Revision de74c1b1ce6e34240e287ac06ff8798611c5fb9a authored by LuisPoveda on 28 October 2022, 18:10:55 UTC, committed by bernat on 02 November 2022, 09:39:36 UTC
- SkeletalMesh now is being disabled while the pooled actor is not in use.
- Distances are calculated with squared distance.
- Added a new state for pooled actors to activate them when the vehicle is too close.
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