Revision dccb6116fa5ef88f0839f55a5906e32b41294890 authored by Max Lingua on 12 July 2009, 05:04:59 UTC, committed by Max Lingua on 12 July 2009, 05:04:59 UTC
- general file write corruption (eg. ScummVM.ini, etc.) - COMI specific save crash / corruption (added option in engines/scumm/saveload.cpp to disable thumbnails on PS2, as emergency fallback in case the fix should prove to be insufficient) - implemented _screenChange logic (fixes grabOverlay & COMI popup menu) - fixed higher pitch (chipmunk fx) - made NET IRXs optional to allow it to work on fat PS2 without net+hd - fixed cursor restore on RTL - added "." as R2 to skip single lines of dialog - added write cache svn-id: r42401
1 parent 2e46e6d
sword2.vcproj
<?xml version="1.0" encoding="windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="sword2"
ProjectGUID="{6CC3E421-779D-4E80-8100-520886A0F9FF}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="sword2_Debug"
IntermediateDirectory="sword2_Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
Optimization="0"
InlineFunctionExpansion="0"
AdditionalIncludeDirectories="../../;../../engines"
PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2"
MinimalRebuild="TRUE"
ExceptionHandling="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
DisableLanguageExtensions="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="TRUE"
SuppressStartupBanner="FALSE"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/sword2.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="sword2_Release"
IntermediateDirectory="sword2_Release"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="2"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="../../;../../engines"
PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2"
StringPooling="TRUE"
ExceptionHandling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="FALSE"
DisableLanguageExtensions="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="TRUE"
DebugInformationFormat="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/sword2.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\engines\sword2\animation.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\animation.h">
</File>
<File
RelativePath="..\..\engines\sword2\anims.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\console.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\console.h">
</File>
<File
RelativePath="..\..\engines\sword2\controls.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\controls.h">
</File>
<File
RelativePath="..\..\engines\sword2\debug.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\debug.h">
</File>
<File
RelativePath="..\..\engines\sword2\defs.h">
</File>
<File
RelativePath="..\..\engines\sword2\events.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\function.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\header.h">
</File>
<File
RelativePath="..\..\engines\sword2\icons.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\interpreter.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\interpreter.h">
</File>
<File
RelativePath="..\..\engines\sword2\layers.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\logic.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\logic.h">
</File>
<File
RelativePath="..\..\engines\sword2\maketext.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\maketext.h">
</File>
<File
RelativePath="..\..\engines\sword2\memory.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\memory.h">
</File>
<File
RelativePath="..\..\engines\sword2\menu.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\mouse.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\mouse.h">
</File>
<File
RelativePath="..\..\engines\sword2\music.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\object.h">
</File>
<File
RelativePath="..\..\engines\sword2\palette.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\protocol.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\render.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\resman.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\resman.h">
</File>
<File
RelativePath="..\..\engines\sword2\router.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\router.h">
</File>
<File
RelativePath="..\..\engines\sword2\saveload.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\saveload.h">
</File>
<File
RelativePath="..\..\engines\sword2\screen.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\screen.h">
</File>
<File
RelativePath="..\..\engines\sword2\scroll.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\sound.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\sound.h">
</File>
<File
RelativePath="..\..\engines\sword2\speech.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\sprite.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\startup.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\sword2.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\sword2.h">
</File>
<File
RelativePath="..\..\engines\sword2\sync.cpp">
</File>
<File
RelativePath="..\..\engines\sword2\walker.cpp">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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