https://github.com/Kitware/CMake
Revision 93ac2a78d5e0dbb6607105cc8d2a3f19ebdd8583 authored by Gregor Jasny on 31 August 2015, 20:33:37 UTC, committed by Gregor Jasny on 09 August 2016, 18:30:07 UTC
CMake used to put all header search paths into HEADER_SEARCH_PATHS
attribute. Unfortunately this attribute does not support to declare
a search path as a system include.

As a hack one could add a -isystem /path to the cflags but then include
ordering is not deterministic. A better approach was chosen with this
patch by not filling HEADER_SEARCH_PATHS at all and to populate
the C, C++, and Fortran flags directly. The include paths used by
Xcode should be now identical to the ones used by Unix Makefiles and
Ninja generator.
1 parent 4689d16
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Tip revision: 93ac2a78d5e0dbb6607105cc8d2a3f19ebdd8583 authored by Gregor Jasny on 31 August 2015, 20:33:37 UTC
Xcode: Obey SYSTEM keyword for includes (#15687)
Tip revision: 93ac2a7
cmDocumentationSection.h
/*============================================================================
  CMake - Cross Platform Makefile Generator
  Copyright 2000-2009 Kitware, Inc., Insight Software Consortium

  Distributed under the OSI-approved BSD License (the "License");
  see accompanying file Copyright.txt for details.

  This software is distributed WITHOUT ANY WARRANTY; without even the
  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  See the License for more information.
============================================================================*/
#ifndef _cmDocumentationSection_h
#define _cmDocumentationSection_h

#include "cmDocumentationFormatter.h"

// Low-level interface for custom documents:
/** Internal class representing a section of the documentation.
 * Cares e.g. for the different section titles in the different
 * output formats.
 */
class cmDocumentationSection
{
public:
  /** Create a cmSection, with a special name for man-output mode. */
  cmDocumentationSection(const char* name, const char*)
    : Name(name)
  {
  }

  /** Has any content been added to this section or is it empty ? */
  bool IsEmpty() const { return this->Entries.empty(); }

  /** Clear contents. */
  void Clear() { this->Entries.clear(); }

  /** Return the name of this section. */
  std::string GetName() const { return this->Name; }

  /** Return a pointer to the first entry of this section. */
  const std::vector<cmDocumentationEntry>& GetEntries() const
  {
    return this->Entries;
  }

  /** Append an entry to this section. */
  void Append(const cmDocumentationEntry& entry)
  {
    this->Entries.push_back(entry);
  }
  void Append(const std::vector<cmDocumentationEntry>& entries)
  {
    this->Entries.insert(this->Entries.end(), entries.begin(), entries.end());
  }

  /** Append an entry to this section using NULL terminated chars */
  void Append(const char* [][2]);
  void Append(const char* n, const char* b);

  /** prepend some documentation to this section */
  void Prepend(const char* [][2]);
  void Prepend(const std::vector<cmDocumentationEntry>& entries)
  {
    this->Entries.insert(this->Entries.begin(), entries.begin(),
                         entries.end());
  }

private:
  std::string Name;
  std::vector<cmDocumentationEntry> Entries;
};

#endif
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