Revision c6f6ce12ec522b193b42bcd12d3a2540c7a6ff92 authored by Yong He on 28 July 2021, 19:24:12 UTC, committed by GitHub on 28 July 2021, 19:24:12 UTC
* Experimental DXR1.0 support in gfx.

- Add `dispatchRays` command.
- Add `createRayTracingPipelineState` method to construct a D3D ray tracing state object from a linked slang program and user specified shader table.

Limitations/simplifications: no local root signature support, shader table entries contains only shader identifiers and is specified at pipeline creation time, owned by the pipeline state object.

* Root object binding for raytracing pipelines.

* `maybeSpecializePipeline` implementation for raytracing pipelines.

* Add ray-tracing-pipeline example.

* Fixes.

* Update README.md

* Update comments on the lifespan of specialized pipelines

Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
1 parent 23d406f
History
File Mode Size
factorial.slang -rw-r--r-- 759 bytes
factorial.slang.expected -rw-r--r-- 211 bytes
loop.slang -rw-r--r-- 1.1 KB
loop.slang.expected -rw-r--r-- 1.8 KB
string-literal-hash-reflection.slang -rw-r--r-- 384 bytes
string-literal-hash-reflection.slang.expected -rw-r--r-- 1.1 KB
string-literal-hash.slang -rw-r--r-- 610 bytes
string-literal-hash.slang.expected.txt -rw-r--r-- 36 bytes
string-literal-module.slang -rw-r--r-- 88 bytes
string-literal.slang -rw-r--r-- 166 bytes
string-literal.slang.expected -rw-r--r-- 353 bytes

back to top