Revision e6da7c9fed111ba1243297ee6eda8e24ae11c384 authored by Eric Sandeen on 23 May 2009, 19:30:12 UTC, committed by Felix Blyakher on 02 June 2009, 03:59:38 UTC
In the case where growing a filesystem would leave the last AG
too small, the fixup code has an overflow in the calculation
of the new size with one fewer ag, because "nagcount" is a 32
bit number.  If the new filesystem has > 2^32 blocks in it
this causes a problem resulting in an EINVAL return from growfs:

 # xfs_io -f -c "truncate 19998630180864" fsfile
 # mkfs.xfs -f -bsize=4096 -dagsize=76288719b,size=3905982455b fsfile
 # mount -o loop fsfile /mnt
 # xfs_growfs /mnt

meta-data=/dev/loop0             isize=256    agcount=52,
agsize=76288719 blks
         =                       sectsz=512   attr=2
data     =                       bsize=4096   blocks=3905982455, imaxpct=5
         =                       sunit=0      swidth=0 blks
naming   =version 2              bsize=4096   ascii-ci=0
log      =internal               bsize=4096   blocks=32768, version=2
         =                       sectsz=512   sunit=0 blks, lazy-count=0
realtime =none                   extsz=4096   blocks=0, rtextents=0
xfs_growfs: XFS_IOC_FSGROWFSDATA xfsctl failed: Invalid argument

Reported-by: richard.ems@cape-horn-eng.com
Signed-off-by: Eric Sandeen <sandeen@sandeen.net>
Reviewed-by: Christoph Hellwig <hch@lst.de>
Reviewed-by: Felix Blyakher <felixb@sgi.com>
Signed-off-by: Felix Blyakher <felixb@sgi.com>
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Raw File
sgi-visws.txt

The SGI Visual Workstations (models 320 and 540) are based around
the Cobalt, Lithium, and Arsenic ASICs.  The Cobalt ASIC is the
main system ASIC which interfaces the 1-4 IA32 cpus, the memory
system, and the I/O system in the Lithium ASIC.  The Cobalt ASIC
also contains the 3D gfx rendering engine which renders to main
system memory -- part of which is used as the frame buffer which
is DMA'ed to a video connector using the Arsenic ASIC.  A PIIX4
chip and NS87307 are used to provide legacy device support (IDE,
serial, floppy, and parallel).

The Visual Workstation chipset largely conforms to the PC architecture
with some notable exceptions such as interrupt handling.
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