Revision b915ae662b2e4bcaaeb6da62eb964356d0a978b4 authored by jsmall-nvidia on 05 May 2022, 19:53:29 UTC, committed by GitHub on 05 May 2022, 19:53:29 UTC
* #include an absolute path didn't work - because paths were taken to always be relative. * Add support for HLSL `export`. * Test for using `export` keyword.
1 parent 3088d90
gh-518.slang
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj
//TEST_DISABLED(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
// Note: can't actually test this on Vulkan right now because
// the support in render-test isn't good enough.
// Confirm that we can handle arrays of resources
// being passed to a function.
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name gBuffer
RWStructuredBuffer<int> gBuffer;
//TEST_INPUT: Texture2D(size=4, content=one):name gTextures[0]
//TEST_INPUT: Texture2D(size=4, content=one):name gTextures[1]
Texture2D gTextures[2];
float broken(Texture2D t[2])
{
return t[0].Load(int3(0)).x + t[1].Load(int3(0)).x;
}
int test(int val)
{
return val*int(broken(gTextures));
}
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint tid = dispatchThreadID.x;
int val = int(tid);
val = test(val);
gBuffer[tid] = val;
}
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