Revision b617364f453e973135d9b3e52afe4040f405295f authored by Die4Ever on 28 August 2021, 20:27:26 UTC, committed by Eugene Sandulenko on 28 August 2021, 20:55:13 UTC
This improves the range of seeds compared to using only getMillis (which
is the number of milliseconds since program start) as the seed. This was
especially an issue if you started the game directly from command line,
Steam, or GOG instead of using the ScummVM interface. Previously the
initial seed was just the load time, which can have very small variance
on a fast computer.
1 parent 7a47c44
Raw File
dialog.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GUI_DIALOG_H
#define GUI_DIALOG_H

#include "common/scummsys.h"
#include "common/str.h"
#include "common/keyboard.h"

#include "gui/object.h"
#include "gui/ThemeEngine.h"

namespace Common {
struct Event;
}

namespace GUI {

class EventRecorder;

class Widget;

// Some "common" commands sent to handleCommand()
enum {
	kCloseWithResultCmd  = 'clsr',
	kCloseCmd            = 'clos',
	kOKCmd               = 'ok  '
};

class Dialog : public GuiObject {
	friend class GuiManager;
	friend class EventRecorder;
	friend class Tooltip;
protected:
	Widget	*_mouseWidget;
	Widget  *_focusedWidget;
	Widget  *_dragWidget;
	Widget 	*_tickleWidget;
	bool	_visible;
	// _mouseUpdatedOnFocus instructs gui-manager whether
	// its lastMousePosition (time and x,y coordinates)
	// should be updated, when this Dialog acquires focus.
	// Default value is true.
	bool    _mouseUpdatedOnFocus;

	ThemeEngine::DialogBackground _backgroundType;

private:
	int		_result;

public:
	Dialog(int x, int y, int w, int h);
	Dialog(const Common::String &name);

	virtual int runModal();

	bool	isVisible() const override	{ return _visible; }

	bool    isMouseUpdatedOnFocus() const { return _mouseUpdatedOnFocus; }

	void	releaseFocus() override;
	void	setFocusWidget(Widget *widget);
	Widget *getFocusWidget() { return _focusedWidget; }

	void setTickleWidget(Widget *widget) { _tickleWidget = widget; }
	void unSetTickleWidget() { _tickleWidget = nullptr; }
	Widget *getTickleWidget() { return _tickleWidget; }

	void reflowLayout() override;
	virtual void lostFocus();
	virtual void receivedFocus(int x = -1, int y = -1) { if (x >= 0 && y >= 0) handleMouseMoved(x, y, 0); }

protected:
	virtual void open();
	virtual void close();

	/** Recursively mark all the widgets in this dialog as dirty so they are redrawn */
	void markWidgetsAsDirty();

	/** Draw the dialog in its entirety (background and widgets) */
	virtual void drawDialog(DrawLayer layerToDraw);

	/** Draw only the dialog's widgets */
	void drawWidgets();

	virtual void handleTickle(); // Called periodically (in every guiloop() )
	virtual void handleMouseDown(int x, int y, int button, int clickCount);
	virtual void handleMouseUp(int x, int y, int button, int clickCount);
	virtual void handleMouseWheel(int x, int y, int direction);
	virtual void handleKeyDown(Common::KeyState state);
	virtual void handleKeyUp(Common::KeyState state);
	virtual void handleMouseMoved(int x, int y, int button);
	virtual void handleMouseLeft(int button) {}
	virtual void handleOtherEvent(const Common::Event &evt) {}
	void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;

	Widget *findWidget(int x, int y); // Find the widget at pos x,y if any
	Widget *findWidget(const char *name);
	void removeWidget(Widget *widget) override;

	void setMouseUpdatedOnFocus(bool mouseUpdatedOnFocus) { _mouseUpdatedOnFocus = mouseUpdatedOnFocus; }
	void setDefaultFocusedWidget();

	void setResult(int result) { _result = result; }
	int getResult() const { return _result; }
};

} // End of namespace GUI

#endif
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