Revision e59516fa8c3a16eb7b99a928c5b85b97bf44fd72 authored by Yong He on 01 February 2022, 00:26:03 UTC, committed by GitHub on 01 February 2022, 00:26:03 UTC
Changed the interface from `IEntryPoint::getRenamedEntryPoint` to `IComponentType::renameEntryPoint`.

The underlying implementation creates a `RenamedEntryPointComponentType` wrapper object around the base entry-point.

This new implementation allows the user to specify entry point renaming on an IComponentType that isn't just a `EntryPoint`, but also on `SpecializedComponentType` or `CompositeComponentType` as long as the component defines a single entry point.

Co-authored-by: Yong He <yhe@nvidia.com>
1 parent 2bb43bb
Raw File
github_build.sh
#!/usr/bin/env bash
# Get premake
wget https://github.com/shader-slang/slang-binaries/blob/master/premake/premake-5.0.0-alpha16/bin/linux-64/premake5?raw=true -O premake5
chmod u+x premake5

# generate slang-tag-version.h 
git describe --tags | sed -e "s/\(.*\)/\#define SLANG_TAG_VERSION \"\1\"/" > slang-tag-version.h
cat slang-tag-version.h 

# Create the makefile
./premake5 gmake --cc=${CC} --enable-embed-stdlib=true --arch=${ARCH} --deps=true --no-progress=true

# Build the configuration
make config=${CONFIGURATION}_x64 -j`nproc`


back to top