Revision de74c1b1ce6e34240e287ac06ff8798611c5fb9a authored by LuisPoveda on 28 October 2022, 18:10:55 UTC, committed by bernat on 02 November 2022, 09:39:36 UTC
- SkeletalMesh now is being disabled while the pooled actor is not in use. - Distances are calculated with squared distance. - Added a new state for pooled actors to activate them when the vehicle is too close.
1 parent c6a83cb
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.github | ||
Co-Simulation | ||
Docs | ||
Examples | ||
Import | ||
LibCarla | ||
PythonAPI | ||
Unreal | ||
Util | ||
.gitattributes | -rw-r--r-- | 12 bytes |
.gitignore | -rw-r--r-- | 510 bytes |
.pep8 | -rw-r--r-- | 29 bytes |
.readthedocs.yml | -rw-r--r-- | 251 bytes |
.travis.yml | -rw-r--r-- | 3.0 KB |
CHANGELOG.md | -rw-r--r-- | 64.6 KB |
CMakeLists.txt | -rw-r--r-- | 125 bytes |
Doxyfile | -rw-r--r-- | 1.4 KB |
Jenkinsfile | -rw-r--r-- | 14.6 KB |
LICENSE | -rw-r--r-- | 1.1 KB |
Makefile | -rw-r--r-- | 135 bytes |
README.md | -rw-r--r-- | 9.7 KB |
Update.bat | -rw-r--r-- | 2.7 KB |
Update.sh | -rwxr-xr-x | 3.0 KB |
mkdocs.yml | -rw-r--r-- | 1.7 KB |
wheel_config.ini | -rw-r--r-- | 87 bytes |
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