Revision e8b1251b8c29c4219cc7e1cd7083b4f008dfa7e3 authored by Peter Boyle on 17 February 2022, 04:51:13 UTC, committed by Peter Boyle on 17 February 2022, 04:51:13 UTC
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Lebesgue.h
/*************************************************************************************

    Grid physics library, www.github.com/paboyle/Grid 

    Source file: ./lib/stencil/Lebesgue.h

    Copyright (C) 2015

Author: Peter Boyle <paboyle@ph.ed.ac.uk>
Author: paboyle <paboyle@ph.ed.ac.uk>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

    See the full license in the file "LICENSE" in the top level distribution directory
*************************************************************************************/
/*  END LEGAL */
#ifndef GRID_LEBESGUE_H
#define GRID_LEBESGUE_H

#include<vector>

// Lebesgue, Morton, Z-graph ordering assistance
NAMESPACE_BEGIN(Grid);
  
class LebesgueOrder { 
public:

  typedef int32_t IndexInteger;
  static int UseLebesgueOrder;
  GridBase *grid;

public:
  LebesgueOrder(GridBase *_grid);

  inline IndexInteger Reorder(IndexInteger ss) { 
    return _LebesgueReorder[ss] ;
  };

  ////////////////////////////
  // Space filling fractal for cache oblivious
  ////////////////////////////
  void ZGraph(void);
  IndexInteger alignup(IndexInteger n);

  /////////////////////////////////
  // Cartesian stencil blocking strategy
  /////////////////////////////////
  static std::vector<int> Block;
  void NoBlocking(void);
  void CartesianBlocking(void);
  void IterateO(int ND,int dim,
		Coordinate & xo,
		Coordinate & xi,
		Coordinate &dims);
  void IterateI(int ND,int dim,
		Coordinate & xo,
		Coordinate & xi,
		Coordinate &dims);

  void ThreadInterleave(void);

private:
  Vector<IndexInteger> _LebesgueReorder;

};    

NAMESPACE_END(Grid);

#endif
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