Revision bd77e341915312594395e486b0ec0bed9d6933a6 authored by Peter Dillinger on 06 July 2020, 18:18:11 UTC, committed by Facebook GitHub Bot on 06 July 2020, 18:19:48 UTC
Summary:
(a) use STRESS_LIBRARY for db_stress and make sure
STRESS_LIBRARY has other stress test dependencies (as in buck build)

(b) fix rpath option to be accepted on MacOS. It still doesn't fully work
for me e.g. to run a LIB_MODE=shared unit test binary from another
directory, as it does on Linux, but the option is now accepted, and running
unit tests from current directory works for me.

Also adding LIB_MODE=shared to Travis. (Later TBD where best to fit in
in CircleCI.)
Pull Request resolved: https://github.com/facebook/rocksdb/pull/7066

Test Plan: manual

Reviewed By: cheng-chang

Differential Revision: D22364068

Pulled By: pdillinger

fbshipit-source-id: 6fa98a222f89f808ee786474de1100d92c1adec3
1 parent 0117cbf
Raw File
skiplistrep.cc
//  Copyright (c) 2011-present, Facebook, Inc.  All rights reserved.
//  This source code is licensed under both the GPLv2 (found in the
//  COPYING file in the root directory) and Apache 2.0 License
//  (found in the LICENSE.Apache file in the root directory).
//
#include "db/memtable.h"
#include "memory/arena.h"
#include "memtable/inlineskiplist.h"
#include "rocksdb/memtablerep.h"

namespace ROCKSDB_NAMESPACE {
namespace {
class SkipListRep : public MemTableRep {
  InlineSkipList<const MemTableRep::KeyComparator&> skip_list_;
  const MemTableRep::KeyComparator& cmp_;
  const SliceTransform* transform_;
  const size_t lookahead_;

  friend class LookaheadIterator;
public:
 explicit SkipListRep(const MemTableRep::KeyComparator& compare,
                      Allocator* allocator, const SliceTransform* transform,
                      const size_t lookahead)
     : MemTableRep(allocator),
       skip_list_(compare, allocator),
       cmp_(compare),
       transform_(transform),
       lookahead_(lookahead) {}

 KeyHandle Allocate(const size_t len, char** buf) override {
   *buf = skip_list_.AllocateKey(len);
   return static_cast<KeyHandle>(*buf);
 }

  // Insert key into the list.
  // REQUIRES: nothing that compares equal to key is currently in the list.
 void Insert(KeyHandle handle) override {
   skip_list_.Insert(static_cast<char*>(handle));
 }

 bool InsertKey(KeyHandle handle) override {
   return skip_list_.Insert(static_cast<char*>(handle));
 }

 void InsertWithHint(KeyHandle handle, void** hint) override {
   skip_list_.InsertWithHint(static_cast<char*>(handle), hint);
 }

 bool InsertKeyWithHint(KeyHandle handle, void** hint) override {
   return skip_list_.InsertWithHint(static_cast<char*>(handle), hint);
 }

 void InsertWithHintConcurrently(KeyHandle handle, void** hint) override {
   skip_list_.InsertWithHintConcurrently(static_cast<char*>(handle), hint);
 }

 bool InsertKeyWithHintConcurrently(KeyHandle handle, void** hint) override {
   return skip_list_.InsertWithHintConcurrently(static_cast<char*>(handle),
                                                hint);
 }

 void InsertConcurrently(KeyHandle handle) override {
   skip_list_.InsertConcurrently(static_cast<char*>(handle));
 }

 bool InsertKeyConcurrently(KeyHandle handle) override {
   return skip_list_.InsertConcurrently(static_cast<char*>(handle));
 }

  // Returns true iff an entry that compares equal to key is in the list.
 bool Contains(const char* key) const override {
   return skip_list_.Contains(key);
 }

 size_t ApproximateMemoryUsage() override {
   // All memory is allocated through allocator; nothing to report here
   return 0;
 }

 void Get(const LookupKey& k, void* callback_args,
          bool (*callback_func)(void* arg, const char* entry)) override {
   SkipListRep::Iterator iter(&skip_list_);
   Slice dummy_slice;
   for (iter.Seek(dummy_slice, k.memtable_key().data());
        iter.Valid() && callback_func(callback_args, iter.key()); iter.Next()) {
   }
 }

  uint64_t ApproximateNumEntries(const Slice& start_ikey,
                                 const Slice& end_ikey) override {
    std::string tmp;
    uint64_t start_count =
        skip_list_.EstimateCount(EncodeKey(&tmp, start_ikey));
    uint64_t end_count = skip_list_.EstimateCount(EncodeKey(&tmp, end_ikey));
    return (end_count >= start_count) ? (end_count - start_count) : 0;
  }

  ~SkipListRep() override {}

  // Iteration over the contents of a skip list
  class Iterator : public MemTableRep::Iterator {
    InlineSkipList<const MemTableRep::KeyComparator&>::Iterator iter_;

   public:
    // Initialize an iterator over the specified list.
    // The returned iterator is not valid.
    explicit Iterator(
        const InlineSkipList<const MemTableRep::KeyComparator&>* list)
        : iter_(list) {}

    ~Iterator() override {}

    // Returns true iff the iterator is positioned at a valid node.
    bool Valid() const override { return iter_.Valid(); }

    // Returns the key at the current position.
    // REQUIRES: Valid()
    const char* key() const override { return iter_.key(); }

    // Advances to the next position.
    // REQUIRES: Valid()
    void Next() override { iter_.Next(); }

    // Advances to the previous position.
    // REQUIRES: Valid()
    void Prev() override { iter_.Prev(); }

    // Advance to the first entry with a key >= target
    void Seek(const Slice& user_key, const char* memtable_key) override {
      if (memtable_key != nullptr) {
        iter_.Seek(memtable_key);
      } else {
        iter_.Seek(EncodeKey(&tmp_, user_key));
      }
    }

    // Retreat to the last entry with a key <= target
    void SeekForPrev(const Slice& user_key, const char* memtable_key) override {
      if (memtable_key != nullptr) {
        iter_.SeekForPrev(memtable_key);
      } else {
        iter_.SeekForPrev(EncodeKey(&tmp_, user_key));
      }
    }

    // Position at the first entry in list.
    // Final state of iterator is Valid() iff list is not empty.
    void SeekToFirst() override { iter_.SeekToFirst(); }

    // Position at the last entry in list.
    // Final state of iterator is Valid() iff list is not empty.
    void SeekToLast() override { iter_.SeekToLast(); }

   protected:
    std::string tmp_;       // For passing to EncodeKey
  };

  // Iterator over the contents of a skip list which also keeps track of the
  // previously visited node. In Seek(), it examines a few nodes after it
  // first, falling back to O(log n) search from the head of the list only if
  // the target key hasn't been found.
  class LookaheadIterator : public MemTableRep::Iterator {
   public:
    explicit LookaheadIterator(const SkipListRep& rep) :
        rep_(rep), iter_(&rep_.skip_list_), prev_(iter_) {}

    ~LookaheadIterator() override {}

    bool Valid() const override { return iter_.Valid(); }

    const char* key() const override {
      assert(Valid());
      return iter_.key();
    }

    void Next() override {
      assert(Valid());

      bool advance_prev = true;
      if (prev_.Valid()) {
        auto k1 = rep_.UserKey(prev_.key());
        auto k2 = rep_.UserKey(iter_.key());

        if (k1.compare(k2) == 0) {
          // same user key, don't move prev_
          advance_prev = false;
        } else if (rep_.transform_) {
          // only advance prev_ if it has the same prefix as iter_
          auto t1 = rep_.transform_->Transform(k1);
          auto t2 = rep_.transform_->Transform(k2);
          advance_prev = t1.compare(t2) == 0;
        }
      }

      if (advance_prev) {
        prev_ = iter_;
      }
      iter_.Next();
    }

    void Prev() override {
      assert(Valid());
      iter_.Prev();
      prev_ = iter_;
    }

    void Seek(const Slice& internal_key, const char* memtable_key) override {
      const char *encoded_key =
        (memtable_key != nullptr) ?
            memtable_key : EncodeKey(&tmp_, internal_key);

      if (prev_.Valid() && rep_.cmp_(encoded_key, prev_.key()) >= 0) {
        // prev_.key() is smaller or equal to our target key; do a quick
        // linear search (at most lookahead_ steps) starting from prev_
        iter_ = prev_;

        size_t cur = 0;
        while (cur++ <= rep_.lookahead_ && iter_.Valid()) {
          if (rep_.cmp_(encoded_key, iter_.key()) <= 0) {
            return;
          }
          Next();
        }
      }

      iter_.Seek(encoded_key);
      prev_ = iter_;
    }

    void SeekForPrev(const Slice& internal_key,
                     const char* memtable_key) override {
      const char* encoded_key = (memtable_key != nullptr)
                                    ? memtable_key
                                    : EncodeKey(&tmp_, internal_key);
      iter_.SeekForPrev(encoded_key);
      prev_ = iter_;
    }

    void SeekToFirst() override {
      iter_.SeekToFirst();
      prev_ = iter_;
    }

    void SeekToLast() override {
      iter_.SeekToLast();
      prev_ = iter_;
    }

   protected:
    std::string tmp_;       // For passing to EncodeKey

   private:
    const SkipListRep& rep_;
    InlineSkipList<const MemTableRep::KeyComparator&>::Iterator iter_;
    InlineSkipList<const MemTableRep::KeyComparator&>::Iterator prev_;
  };

  MemTableRep::Iterator* GetIterator(Arena* arena = nullptr) override {
    if (lookahead_ > 0) {
      void *mem =
        arena ? arena->AllocateAligned(sizeof(SkipListRep::LookaheadIterator))
              : operator new(sizeof(SkipListRep::LookaheadIterator));
      return new (mem) SkipListRep::LookaheadIterator(*this);
    } else {
      void *mem =
        arena ? arena->AllocateAligned(sizeof(SkipListRep::Iterator))
              : operator new(sizeof(SkipListRep::Iterator));
      return new (mem) SkipListRep::Iterator(&skip_list_);
    }
  }
};
}

MemTableRep* SkipListFactory::CreateMemTableRep(
    const MemTableRep::KeyComparator& compare, Allocator* allocator,
    const SliceTransform* transform, Logger* /*logger*/) {
  return new SkipListRep(compare, allocator, transform, lookahead_);
}

}  // namespace ROCKSDB_NAMESPACE
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