Revision dccb6116fa5ef88f0839f55a5906e32b41294890 authored by Max Lingua on 12 July 2009, 05:04:59 UTC, committed by Max Lingua on 12 July 2009, 05:04:59 UTC
 - general file write corruption (eg. ScummVM.ini, etc.)

 - COMI specific save crash / corruption
   (added option in engines/scumm/saveload.cpp to disable
    thumbnails on PS2, as emergency fallback in case the
    fix should prove to be insufficient)

 - implemented _screenChange logic
   (fixes grabOverlay & COMI popup menu)

 - fixed higher pitch (chipmunk fx)

 - made NET IRXs optional to allow it to work on fat PS2 without net+hd

 - fixed cursor restore on RTL

 - added "." as R2 to skip single lines of dialog

 - added write cache

svn-id: r42401
1 parent 2e46e6d
Raw File
sword2.vcproj
<?xml version="1.0" encoding="windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="sword2"
	ProjectGUID="{6CC3E421-779D-4E80-8100-520886A0F9FF}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="sword2_Debug"
			IntermediateDirectory="sword2_Debug"
			ConfigurationType="4"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
				Optimization="0"
				InlineFunctionExpansion="0"
				AdditionalIncludeDirectories="../../;../../engines"
				PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2"
				MinimalRebuild="TRUE"
				ExceptionHandling="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				BufferSecurityCheck="TRUE"
				EnableFunctionLevelLinking="TRUE"
				DisableLanguageExtensions="FALSE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="4"
				WarnAsError="TRUE"
				SuppressStartupBanner="FALSE"
				Detect64BitPortabilityProblems="FALSE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/sword2.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="sword2_Release"
			IntermediateDirectory="sword2_Release"
			ConfigurationType="4"
			CharacterSet="2"
			WholeProgramOptimization="TRUE">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
				Optimization="3"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				FavorSizeOrSpeed="2"
				OmitFramePointers="TRUE"
				AdditionalIncludeDirectories="../../;../../engines"
				PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS;USE_MPEG2"
				StringPooling="TRUE"
				ExceptionHandling="TRUE"
				RuntimeLibrary="0"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="FALSE"
				DisableLanguageExtensions="FALSE"
				ForceConformanceInForLoopScope="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="4"
				WarnAsError="TRUE"
				DebugInformationFormat="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/sword2.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<File
			RelativePath="..\..\engines\sword2\animation.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\animation.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\anims.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\console.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\console.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\controls.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\controls.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\debug.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\debug.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\defs.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\events.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\function.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\header.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\icons.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\interpreter.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\interpreter.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\layers.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\logic.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\logic.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\maketext.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\maketext.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\memory.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\memory.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\menu.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\mouse.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\mouse.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\music.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\object.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\palette.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\protocol.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\render.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\resman.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\resman.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\router.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\router.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\saveload.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\saveload.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\screen.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\screen.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\scroll.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\sound.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\sound.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\speech.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\sprite.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\startup.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\sword2.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\sword2.h">
		</File>
		<File
			RelativePath="..\..\engines\sword2\sync.cpp">
		</File>
		<File
			RelativePath="..\..\engines\sword2\walker.cpp">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
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