https://github.com/halide/Halide
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- d76970aa081df7d30b43a22295b02be759aae93c
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Fix apps/HelloPyTorch
#ifndef HALIDE_THREAD_POOL_H
#define HALIDE_THREAD_POOL_H
#include <condition_variable>
#include <future>
#include <mutex>
#include <queue>
#include <thread>
#include <utility>
#ifdef _MSC_VER
#else
#include <unistd.h>
#endif
/** \file
* Define a simple thread pool utility that is modeled on the api of
* C++11 std::async(); since implementation details of std::async
* can vary considerably, with no control over thread spawning, this class
* allows us to use the same model but with precise control over thread usage.
*
* A ThreadPool is created with a specific number of threads, which will never
* vary over the life of the ThreadPool. (If created without a specific number
* of threads, it will attempt to use threads == number-of-cores.)
*
* Each async request will go into a queue, and will be serviced by the next
* available thread from the pool.
*
* The ThreadPool's dtor will block until all currently-executing tasks
* to finish (but won't schedule any more).
*
* Note that this is a fairly simpleminded ThreadPool, meant for tasks
* that are fairly coarse (e.g. different tasks in a test); it is specifically
* *not* intended to be the underlying implementation for Halide runtime threads
*/
namespace Halide {
namespace Internal {
template<typename T>
class ThreadPool {
struct Job {
std::function<T()> func;
std::promise<T> result;
void run_unlocked(std::unique_lock<std::mutex> &unique_lock);
};
// all fields are protected by this mutex.
std::mutex mutex;
// Queue of Jobs.
std::queue<Job> jobs;
// Broadcast whenever items are added to the Job queue.
std::condition_variable wakeup_threads;
// Keep track of threads so they can be joined at shutdown
std::vector<std::thread> threads;
// True if the pool is shutting down.
bool shutting_down{false};
void worker_thread() {
std::unique_lock<std::mutex> unique_lock(mutex);
while (!shutting_down) {
if (jobs.empty()) {
// There are no jobs pending. Wait until more jobs are enqueued.
wakeup_threads.wait(unique_lock);
} else {
// Grab the next job.
Job cur_job = std::move(jobs.front());
jobs.pop();
cur_job.run_unlocked(unique_lock);
}
}
}
public:
static size_t num_processors_online() {
#ifdef _WIN32
char *num_cores = getenv("NUMBER_OF_PROCESSORS");
return num_cores ? atoi(num_cores) : 8;
#else
return sysconf(_SC_NPROCESSORS_ONLN);
#endif
}
// Default to number of available cores if not specified otherwise
ThreadPool(size_t desired_num_threads = num_processors_online()) {
// This file doesn't depend on anything else in libHalide, so
// we'll use assert, not internal_assert.
assert(desired_num_threads > 0);
std::lock_guard<std::mutex> lock(mutex);
// Create all the threads.
for (size_t i = 0; i < desired_num_threads; ++i) {
threads.emplace_back([this] { worker_thread(); });
}
}
~ThreadPool() {
// Wake everyone up and tell them the party's over and it's time to go home
{
std::lock_guard<std::mutex> lock(mutex);
shutting_down = true;
wakeup_threads.notify_all();
}
// Wait until they leave
for (auto &t : threads) {
t.join();
}
}
template<typename Func, typename... Args>
std::future<T> async(Func func, Args... args) {
std::lock_guard<std::mutex> lock(mutex);
Job job;
// Don't use std::forward here: we never want args passed by reference,
// since they will be accessed from an arbitrary thread.
//
// Some versions of GCC won't allow capturing variadic arguments in a lambda;
//
// job.func = [func, args...]() -> T { return func(args...); }; // Nope, sorry
//
// fortunately, we can use std::bind() to accomplish the same thing.
job.func = std::bind(func, args...);
jobs.emplace(std::move(job));
std::future<T> result = jobs.back().result.get_future();
// Wake up our threads.
wakeup_threads.notify_all();
return result;
}
};
template<typename T>
inline void ThreadPool<T>::Job::run_unlocked(std::unique_lock<std::mutex> &unique_lock) {
unique_lock.unlock();
T r = func();
unique_lock.lock();
result.set_value(std::move(r));
}
template<>
inline void ThreadPool<void>::Job::run_unlocked(std::unique_lock<std::mutex> &unique_lock) {
unique_lock.unlock();
func();
unique_lock.lock();
result.set_value();
}
} // namespace Internal
} // namespace Halide
#endif // HALIDE_THREAD_POOL_H
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