Revision ca882a1ef46a5a8bbff50e3a1a6f973e16358634 authored by Yong He on 07 November 2022, 20:26:29 UTC, committed by GitHub on 07 November 2022, 20:26:29 UTC
Co-authored-by: Yong He <yhe@nvidia.com>
1 parent ea99c27
array-of-buffers.slang
// array-of-buffers.slang
//TEST:CROSS_COMPILE:-target spirv-assembly -entry main -stage fragment
//TEST:CROSS_COMPILE:-target dxil-assembly -entry main -stage fragment -profile sm_6_0
// This test ensures that we cross-compile arrays of structured/constant
// buffers into appropriate GLSL, where these are not first-class types.
//
// Note that this test does *not* currently test the case of passing
// a structured or constant buffer into a subroutine, which requires
// further work.
struct S { float4 f; };
cbuffer C
{
uint index;
}
ConstantBuffer<S> cb [3];
StructuredBuffer<S> sb1[4];
RWStructuredBuffer<float4> sb2[5];
ByteAddressBuffer bb [6];
float4 main() : SV_Target
{
return cb [index] .f
+ sb1[index][index].f
+ sb2[index][index]
+ float4(bb[index].Load(int(index*4)));
}
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