Revision ad7447b3e726de653f2c77f4db63fb0c383dc555 authored by Francesc Domene on 04 July 2019, 13:50:10 UTC, committed by Néstor Subirón on 09 July 2019, 17:18:46 UTC
1 parent a847f8a
Raw File
client.yml
---
- module_name: carla
  doc: >
  # - CLASSES ------------------------------
  classes:
  - class_name: Client
    # - DESCRIPTION ------------------------
    doc: >
      Client used to connect to a Carla server
    # - PROPERTIES -------------------------
    instance_variables:
    # - METHODS ----------------------------
    methods:
    - def_name: __init__
      params:
      - param_name: host
        type: str
        doc: >
          IP where Carla is running
      - param_name: port
        type: int
        doc: >
          Port where Carla is running
      - param_name: worker_threads
        type: int
        default: 0
        doc: >
          Number of working threads
      doc: >
        Client constructor
    # --------------------------------------
    - def_name: set_timeout
      params:
      - param_name: seconds
        type: float
        doc: >
          New timeout value in seconds
      doc: >
        Sets the server timeout in seconds
    # --------------------------------------
    - def_name: get_client_version
      params:
      return: str
      doc: >
        Get the client version as a string
    # --------------------------------------
    - def_name: get_server_version
      params:
      return: str
      doc: >
        Get the server version as a string
    # --------------------------------------
    - def_name: get_world
      params:
      return: carla.World
      doc: >
        Get the world object from where we can get other information about the map
    # --------------------------------------
    - def_name: get_available_maps
      params:
      return: list(str)
      doc: >
        Get a list of strings of the maps available on server. The result can be something like:  
          '/Game/Carla/Maps/Town01'  
          '/Game/Carla/Maps/Town02'  
          '/Game/Carla/Maps/Town03'  
          '/Game/Carla/Maps/Town04'  
          '/Game/Carla/Maps/Town05'  
          '/Game/Carla/Maps/Town06'  
          '/Game/Carla/Maps/Town07'  
    # --------------------------------------
    - def_name: reload_world
      params:
      raises: RuntimeError
      doc: >
        Start again current world
    # --------------------------------------
    - def_name: load_world
      params:
      - param_name: map_name
        type: str
        doc: >
          Name of the map to load, like '/Game/Carla/Maps/Town01'
      doc: >
        Load one of the available worlds on server
    # --------------------------------------
    - def_name: start_recorder
      params:
      - param_name: filename
        type: str
        doc: >
          Name of the file to write the recorded data
      doc: >
        If we use a simple name like 'recording.log' then it will be saved at server folder 'CarlaUE4/Saved/recording.log'.
        If we use some folder in the name, then it will be considered to be an absolute path, like '/home/carla/recording.log'.
    # --------------------------------------
    - def_name: stop_recorder
      params:
      doc: >
        Stops the recording in curse.
    # --------------------------------------
    - def_name: show_recorder_file_info
      params:
      - param_name: filename
        type: str
        doc: >
          Name of the recorded file to load
      - param_name: show_all
        type: bool
        doc: >
          Show all detailed info, or just a summary
      doc: >
        Will show info about the recorded file (frames, times, events, state, positions...)
        We have the option to show all the details per frame, that includes all the traffic light states, position of all actors, and animations data.
    # --------------------------------------
    - def_name: show_recorder_collisions
      params:
      - param_name: filename
        type: str
        doc: >
          Name of the recorded file to load
      - param_name: category1
        type: single char
        doc: >
          Character specifying the category of the first actor
      - param_name: category2
        type: single char
        doc: >
          Character specifying the category of the second actor
      doc: >
        This will show which collisions were recorded in the file. We can use a filter for the collisions we want, using two categories.
        The categories can be:  
          'h' = Hero  
          'v' = Vehicle  
          'w' = Walker  
          't' = Traffic light  
          'o' = Other  
          'a' = Any  
        So, if you want to see only collisions about a vehicle and a walker, we would use for category1 'v' and category2 'w'.
        Or if you want all the collisions (filter off) you can use 'a' as both categories.
    # --------------------------------------
    - def_name: show_recorder_actors_blocked
      params:
      - param_name: filename
        type: str
        doc: >
          Name of the recorded file to load
      - param_name: min_time
        type: float
        doc: >
          How many seconds has to be stoped an actor to be considered as blocked
      - param_name: min_distance
        type: float
        doc: >
          How many centimeters needs to move the actor in order to be considered as moving, and not blocked
      doc: >
        Shows which actors seems blocked by some reason.
        The idea is to calculate which actors are not moving as much as 'min_distance' for a period of 'min_time'.
        By default min_time = 60 seconds (1 min) and min_distance = 100 centimeters (1 m).
    # --------------------------------------
    - def_name: replay_file
      params:
      - param_name: name
        type: str
        doc: >
          Name of the file.
      - param_name: start
        type: float
        doc: >
          Time in seconds where to start the playback. If it is negative, then it starts from the end.
      - param_name: duration
        type: float
        doc: >
          Id of the actor to follow. If this is 0 then camera is disabled
      - param_name: follow_id
        type: int
        doc: >
      doc: >
        Playback a file
    # --------------------------------------
    - def_name: set_replayer_time_factor
      params:
      - param_name: time_factor
        type: float
        doc: >
          A value of 1.0 means normal time factor.
          A value < 1.0 means slow motion (for example 0.5 is half speed)
          A value > 1.0 means fast motion (for example 2.0 is double speed)
      doc: >
        Apply a different playback speed to current playback. Can be used several times while a playback is in curse.
    # --------------------------------------
    - def_name: apply_batch
      params:
      - param_name: commands
        type: list
        doc: >
          A list of commands to execute in batch. Each command have a different number of parameters.
          Currently we can use these [commands](#commands.ApplyAngularVelocity):  
            SpawnActor  
            DestroyActor  
            ApplyVehicleControl  
            ApplyWalkerControl  
            ApplyTransform  
            ApplyVelocity  
            AplyAngularVelocity  
            ApplyImpulse  
            SetSimulatePhysics  
            SetAutopilot  
      doc: >
        This function executes some commands altogether as fast as it can.
        For example, to set autopilot on on some actors, we could use:  
        [sample_code](https://github.com/carla-simulator/carla/blob/10c5f6a482a21abfd00220c68c7f12b4110b7f63/PythonAPI/examples/spawn_npc.py#L126)  
        We don't have control about the response of each command. If we need that, we can use apply_batch_sync().

    # --------------------------------------
    - def_name: apply_batch_sync
      params:
      - param_name: commands
        type: list
        doc: >
          A list of commands to execute in batch. For a list of commands available see function above apply_batch().
      return: list
      doc: >
        This function executes some commands altogether as fast as it can one after the other, and returns another list with all the responses from each command.  
        [sample_code](https://github.com/carla-simulator/carla/blob/10c5f6a482a21abfd00220c68c7f12b4110b7f63/PythonAPI/examples/spawn_npc.py#L112-L116)  
    # --------------------------------------
...
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