dong on 09 July 2018, 22:17:38 UTC, committed by Facebook Github Bot on 09 July 2018, 22:28:12 UTC
Summary:
Right now slow deletion with ftruncate doesn't work well with checkpoints because it ruin hard linked files in checkpoints. To fix it, check the file has no other hard link before ftruncate it.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4093

Differential Revision: D8730360

Pulled By: siying

fbshipit-source-id: 756eea5bce8a87b9a2ea3a5bfa190b2cab6f75df
1 parent b984637
Raw File
iterator.cc
//  Copyright (c) 2011-present, Facebook, Inc.  All rights reserved.
//  This source code is licensed under both the GPLv2 (found in the
//  COPYING file in the root directory) and Apache 2.0 License
//  (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

#include "rocksdb/iterator.h"
#include "table/internal_iterator.h"
#include "table/iterator_wrapper.h"
#include "util/arena.h"

namespace rocksdb {

Cleanable::Cleanable() {
  cleanup_.function = nullptr;
  cleanup_.next = nullptr;
}

Cleanable::~Cleanable() { DoCleanup(); }

Cleanable::Cleanable(Cleanable&& other) {
  *this = std::move(other);
}

Cleanable& Cleanable::operator=(Cleanable&& other) {
  if (this != &other) {
    cleanup_ = other.cleanup_;
    other.cleanup_.function = nullptr;
    other.cleanup_.next = nullptr;
  }
  return *this;
}

// If the entire linked list was on heap we could have simply add attach one
// link list to another. However the head is an embeded object to avoid the cost
// of creating objects for most of the use cases when the Cleanable has only one
// Cleanup to do. We could put evernything on heap if benchmarks show no
// negative impact on performance.
// Also we need to iterate on the linked list since there is no pointer to the
// tail. We can add the tail pointer but maintainin it might negatively impact
// the perforamnce for the common case of one cleanup where tail pointer is not
// needed. Again benchmarks could clarify that.
// Even without a tail pointer we could iterate on the list, find the tail, and
// have only that node updated without the need to insert the Cleanups one by
// one. This however would be redundant when the source Cleanable has one or a
// few Cleanups which is the case most of the time.
// TODO(myabandeh): if the list is too long we should maintain a tail pointer
// and have the entire list (minus the head that has to be inserted separately)
// merged with the target linked list at once.
void Cleanable::DelegateCleanupsTo(Cleanable* other) {
  assert(other != nullptr);
  if (cleanup_.function == nullptr) {
    return;
  }
  Cleanup* c = &cleanup_;
  other->RegisterCleanup(c->function, c->arg1, c->arg2);
  c = c->next;
  while (c != nullptr) {
    Cleanup* next = c->next;
    other->RegisterCleanup(c);
    c = next;
  }
  cleanup_.function = nullptr;
  cleanup_.next = nullptr;
}

void Cleanable::RegisterCleanup(Cleanable::Cleanup* c) {
  assert(c != nullptr);
  if (cleanup_.function == nullptr) {
    cleanup_.function = c->function;
    cleanup_.arg1 = c->arg1;
    cleanup_.arg2 = c->arg2;
    delete c;
  } else {
    c->next = cleanup_.next;
    cleanup_.next = c;
  }
}

void Cleanable::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
  assert(func != nullptr);
  Cleanup* c;
  if (cleanup_.function == nullptr) {
    c = &cleanup_;
  } else {
    c = new Cleanup;
    c->next = cleanup_.next;
    cleanup_.next = c;
  }
  c->function = func;
  c->arg1 = arg1;
  c->arg2 = arg2;
}

Status Iterator::GetProperty(std::string prop_name, std::string* prop) {
  if (prop == nullptr) {
    return Status::InvalidArgument("prop is nullptr");
  }
  if (prop_name == "rocksdb.iterator.is-key-pinned") {
    *prop = "0";
    return Status::OK();
  }
  return Status::InvalidArgument("Undentified property.");
}

namespace {
class EmptyIterator : public Iterator {
 public:
  explicit EmptyIterator(const Status& s) : status_(s) { }
  virtual bool Valid() const override { return false; }
  virtual void Seek(const Slice& /*target*/) override {}
  virtual void SeekForPrev(const Slice& /*target*/) override {}
  virtual void SeekToFirst() override {}
  virtual void SeekToLast() override {}
  virtual void Next() override { assert(false); }
  virtual void Prev() override { assert(false); }
  Slice key() const override {
    assert(false);
    return Slice();
  }
  Slice value() const override {
    assert(false);
    return Slice();
  }
  virtual Status status() const override { return status_; }

 private:
  Status status_;
};

class EmptyInternalIterator : public InternalIterator {
 public:
  explicit EmptyInternalIterator(const Status& s) : status_(s) {}
  virtual bool Valid() const override { return false; }
  virtual void Seek(const Slice& /*target*/) override {}
  virtual void SeekForPrev(const Slice& /*target*/) override {}
  virtual void SeekToFirst() override {}
  virtual void SeekToLast() override {}
  virtual void Next() override { assert(false); }
  virtual void Prev() override { assert(false); }
  Slice key() const override {
    assert(false);
    return Slice();
  }
  Slice value() const override {
    assert(false);
    return Slice();
  }
  virtual Status status() const override { return status_; }

 private:
  Status status_;
};
}  // namespace

Iterator* NewEmptyIterator() {
  return new EmptyIterator(Status::OK());
}

Iterator* NewErrorIterator(const Status& status) {
  return new EmptyIterator(status);
}

InternalIterator* NewEmptyInternalIterator() {
  return new EmptyInternalIterator(Status::OK());
}

InternalIterator* NewEmptyInternalIterator(Arena* arena) {
  if (arena == nullptr) {
    return NewEmptyInternalIterator();
  } else {
    auto mem = arena->AllocateAligned(sizeof(EmptyIterator));
    return new (mem) EmptyInternalIterator(Status::OK());
  }
}

InternalIterator* NewErrorInternalIterator(const Status& status) {
  return new EmptyInternalIterator(status);
}

InternalIterator* NewErrorInternalIterator(const Status& status, Arena* arena) {
  if (arena == nullptr) {
    return NewErrorInternalIterator(status);
  } else {
    auto mem = arena->AllocateAligned(sizeof(EmptyIterator));
    return new (mem) EmptyInternalIterator(status);
  }
}

}  // namespace rocksdb
back to top