https://github.com/shader-slang/slang
Revision c6f6ce12ec522b193b42bcd12d3a2540c7a6ff92 authored by Yong He on 28 July 2021, 19:24:12 UTC, committed by GitHub on 28 July 2021, 19:24:12 UTC
* Experimental DXR1.0 support in gfx.

- Add `dispatchRays` command.
- Add `createRayTracingPipelineState` method to construct a D3D ray tracing state object from a linked slang program and user specified shader table.

Limitations/simplifications: no local root signature support, shader table entries contains only shader identifiers and is specified at pipeline creation time, owned by the pipeline state object.

* Root object binding for raytracing pipelines.

* `maybeSpecializePipeline` implementation for raytracing pipelines.

* Add ray-tracing-pipeline example.

* Fixes.

* Update README.md

* Update comments on the lifespan of specialized pipelines

Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
1 parent 23d406f
History
Tip revision: c6f6ce12ec522b193b42bcd12d3a2540c7a6ff92 authored by Yong He on 28 July 2021, 19:24:12 UTC
Experimental DXR1.0 support in gfx. (#1915)
Tip revision: c6f6ce1
File Mode Size
.github
build
docs
examples
external
extras
prelude
source
tests
tools
.editorconfig -rw-r--r-- 937 bytes
.gitattributes -rw-r--r-- 95 bytes
.gitignore -rw-r--r-- 1.1 KB
.gitmodules -rw-r--r-- 951 bytes
CODE_OF_CONDUCT.md -rw-r--r-- 3.1 KB
LICENSE -rw-r--r-- 1.1 KB
README.md -rw-r--r-- 6.1 KB
github_build.sh -rw-r--r-- 495 bytes
github_test.sh -rw-r--r-- 993 bytes
premake.bat -rw-r--r-- 120 bytes
premake5.lua -rw-r--r-- 49.2 KB
slang-com-helper.h -rw-r--r-- 4.9 KB
slang-com-ptr.h -rw-r--r-- 4.9 KB
slang-gfx.h -rw-r--r-- 52.2 KB
slang-tag-version.h -rw-r--r-- 36 bytes
slang.h -rw-r--r-- 174.8 KB
slang.sln -rw-r--r-- 22.9 KB
test.bat -rw-r--r-- 1.4 KB

README.md

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