Revision cadc1adffa447f02eb65bd848cf26c13142a74bb authored by sdong on 13 June 2014, 22:54:19 UTC, committed by sdong on 16 June 2014, 23:10:52 UTC
Summary:
We added multiple fields to FileMetaData recently and are planning to add more.
This refactoring separate the minimum information for accessing the file. This object is copyable (FileMetaData is not copyable since the ref counter). I hope this refactoring can enable further improvements:

(1) use it to design a more efficient data structure to speed up read queries.
(2) in the future, when we add information of storage level, we can easily do the encoding, instead of enlarge this structure, which might expand memory work set for file meta data.

The definition is same as current EncodedFileMetaData used in two level iterator, so now the logic in two level iterator is easier to understand.

Test Plan: make all check

Reviewers: haobo, igor, ljin

Reviewed By: ljin

Subscribers: leveldb, dhruba, yhchiang

Differential Revision: https://reviews.facebook.net/D18933
1 parent 4d913cf
Raw File
murmurhash.cc
//  Copyright (c) 2013, Facebook, Inc.  All rights reserved.
//  This source code is licensed under the BSD-style license found in the
//  LICENSE file in the root directory of this source tree. An additional grant
//  of patent rights can be found in the PATENTS file in the same directory.
//
/*
  Murmurhash from http://sites.google.com/site/murmurhash/

  All code is released to the public domain. For business purposes, Murmurhash is
  under the MIT license.
*/
#include "murmurhash.h"

#if defined(__x86_64__)

// -------------------------------------------------------------------
//
// The same caveats as 32-bit MurmurHash2 apply here - beware of alignment
// and endian-ness issues if used across multiple platforms.
//
// 64-bit hash for 64-bit platforms

uint64_t MurmurHash64A ( const void * key, int len, unsigned int seed )
{
    const uint64_t m = 0xc6a4a7935bd1e995;
    const int r = 47;

    uint64_t h = seed ^ (len * m);

    const uint64_t * data = (const uint64_t *)key;
    const uint64_t * end = data + (len/8);

    while(data != end)
    {
        uint64_t k = *data++;

        k *= m;
        k ^= k >> r;
        k *= m;

        h ^= k;
        h *= m;
    }

    const unsigned char * data2 = (const unsigned char*)data;

    switch(len & 7)
    {
    case 7: h ^= ((uint64_t)data2[6]) << 48;
    case 6: h ^= ((uint64_t)data2[5]) << 40;
    case 5: h ^= ((uint64_t)data2[4]) << 32;
    case 4: h ^= ((uint64_t)data2[3]) << 24;
    case 3: h ^= ((uint64_t)data2[2]) << 16;
    case 2: h ^= ((uint64_t)data2[1]) << 8;
    case 1: h ^= ((uint64_t)data2[0]);
        h *= m;
    };

    h ^= h >> r;
    h *= m;
    h ^= h >> r;

    return h;
}

#elif defined(__i386__)

// -------------------------------------------------------------------
//
// Note - This code makes a few assumptions about how your machine behaves -
//
// 1. We can read a 4-byte value from any address without crashing
// 2. sizeof(int) == 4
//
// And it has a few limitations -
//
// 1. It will not work incrementally.
// 2. It will not produce the same results on little-endian and big-endian
//    machines.

unsigned int MurmurHash2 ( const void * key, int len, unsigned int seed )
{
    // 'm' and 'r' are mixing constants generated offline.
    // They're not really 'magic', they just happen to work well.

    const unsigned int m = 0x5bd1e995;
    const int r = 24;

    // Initialize the hash to a 'random' value

    unsigned int h = seed ^ len;

    // Mix 4 bytes at a time into the hash

    const unsigned char * data = (const unsigned char *)key;

    while(len >= 4)
    {
        unsigned int k = *(unsigned int *)data;

        k *= m;
        k ^= k >> r;
        k *= m;

        h *= m;
        h ^= k;

        data += 4;
        len -= 4;
    }

    // Handle the last few bytes of the input array

    switch(len)
    {
    case 3: h ^= data[2] << 16;
    case 2: h ^= data[1] << 8;
    case 1: h ^= data[0];
        h *= m;
    };

    // Do a few final mixes of the hash to ensure the last few
    // bytes are well-incorporated.

    h ^= h >> 13;
    h *= m;
    h ^= h >> 15;

    return h;
}

#else

// -------------------------------------------------------------------
//
// Same as MurmurHash2, but endian- and alignment-neutral.
// Half the speed though, alas.

unsigned int MurmurHashNeutral2 ( const void * key, int len, unsigned int seed )
{
    const unsigned int m = 0x5bd1e995;
    const int r = 24;

    unsigned int h = seed ^ len;

    const unsigned char * data = (const unsigned char *)key;

    while(len >= 4)
    {
        unsigned int k;

        k  = data[0];
        k |= data[1] << 8;
        k |= data[2] << 16;
        k |= data[3] << 24;

        k *= m;
        k ^= k >> r;
        k *= m;

        h *= m;
        h ^= k;

        data += 4;
        len -= 4;
    }

    switch(len)
    {
    case 3: h ^= data[2] << 16;
    case 2: h ^= data[1] << 8;
    case 1: h ^= data[0];
        h *= m;
    };

    h ^= h >> 13;
    h *= m;
    h ^= h >> 15;

    return h;
}

#endif
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