Revision b915ae662b2e4bcaaeb6da62eb964356d0a978b4 authored by jsmall-nvidia on 05 May 2022, 19:53:29 UTC, committed by GitHub on 05 May 2022, 19:53:29 UTC
* #include an absolute path didn't work - because paths were taken to always be relative.

* Add support for HLSL `export`.

* Test for using `export` keyword.
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exchange-int64-byte-address-buffer.slang
// No atomic support on CPU
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
// No support for int64_t on DX11
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
// No support for int64_t on fxc - we need SM6.0 and dxil
// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-0-features-for-direct3d-12
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -nvapi-slot u0 -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil -render-features atomic-int64 -nvapi-slot u0 -compile-arg -O2 -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -render-features atomic-int64 -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj

// The test doesn't directly use this, but having this defined makes the 0 slot available if NVAPI is going to be used
// Only strictly necessary on the D3D12 path
//TEST_INPUT:ubuffer(data=[0 0 0 0 ], stride=4):name=nvapiBuffer
RWStructuredBuffer<int> nvapiBuffer;

//TEST_INPUT:ubuffer(data=[0 1 2 3 4 5 6 7]):out,name=outputBuffer
RWByteAddressBuffer outputBuffer;

// With only 4 threads there is no contention - which makes for a simple test
// but doesn't actually test for the exchange atomicity
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{    
    int idx = dispatchThreadID.x;
    
    // Try directly reading
    uint2 currentValue2 = outputBuffer.Load2(idx << 3);
    uint64_t currentValue = uint64_t(currentValue2.y) | currentValue2.x;    
    
    uint64_t readValue = outputBuffer.InterlockedExchangeU64(idx << 3, currentValue + 1);
}
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