Revision b450b44bab2ca86263c3f0e1ea7f2e7b4b616efb authored by Kirill Sizov on 11 October 2023, 20:10:55 UTC, committed by GitHub on 11 October 2023, 20:10:55 UTC
When uploading annotations for the whole task that has few jobs our
server splits tracks. Each track we divide into a few tracks in that way
that each track corresponds to only one job and all shapes of the track
do not extend beyond the frame range corresponding to that job.

It mainly works, but we have a problem with skeleton tracks. Due to this
problem we if upload skeleton tracks for the whole task all our tracks
will be duplicated for each job but not split, it means that we will
have tracks that extend beyond the frame range of jobs and it leads to
bad side effects, in this case, our exported annotations from such task
could be incorrect or we won't be able to export annotations at all.

And the reason for this problem is this small bug, which this PR fixes.
Our code really slices sub-tracks for the skeleton track, but after this
slicing server doesn't save the result.
1 parent cf4329a
Raw File
README.md
# Module CVAT-CANVAS

## Description

The CVAT module written in TypeScript language.
It presents a canvas to viewing, drawing and editing of annotations.

## Versioning

If you make changes in this package, please do following:

- After not important changes (typos, backward compatible bug fixes, refactoring) do: `yarn version --patch`
- After changing API (backward compatible new features) do: `yarn version --minor`
- After changing API (changes that break backward compatibility) do: `yarn version --major`

## Commands

- Building of the module from sources in the `dist` directory:

```bash
yarn run build
yarn run build --mode=development     # without a minification
```

## Using

Canvas itself handles:

- Shape context menu (PKM)
- Image moving (mousedrag)
- Image resizing (mousewheel)
- Image fit (dblclick)
- Remove point (PKM)
- Polyshape editing (Shift + LKM)

### API Methods

```ts
    enum RectDrawingMethod {
        CLASSIC = 'By 2 points',
        EXTREME_POINTS = 'By 4 points'
    }

    enum CuboidDrawingMethod {
        CLASSIC = 'From rectangle',
        CORNER_POINTS = 'By 4 points',
    }

    enum Mode {
        IDLE = 'idle',
        DRAG = 'drag',
        RESIZE = 'resize',
        DRAW = 'draw',
        EDIT = 'edit',
        MERGE = 'merge',
        SPLIT = 'split',
        GROUP = 'group',
        INTERACT = 'interact',
        SELECT_ROI = 'select_roi',
        DRAG_CANVAS = 'drag_canvas',
        ZOOM_CANVAS = 'zoom_canvas',
    }

    interface Configuration {
      smoothImage?: boolean;
      autoborders?: boolean;
      displayAllText?: boolean;
      textFontSize?: number;
      textPosition?: 'auto' | 'center';
      textContent?: string;
      undefinedAttrValue?: string;
      showProjections?: boolean;
      forceDisableEditing?: boolean;
      intelligentPolygonCrop?: boolean;
      forceFrameUpdate?: boolean;
      creationOpacity?: number;
      CSSImageFilter?: string;
    }

    interface DrawData {
        enabled: boolean;
        shapeType?: string;
        rectDrawingMethod?: RectDrawingMethod;
        cuboidDrawingMethod?: CuboidDrawingMethod;
        numberOfPoints?: number;
        initialState?: any;
        crosshair?: boolean;
    }

    interface InteractionData {
        shapeType: string;
        minVertices?: number;
    }

    interface GroupData {
        enabled: boolean;
        resetGroup?: boolean;
    }

    interface MergeData {
        enabled: boolean;
    }

    interface SplitData {
        enabled: boolean;
    }

    interface InteractionResult {
        points: number[];
        shapeType: string;
        button: number;
    };

    interface DrawnData {
        shapeType: string;
        points: number[];
        objectType?: string;
        occluded?: boolean;
        attributes?: [index: number]: string;
        label?: Label;
        color?: string;
    }

    interface Canvas {
        html(): HTMLDivElement;
        setup(frameData: any, objectStates: any[], zLayer?: number): void;
        setupReviewROIs(reviewROIs: Record<number, number[]>): void;
        activate(clientID: number | null, attributeID?: number): void;
        rotate(rotationAngle: number): void;
        focus(clientID: number, padding?: number): void;
        fit(): void;
        grid(stepX: number, stepY: number): void;

        interact(interactionData: InteractionData): void;
        draw(drawData: DrawData): void;
        group(groupData: GroupData): void;
        split(splitData: SplitData): void;
        merge(mergeData: MergeData): void;
        select(objectState: any): void;

        fitCanvas(): void;
        bitmap(enable: boolean): void;
        selectROI(enable: boolean): void;
        dragCanvas(enable: boolean): void;
        zoomCanvas(enable: boolean): void;

        mode(): Mode;
        cancel(): void;
        configure(configuration: Configuration): void;
        isAbleToChangeFrame(): boolean;
        destroy(): void;

        readonly geometry: Geometry;
    }
```

### API CSS

- All drawn objects (shapes, tracks) have an id `cvat_canvas_shape_{objectState.clientID}`
- Drawn shapes and tracks have classes `cvat_canvas_shape`,
  `cvat_canvas_shape_activated`,
  `cvat_canvas_shape_grouping`,
  `cvat_canvas_shape_merging`,
  `cvat_canvas_shape_drawing`,
  `cvat_canvas_shape_occluded`
- Drawn review ROIs have an id `cvat_canvas_issue_region_{issue.id}`
- Drawn review roi has the class `cvat_canvas_issue_region`
- Drawn texts have the class `cvat_canvas_text`
- Tags have the class `cvat_canvas_tag`
- Canvas image has ID `cvat_canvas_image`
- Grid on the canvas has ID `cvat_canvas_grid` and `cvat_canvas_grid_pattern`
- Crosshair during a draw has class `cvat_canvas_crosshair`
- To stick something to a specific position you can use an element with id `cvat_canvas_attachment_board`

### Events

Standard JS events are used.

```js
    - canvas.setup
    - canvas.activated => {state: ObjectState}
    - canvas.clicked => {state: ObjectState}
    - canvas.moved => {states: ObjectState[], x: number, y: number}
    - canvas.find => {states: ObjectState[], x: number, y: number}
    - canvas.drawn => {state: DrawnData}
    - canvas.interacted => {shapes: InteractionResult[]}
    - canvas.editstart
    - canvas.edited => {state: ObjectState, points: number[]}
    - canvas.splitted => {state: ObjectState}
    - canvas.groupped => {states: ObjectState[]}
    - canvas.merged => {states: ObjectState[]}
    - canvas.canceled
    - canvas.dragstart
    - canvas.dragstop
    - canvas.zoomstart
    - canvas.zoomstop
    - canvas.zoom
    - canvas.reshape
    - canvas.fit
    - canvas.dragshape => {id: number}
    - canvas.roiselected => {points: number[]}
    - canvas.resizeshape => {id: number}
    - canvas.contextmenu => { mouseEvent: MouseEvent, objectState: ObjectState,  pointID: number }
    - canvas.error => { exception: Error }
    - canvas.destroy
```

### WEB

```js
// Create an instance of a canvas
const canvas = new window.canvas.Canvas();

console.log('Version ', window.canvas.CanvasVersion);
console.log('Current mode is ', window.canvas.mode());

// Put canvas to a html container
htmlContainer.appendChild(canvas.html());
canvas.fitCanvas();

// Next you can use its API methods. For example:
canvas.rotate(270);
canvas.draw({
  enabled: true,
  shapeType: 'rectangle',
  crosshair: true,
  rectDrawingMethod: window.Canvas.RectDrawingMethod.CLASSIC,
});
```

<!--lint disable maximum-line-length-->

## API Reaction

|                   | IDLE | GROUP | SPLIT | DRAW | MERGE | EDIT | DRAG | RESIZE | ZOOM_CANVAS | DRAG_CANVAS | INTERACT |
| ----------------- | ---- | ----- | ----- | ---- | ----- | ---- | ---- | ------ | ----------- | ----------- | -------- |
| setup()           | +    | +     | +     | +/-  | +     | +/-  | +/-  | +/-    | +           | +           | +        |
| activate()        | +    | -     | -     | -    | -     | -    | -    | -      | -           | -           | -        |
| rotate()          | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| focus()           | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| fit()             | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| grid()            | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| draw()            | +    | -     | -     | +    | -     | -    | -    | -      | -           | -           | -        |
| interact()        | +    | -     | -     | -    | -     | -    | -    | -      | -           | -           | +        |
| split()           | +    | -     | +     | -    | -     | -    | -    | -      | -           | -           | -        |
| group()           | +    | +     | -     | -    | -     | -    | -    | -      | -           | -           | -        |
| merge()           | +    | -     | -     | -    | +     | -    | -    | -      | -           | -           | -        |
| fitCanvas()       | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| dragCanvas()      | +    | -     | -     | -    | -     | -    | +    | -      | -           | +           | -        |
| zoomCanvas()      | +    | -     | -     | -    | -     | -    | -    | +      | +           | -           | -        |
| cancel()          | -    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| configure()       | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| bitmap()          | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| setZLayer()       | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| setupReviewROIs() | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |
| destroy()         | +    | +     | +     | +    | +     | +    | +    | +      | +           | +           | +        |

<!--lint enable maximum-line-length-->

You can call setup() during editing, dragging, and resizing only to update objects, not to change a frame.
You can change frame during draw only when you do not redraw an existing object

Other methods do not change state and can be used at any time.
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