Revision d5a81186a0093bc4e1b02bd37757a5f1ba8b2390 authored by Andrew Adams on 26 September 2022, 21:47:13 UTC, committed by GitHub on 26 September 2022, 21:47:13 UTC
* Clean up some pointless code * Improve comment on Halide::round * Make Halide::round round to even as documented * Explicitly set the rounding mode in the C backend * Use rint on ptx, which is documented to round to even * round to even on win32 * the nvidia libdevice is buggy for doubles See https://reviews.llvm.org/D85236 * Add missing include to C output * Fix rounding in opencl * Don't test opencl with doubles if CLDoubles is not enabled * Work around hexagon issue * Don't try to emit roundeven on wasm * wasm doesn't support float16 * Add vectorizable lowering for round on platforms without roundeven * Use rint on metal for Halide::round * Make round an intrinsic * Constant-fold round in simplifier * d3d12 fix * Bounds of Call::round * Teach the mullapudi cost model about round * Handle PureIntrinsics of const args in bounds * scatter, undef, and require aren't pure * metal doesn't support doubles * More parens * Add missing return * Add vector versions of rint for wasm * Use nearbyint for wasm instead of rint * revert change to mangling * d3d12 doesn't like double input/output buffers * Lower round on arm-32 not-linux * Don't simplify lowering of round-to-nearest-ties-to-even in codegen * Fix infinite loop in round lowering on arm-32-notlinux * Take care to never revisit args in bounds call visitor * Remove defunct comment Co-authored-by: Steven Johnson <srj@google.com>
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CMakePresets.json
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