Revision b915ae662b2e4bcaaeb6da62eb964356d0a978b4 authored by jsmall-nvidia on 05 May 2022, 19:53:29 UTC, committed by GitHub on 05 May 2022, 19:53:29 UTC
* #include an absolute path didn't work - because paths were taken to always be relative.

* Add support for HLSL `export`.

* Test for using `export` keyword.
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Raw File
gh-566.slang
// legalize-struct-init.slang

//TEST(compute):COMPARE_COMPUTE: -shaderobj
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
//TEST_INPUT:ubuffer(data=[4 3 2 1], stride=4):name inputBuffer


RWStructuredBuffer<uint> outputBuffer;
RWStructuredBuffer<uint> inputBuffer;

struct Helper
{
    RWStructuredBuffer<uint> o;
    RWStructuredBuffer<uint> i;
    uint                    t;  
};

void test(Helper h)
{
    h.o[h.t] = h.i[h.t] * 16 + h.t;    
}

void test(uint t)
{
    Helper h = { outputBuffer, inputBuffer, t };
    test(h);
}

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
    uint tid = dispatchThreadID.x;
    test(tid);
}
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