Revision b617364f453e973135d9b3e52afe4040f405295f authored by Die4Ever on 28 August 2021, 20:27:26 UTC, committed by Eugene Sandulenko on 28 August 2021, 20:55:13 UTC
This improves the range of seeds compared to using only getMillis (which
is the number of milliseconds since program start) as the seed. This was
especially an issue if you started the game directly from command line,
Steam, or GOG instead of using the ScummVM interface. Previously the
initial seed was just the load time, which can have very small variance
on a fast computer.
1 parent 7a47c44
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editrecorddialog.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GUI_EDITRECORDDIALOG_H
#define GUI_EDITRECORDDIALOG_H

#include "gui/dialog.h"

namespace GUI {

class EditTextWidget;
class StaticTextWidget;

class EditRecordDialog : public Dialog {
private:
	EditTextWidget *_notesEdit;
	EditTextWidget *_nameEdit;
	EditTextWidget *_authorEdit;
	EditRecordDialog() : Dialog("EditRecordDialog") {};
public:
	EditRecordDialog(const Common::U32String author, const Common::String name, const Common::String notes);
	~EditRecordDialog() override;

	const Common::U32String getAuthor();
	const Common::String getNotes();
	const Common::String getName();

	void setAuthor(const Common::U32String &author);
	void setNotes(const Common::String &desc);
	void setName(const Common::String &name);

	void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
};

}// End of namespace GUI

#endif
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