https://github.com/shader-slang/slang
Revision e2c2c220c642cc5f1c622f909d0ddfd22e6c04d4 authored by Tim Foley on 11 May 2018, 23:34:19 UTC, committed by GitHub on 11 May 2018, 23:34:19 UTC
* Generate Visual Studio projects using Premake This change adds a `premake5.lua` file that allows us to generate our Visual Studio solution using Premake 5 (https://premake.github.io/). The existing Visual Studio solution/projects are now replaced with the Premake-generated ones, and project contributors will be expected to update these by running premake after adding/removing files. I have *not* changed the Linux `Makefile` build at all, because that file is also used for things like running our tests, so that clobbering it with a premake-generated `Makefile` would break our continuous testing. Hopefully future changes can switch to a generated `Makefile` and perhaps even add an XCode project as well. Notes: * The `build/slang-build.props` file is no longer needed/used, so it has been removed. * The `slang-eval-test` test fixture wasn't following our naming conventions for its directory path, so it was updated to streamline the Premake build configuration work. This required changes to the `Makefile` as well * Some seemingly unncessary preprocessor definitions that were specified for `core` and `slang-glslang` have been dropped. We will see if anything breaks from that. * Possible fixup for Premake vpath issue Premake's `vpath` feature seems to be nondeterministic about the order it applies filters (because Lua isn't deterministic about the order of entries in a key/value table), and as a result we can end up in a weird case where it decides that a `foo.cpp.h` file matches the `**.cpp` filter (I'm not sure why) before it tests against the `**.h` filter. This change uses an (undocumented) Premake facility to set `vpath` using a list of singleton tables, which seems to fix the order in which things get tested. * Remove support for "single-file" build of Slang The `hello` example was the only bit of code that uses the "single-file" way of building Slang, and this had already run up against limitations of the Visual Studio compilers in its Debug|x64 build. Rather than mess with Premake to make it pass through the `/bigobj` linker flag that is needed to work around the issue, it makes more sense just to stop using/supporting the feature since we wouldn't want users to depend on it anyway (our documentation no longer refers to it). While I was at it I went ahead and made sure that the `SLANG_DYNAMIC` flag doesn't need to be set manually, so that instead there is a non-default `SLANG_STATIC` option (not that we have a static-library build of Slang at the moment).
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Tip revision: e2c2c220c642cc5f1c622f909d0ddfd22e6c04d4 authored by Tim Foley on 11 May 2018, 23:34:19 UTC
Generate Visual Studio projects using Premake (#557)
Generate Visual Studio projects using Premake (#557)
Tip revision: e2c2c22
File | Mode | Size |
---|---|---|
docs | ||
examples | ||
external | ||
source | ||
tests | ||
tools | ||
.editorconfig | -rw-r--r-- | 937 bytes |
.gitattributes | -rw-r--r-- | 95 bytes |
.gitignore | -rw-r--r-- | 398 bytes |
.gitmodules | -rw-r--r-- | 107 bytes |
.travis.yml | -rw-r--r-- | 1.6 KB |
CODE_OF_CONDUCT.md | -rw-r--r-- | 3.1 KB |
LICENSE | -rw-r--r-- | 1.1 KB |
Makefile | -rw-r--r-- | 6.3 KB |
README.md | -rw-r--r-- | 4.9 KB |
appveyor.yml | -rw-r--r-- | 3.5 KB |
premake5.lua | -rw-r--r-- | 20.1 KB |
slang.h | -rw-r--r-- | 41.4 KB |
slang.sln | -rw-r--r-- | 8.9 KB |
test.bat | -rw-r--r-- | 1.4 KB |
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