Revision c6f6ce12ec522b193b42bcd12d3a2540c7a6ff92 authored by Yong He on 28 July 2021, 19:24:12 UTC, committed by GitHub on 28 July 2021, 19:24:12 UTC
* Experimental DXR1.0 support in gfx. - Add `dispatchRays` command. - Add `createRayTracingPipelineState` method to construct a D3D ray tracing state object from a linked slang program and user specified shader table. Limitations/simplifications: no local root signature support, shader table entries contains only shader identifiers and is specified at pipeline creation time, owned by the pipeline state object. * Root object binding for raytracing pipelines. * `maybeSpecializePipeline` implementation for raytracing pipelines. * Add ray-tracing-pipeline example. * Fixes. * Update README.md * Update comments on the lifespan of specialized pipelines Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
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File | Mode | Size |
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factorial.slang | -rw-r--r-- | 759 bytes |
factorial.slang.expected | -rw-r--r-- | 211 bytes |
loop.slang | -rw-r--r-- | 1.1 KB |
loop.slang.expected | -rw-r--r-- | 1.8 KB |
string-literal-hash-reflection.slang | -rw-r--r-- | 384 bytes |
string-literal-hash-reflection.slang.expected | -rw-r--r-- | 1.1 KB |
string-literal-hash.slang | -rw-r--r-- | 610 bytes |
string-literal-hash.slang.expected.txt | -rw-r--r-- | 36 bytes |
string-literal-module.slang | -rw-r--r-- | 88 bytes |
string-literal.slang | -rw-r--r-- | 166 bytes |
string-literal.slang.expected | -rw-r--r-- | 353 bytes |
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