Revision ab5780956dda798c97707e05fd2e58df7963b6d0 authored by Harald Alvestrand on 05 October 2018, 09:29:42 UTC, committed by Chromium WPT Sync on 05 October 2018, 09:29:42 UTC
This reverts commit 3f90035e2fac160d23309a96ef2cf465b29cebe4. Reason for revert: The original problem was solved using another approach, and this CL just adds complexity with no purpose. Original change's description: > Implement DTMF [[ToneBuffer]] in the blink layer > > This CL makes the Blink layer keep a copy of the tone buffer > and update it on insertDTMF and ontonechange events only; this > makes it possible to expose the state of the tone buffer at the > time the event is fired to the Javascript callback. > > It removes a queueing step inside the DTMF sender, because > that queueing step destroyed the consistency. > > Bug: chromium:816475 > Change-Id: I5aa68396299a67d6cea1e8a17d364f553514c291 > Reviewed-on: https://chromium-review.googlesource.com/1213084 > Reviewed-by: Guido Urdaneta <guidou@chromium.org> > Reviewed-by: Kentaro Hara <haraken@chromium.org> > Commit-Queue: Harald Alvestrand <hta@chromium.org> > Cr-Commit-Position: refs/heads/master@{#589910} TBR=hta@chromium.org,haraken@chromium.org,hbos@chromium.org,guidou@chromium.org,foolip@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:816475 Change-Id: Iaee9fefa8a37e3c6c7256dacac0855f426601e0d
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t022-manual.html
<!DOCTYPE html>
<html>
<head>
<title>The corresponding event must be of type DeviceOrientationEvent and must fire on the window object</title>
<meta name=viewport content="width=device-width, maximum-scale=1.0">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<link rel="author" title="Mosquito FP7">
<link rel="reviewer author" title="Zhiqiang Zhang" href="mailto:zhiqiang.zhang@intel.com"> <!-- 2013-10-14 -->
</head>
<body>
<p>Move the device to run the test.</p>
<div id="log"></div>
<script>
var t1 = async_test("The corresponding event must be of type DeviceMotionEvent");
var t2 = async_test("The corresponding event must fire on the window object");
var run = false;
window.addEventListener("devicemotion", function(e) {
if (!run) {
run = true;
t1.step(function() {
assert_equals(e.type, "devicemotion");
});
t1.done();
t2.step(function() {
assert_true(e.target instanceof Window);
});
t2.done();
}
}, false);
</script>
</body>
</html>
![swh spinner](/static/img/swh-spinner.gif)
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