Revision e1cbbfa5f5aaf40a1fe70856fac4dfcc33e0e651 authored by Josef Bacik on 17 March 2015, 14:52:28 UTC, committed by Josef Bacik on 17 March 2015, 20:36:35 UTC
We are keeping track of how many extents we need to reserve properly based on
the amount we want to write, but we were still incrementing outstanding_extents
if we wrote less than what we requested.  This isn't quite right since we will
be limited to our max extent size.  So instead lets do something horrible!  Keep
track of how many outstanding_extents we reserved, and decrement each time we
allocate an extent.  If we use our entire reserve make sure to jack up
outstanding_extents on the inode so the accounting works out properly.  Thanks,

Reported-by: Filipe Manana <fdmanana@suse.com>
Signed-off-by: Josef Bacik <jbacik@fb.com>
1 parent 6a3891c
Raw File
rbtree.c
/*
  Red Black Trees
  (C) 1999  Andrea Arcangeli <andrea@suse.de>
  (C) 2002  David Woodhouse <dwmw2@infradead.org>
  (C) 2012  Michel Lespinasse <walken@google.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

  linux/lib/rbtree.c
*/

#include <linux/rbtree_augmented.h>
#include <linux/export.h>

/*
 * red-black trees properties:  http://en.wikipedia.org/wiki/Rbtree
 *
 *  1) A node is either red or black
 *  2) The root is black
 *  3) All leaves (NULL) are black
 *  4) Both children of every red node are black
 *  5) Every simple path from root to leaves contains the same number
 *     of black nodes.
 *
 *  4 and 5 give the O(log n) guarantee, since 4 implies you cannot have two
 *  consecutive red nodes in a path and every red node is therefore followed by
 *  a black. So if B is the number of black nodes on every simple path (as per
 *  5), then the longest possible path due to 4 is 2B.
 *
 *  We shall indicate color with case, where black nodes are uppercase and red
 *  nodes will be lowercase. Unknown color nodes shall be drawn as red within
 *  parentheses and have some accompanying text comment.
 */

static inline void rb_set_black(struct rb_node *rb)
{
	rb->__rb_parent_color |= RB_BLACK;
}

static inline struct rb_node *rb_red_parent(struct rb_node *red)
{
	return (struct rb_node *)red->__rb_parent_color;
}

/*
 * Helper function for rotations:
 * - old's parent and color get assigned to new
 * - old gets assigned new as a parent and 'color' as a color.
 */
static inline void
__rb_rotate_set_parents(struct rb_node *old, struct rb_node *new,
			struct rb_root *root, int color)
{
	struct rb_node *parent = rb_parent(old);
	new->__rb_parent_color = old->__rb_parent_color;
	rb_set_parent_color(old, new, color);
	__rb_change_child(old, new, parent, root);
}

static __always_inline void
__rb_insert(struct rb_node *node, struct rb_root *root,
	    void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
	struct rb_node *parent = rb_red_parent(node), *gparent, *tmp;

	while (true) {
		/*
		 * Loop invariant: node is red
		 *
		 * If there is a black parent, we are done.
		 * Otherwise, take some corrective action as we don't
		 * want a red root or two consecutive red nodes.
		 */
		if (!parent) {
			rb_set_parent_color(node, NULL, RB_BLACK);
			break;
		} else if (rb_is_black(parent))
			break;

		gparent = rb_red_parent(parent);

		tmp = gparent->rb_right;
		if (parent != tmp) {	/* parent == gparent->rb_left */
			if (tmp && rb_is_red(tmp)) {
				/*
				 * Case 1 - color flips
				 *
				 *       G            g
				 *      / \          / \
				 *     p   u  -->   P   U
				 *    /            /
				 *   n            n
				 *
				 * However, since g's parent might be red, and
				 * 4) does not allow this, we need to recurse
				 * at g.
				 */
				rb_set_parent_color(tmp, gparent, RB_BLACK);
				rb_set_parent_color(parent, gparent, RB_BLACK);
				node = gparent;
				parent = rb_parent(node);
				rb_set_parent_color(node, parent, RB_RED);
				continue;
			}

			tmp = parent->rb_right;
			if (node == tmp) {
				/*
				 * Case 2 - left rotate at parent
				 *
				 *      G             G
				 *     / \           / \
				 *    p   U  -->    n   U
				 *     \           /
				 *      n         p
				 *
				 * This still leaves us in violation of 4), the
				 * continuation into Case 3 will fix that.
				 */
				parent->rb_right = tmp = node->rb_left;
				node->rb_left = parent;
				if (tmp)
					rb_set_parent_color(tmp, parent,
							    RB_BLACK);
				rb_set_parent_color(parent, node, RB_RED);
				augment_rotate(parent, node);
				parent = node;
				tmp = node->rb_right;
			}

			/*
			 * Case 3 - right rotate at gparent
			 *
			 *        G           P
			 *       / \         / \
			 *      p   U  -->  n   g
			 *     /                 \
			 *    n                   U
			 */
			gparent->rb_left = tmp;  /* == parent->rb_right */
			parent->rb_right = gparent;
			if (tmp)
				rb_set_parent_color(tmp, gparent, RB_BLACK);
			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
			augment_rotate(gparent, parent);
			break;
		} else {
			tmp = gparent->rb_left;
			if (tmp && rb_is_red(tmp)) {
				/* Case 1 - color flips */
				rb_set_parent_color(tmp, gparent, RB_BLACK);
				rb_set_parent_color(parent, gparent, RB_BLACK);
				node = gparent;
				parent = rb_parent(node);
				rb_set_parent_color(node, parent, RB_RED);
				continue;
			}

			tmp = parent->rb_left;
			if (node == tmp) {
				/* Case 2 - right rotate at parent */
				parent->rb_left = tmp = node->rb_right;
				node->rb_right = parent;
				if (tmp)
					rb_set_parent_color(tmp, parent,
							    RB_BLACK);
				rb_set_parent_color(parent, node, RB_RED);
				augment_rotate(parent, node);
				parent = node;
				tmp = node->rb_left;
			}

			/* Case 3 - left rotate at gparent */
			gparent->rb_right = tmp;  /* == parent->rb_left */
			parent->rb_left = gparent;
			if (tmp)
				rb_set_parent_color(tmp, gparent, RB_BLACK);
			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
			augment_rotate(gparent, parent);
			break;
		}
	}
}

/*
 * Inline version for rb_erase() use - we want to be able to inline
 * and eliminate the dummy_rotate callback there
 */
static __always_inline void
____rb_erase_color(struct rb_node *parent, struct rb_root *root,
	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
	struct rb_node *node = NULL, *sibling, *tmp1, *tmp2;

	while (true) {
		/*
		 * Loop invariants:
		 * - node is black (or NULL on first iteration)
		 * - node is not the root (parent is not NULL)
		 * - All leaf paths going through parent and node have a
		 *   black node count that is 1 lower than other leaf paths.
		 */
		sibling = parent->rb_right;
		if (node != sibling) {	/* node == parent->rb_left */
			if (rb_is_red(sibling)) {
				/*
				 * Case 1 - left rotate at parent
				 *
				 *     P               S
				 *    / \             / \
				 *   N   s    -->    p   Sr
				 *      / \         / \
				 *     Sl  Sr      N   Sl
				 */
				parent->rb_right = tmp1 = sibling->rb_left;
				sibling->rb_left = parent;
				rb_set_parent_color(tmp1, parent, RB_BLACK);
				__rb_rotate_set_parents(parent, sibling, root,
							RB_RED);
				augment_rotate(parent, sibling);
				sibling = tmp1;
			}
			tmp1 = sibling->rb_right;
			if (!tmp1 || rb_is_black(tmp1)) {
				tmp2 = sibling->rb_left;
				if (!tmp2 || rb_is_black(tmp2)) {
					/*
					 * Case 2 - sibling color flip
					 * (p could be either color here)
					 *
					 *    (p)           (p)
					 *    / \           / \
					 *   N   S    -->  N   s
					 *      / \           / \
					 *     Sl  Sr        Sl  Sr
					 *
					 * This leaves us violating 5) which
					 * can be fixed by flipping p to black
					 * if it was red, or by recursing at p.
					 * p is red when coming from Case 1.
					 */
					rb_set_parent_color(sibling, parent,
							    RB_RED);
					if (rb_is_red(parent))
						rb_set_black(parent);
					else {
						node = parent;
						parent = rb_parent(node);
						if (parent)
							continue;
					}
					break;
				}
				/*
				 * Case 3 - right rotate at sibling
				 * (p could be either color here)
				 *
				 *   (p)           (p)
				 *   / \           / \
				 *  N   S    -->  N   Sl
				 *     / \             \
				 *    sl  Sr            s
				 *                       \
				 *                        Sr
				 */
				sibling->rb_left = tmp1 = tmp2->rb_right;
				tmp2->rb_right = sibling;
				parent->rb_right = tmp2;
				if (tmp1)
					rb_set_parent_color(tmp1, sibling,
							    RB_BLACK);
				augment_rotate(sibling, tmp2);
				tmp1 = sibling;
				sibling = tmp2;
			}
			/*
			 * Case 4 - left rotate at parent + color flips
			 * (p and sl could be either color here.
			 *  After rotation, p becomes black, s acquires
			 *  p's color, and sl keeps its color)
			 *
			 *      (p)             (s)
			 *      / \             / \
			 *     N   S     -->   P   Sr
			 *        / \         / \
			 *      (sl) sr      N  (sl)
			 */
			parent->rb_right = tmp2 = sibling->rb_left;
			sibling->rb_left = parent;
			rb_set_parent_color(tmp1, sibling, RB_BLACK);
			if (tmp2)
				rb_set_parent(tmp2, parent);
			__rb_rotate_set_parents(parent, sibling, root,
						RB_BLACK);
			augment_rotate(parent, sibling);
			break;
		} else {
			sibling = parent->rb_left;
			if (rb_is_red(sibling)) {
				/* Case 1 - right rotate at parent */
				parent->rb_left = tmp1 = sibling->rb_right;
				sibling->rb_right = parent;
				rb_set_parent_color(tmp1, parent, RB_BLACK);
				__rb_rotate_set_parents(parent, sibling, root,
							RB_RED);
				augment_rotate(parent, sibling);
				sibling = tmp1;
			}
			tmp1 = sibling->rb_left;
			if (!tmp1 || rb_is_black(tmp1)) {
				tmp2 = sibling->rb_right;
				if (!tmp2 || rb_is_black(tmp2)) {
					/* Case 2 - sibling color flip */
					rb_set_parent_color(sibling, parent,
							    RB_RED);
					if (rb_is_red(parent))
						rb_set_black(parent);
					else {
						node = parent;
						parent = rb_parent(node);
						if (parent)
							continue;
					}
					break;
				}
				/* Case 3 - right rotate at sibling */
				sibling->rb_right = tmp1 = tmp2->rb_left;
				tmp2->rb_left = sibling;
				parent->rb_left = tmp2;
				if (tmp1)
					rb_set_parent_color(tmp1, sibling,
							    RB_BLACK);
				augment_rotate(sibling, tmp2);
				tmp1 = sibling;
				sibling = tmp2;
			}
			/* Case 4 - left rotate at parent + color flips */
			parent->rb_left = tmp2 = sibling->rb_right;
			sibling->rb_right = parent;
			rb_set_parent_color(tmp1, sibling, RB_BLACK);
			if (tmp2)
				rb_set_parent(tmp2, parent);
			__rb_rotate_set_parents(parent, sibling, root,
						RB_BLACK);
			augment_rotate(parent, sibling);
			break;
		}
	}
}

/* Non-inline version for rb_erase_augmented() use */
void __rb_erase_color(struct rb_node *parent, struct rb_root *root,
	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
	____rb_erase_color(parent, root, augment_rotate);
}
EXPORT_SYMBOL(__rb_erase_color);

/*
 * Non-augmented rbtree manipulation functions.
 *
 * We use dummy augmented callbacks here, and have the compiler optimize them
 * out of the rb_insert_color() and rb_erase() function definitions.
 */

static inline void dummy_propagate(struct rb_node *node, struct rb_node *stop) {}
static inline void dummy_copy(struct rb_node *old, struct rb_node *new) {}
static inline void dummy_rotate(struct rb_node *old, struct rb_node *new) {}

static const struct rb_augment_callbacks dummy_callbacks = {
	dummy_propagate, dummy_copy, dummy_rotate
};

void rb_insert_color(struct rb_node *node, struct rb_root *root)
{
	__rb_insert(node, root, dummy_rotate);
}
EXPORT_SYMBOL(rb_insert_color);

void rb_erase(struct rb_node *node, struct rb_root *root)
{
	struct rb_node *rebalance;
	rebalance = __rb_erase_augmented(node, root, &dummy_callbacks);
	if (rebalance)
		____rb_erase_color(rebalance, root, dummy_rotate);
}
EXPORT_SYMBOL(rb_erase);

/*
 * Augmented rbtree manipulation functions.
 *
 * This instantiates the same __always_inline functions as in the non-augmented
 * case, but this time with user-defined callbacks.
 */

void __rb_insert_augmented(struct rb_node *node, struct rb_root *root,
	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
	__rb_insert(node, root, augment_rotate);
}
EXPORT_SYMBOL(__rb_insert_augmented);

/*
 * This function returns the first node (in sort order) of the tree.
 */
struct rb_node *rb_first(const struct rb_root *root)
{
	struct rb_node	*n;

	n = root->rb_node;
	if (!n)
		return NULL;
	while (n->rb_left)
		n = n->rb_left;
	return n;
}
EXPORT_SYMBOL(rb_first);

struct rb_node *rb_last(const struct rb_root *root)
{
	struct rb_node	*n;

	n = root->rb_node;
	if (!n)
		return NULL;
	while (n->rb_right)
		n = n->rb_right;
	return n;
}
EXPORT_SYMBOL(rb_last);

struct rb_node *rb_next(const struct rb_node *node)
{
	struct rb_node *parent;

	if (RB_EMPTY_NODE(node))
		return NULL;

	/*
	 * If we have a right-hand child, go down and then left as far
	 * as we can.
	 */
	if (node->rb_right) {
		node = node->rb_right; 
		while (node->rb_left)
			node=node->rb_left;
		return (struct rb_node *)node;
	}

	/*
	 * No right-hand children. Everything down and left is smaller than us,
	 * so any 'next' node must be in the general direction of our parent.
	 * Go up the tree; any time the ancestor is a right-hand child of its
	 * parent, keep going up. First time it's a left-hand child of its
	 * parent, said parent is our 'next' node.
	 */
	while ((parent = rb_parent(node)) && node == parent->rb_right)
		node = parent;

	return parent;
}
EXPORT_SYMBOL(rb_next);

struct rb_node *rb_prev(const struct rb_node *node)
{
	struct rb_node *parent;

	if (RB_EMPTY_NODE(node))
		return NULL;

	/*
	 * If we have a left-hand child, go down and then right as far
	 * as we can.
	 */
	if (node->rb_left) {
		node = node->rb_left; 
		while (node->rb_right)
			node=node->rb_right;
		return (struct rb_node *)node;
	}

	/*
	 * No left-hand children. Go up till we find an ancestor which
	 * is a right-hand child of its parent.
	 */
	while ((parent = rb_parent(node)) && node == parent->rb_left)
		node = parent;

	return parent;
}
EXPORT_SYMBOL(rb_prev);

void rb_replace_node(struct rb_node *victim, struct rb_node *new,
		     struct rb_root *root)
{
	struct rb_node *parent = rb_parent(victim);

	/* Set the surrounding nodes to point to the replacement */
	__rb_change_child(victim, new, parent, root);
	if (victim->rb_left)
		rb_set_parent(victim->rb_left, new);
	if (victim->rb_right)
		rb_set_parent(victim->rb_right, new);

	/* Copy the pointers/colour from the victim to the replacement */
	*new = *victim;
}
EXPORT_SYMBOL(rb_replace_node);

static struct rb_node *rb_left_deepest_node(const struct rb_node *node)
{
	for (;;) {
		if (node->rb_left)
			node = node->rb_left;
		else if (node->rb_right)
			node = node->rb_right;
		else
			return (struct rb_node *)node;
	}
}

struct rb_node *rb_next_postorder(const struct rb_node *node)
{
	const struct rb_node *parent;
	if (!node)
		return NULL;
	parent = rb_parent(node);

	/* If we're sitting on node, we've already seen our children */
	if (parent && node == parent->rb_left && parent->rb_right) {
		/* If we are the parent's left node, go to the parent's right
		 * node then all the way down to the left */
		return rb_left_deepest_node(parent->rb_right);
	} else
		/* Otherwise we are the parent's right node, and the parent
		 * should be next */
		return (struct rb_node *)parent;
}
EXPORT_SYMBOL(rb_next_postorder);

struct rb_node *rb_first_postorder(const struct rb_root *root)
{
	if (!root->rb_node)
		return NULL;

	return rb_left_deepest_node(root->rb_node);
}
EXPORT_SYMBOL(rb_first_postorder);
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