Revision bcf0be9a3c3285061b8034a1998c4b6dd87ac0b3 authored by Lothar Serra Mari on 16 July 2022, 19:34:56 UTC, committed by Lothar Serra Mari on 16 July 2022, 19:34:56 UTC
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plane.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef MATH_PLANE_H
#define MATH_PLANE_H

#include "math/vector3d.h"

namespace Math {

class Plane {
public:
	Plane();
	Plane(const Math::Vector3d &normal, float d);

	float getSignedDistance(const Math::Vector3d &p) const;
	void normalize();

	Math::Vector3d _normal;
	float _d;
};

} // end of namespace Math

#endif
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