Revision ebff6b68dbab3e6adb5e69baf8c41f6972c57b42 authored by Lars Bilke on 21 July 2023, 11:15:51 UTC, committed by Lars Bilke on 21 July 2023, 11:15:51 UTC
[vale] Fixed all issues See merge request ogs/ogs!4686
Mesh.h
/**
* \file
* \author Karsten Rink
* \date 2012-05-02
* \brief Definition of the Mesh class.
*
* \copyright
* Copyright (c) 2012-2023, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/project/license
*
*/
#pragma once
#include <cstdlib>
#include <memory>
#include <range/v3/view/transform.hpp>
#include <string>
#include <vector>
#include "BaseLib/Error.h"
#include "MathLib/Point3d.h"
#include "MeshEnums.h"
#include "Properties.h"
namespace ApplicationUtils
{
class NodeWiseMeshPartitioner;
}
namespace MeshLib
{
class Node;
class Element;
/**
* A basic mesh.
*/
class Mesh
{
/* friend functions: */
friend void removeMeshNodes(Mesh& mesh,
const std::vector<std::size_t>& nodes);
friend class ApplicationUtils::NodeWiseMeshPartitioner;
public:
/// Constructor using a mesh name and an array of nodes and elements
/// @param name Mesh name.
/// @param nodes A vector of mesh nodes.
/// @param elements An array of mesh elements.
/// @param properties Mesh properties.
Mesh(std::string name,
std::vector<Node*>
nodes,
std::vector<Element*>
elements,
Properties const& properties = Properties());
/// Copy constructor
Mesh(const Mesh &mesh);
Mesh(Mesh&& mesh);
Mesh& operator=(const Mesh& mesh) = delete;
Mesh& operator=(Mesh&& mesh) = delete;
/// Destructor
virtual ~Mesh();
/// Only cleans vector members #_nodes and #_elements,
/// and does not touch the pointer entries of the vectors.
/// This function can only be called in the case that the pointers of
/// #_nodes and #_elements are shared with other instances
/// of this class and are deleted by them as well.
void shallowClean();
/// Add an element to the mesh.
void addElement(Element* elem);
/// Returns the dimension of the mesh (determined by the maximum dimension over all elements).
unsigned getDimension() const { return _mesh_dimension; }
/// Get the node with the given index.
const Node* getNode(std::size_t idx) const { return _nodes[idx]; }
/// Get the element with the given index.
const Element* getElement(std::size_t idx) const { return _elements[idx]; }
/// Get the number of elements
std::size_t getNumberOfElements() const { return _elements.size(); }
/// Get the number of nodes
std::size_t getNumberOfNodes() const { return _nodes.size(); }
/// Get name of the mesh.
const std::string getName() const { return _name; }
/// Get the nodes-vector for the mesh.
std::vector<Node*> const& getNodes() const { return _nodes; }
/// Get the element-vector for the mesh.
std::vector<Element*> const& getElements() const { return _elements; }
/// Resets the IDs of all mesh-elements to their position in the element vector
void resetElementIDs();
/// Resets the IDs of all mesh-nodes to their position in the node vector
void resetNodeIDs();
/// Changes the name of the mesh.
void setName(const std::string &name) { this->_name = name; }
/// Get id of the mesh
std::size_t getID() const {return _id; }
/// Get the number of base nodes
std::size_t computeNumberOfBaseNodes() const;
/// Check if the mesh contains any nonlinear element.
bool hasNonlinearElement() const;
std::vector<Element const*> const& getElementsConnectedToNode(
std::size_t node_id) const;
std::vector<Element const*> const& getElementsConnectedToNode(
Node const& node) const;
Properties& getProperties() { return _properties; }
Properties const& getProperties() const { return _properties; }
bool isAxiallySymmetric() const { return _is_axially_symmetric; }
void setAxiallySymmetric(bool is_axial_symmetric) {
_is_axially_symmetric = is_axial_symmetric;
}
protected:
/// Set the minimum and maximum length over the edges of the mesh.
void calcEdgeLengthRange();
/// Sets the dimension of the mesh.
void setDimension();
/// Fills in the neighbor-information for elements.
/// Note: Using this implementation, an element e can only have neighbors that have the same dimensionality as e.
void setElementNeighbors();
std::size_t const _id;
unsigned _mesh_dimension;
/// The minimal and maximal distance of nodes within an element over all elements in the mesh
std::pair<double, double> _node_distance;
std::string _name;
std::vector<Node*> _nodes;
std::vector<Element*> _elements;
Properties _properties;
std::vector<std::vector<Element const*>> _elements_connected_to_nodes;
bool _is_axially_symmetric = false;
}; /* class */
/// Computes the element-connectivity of nodes. Two nodes i and j are
/// connected if they are shared by an element.
std::vector<std::vector<Node*>> calculateNodesConnectedByElements(
Mesh const& mesh);
/// Meshes are equal if their id's are equal.
inline bool operator==(Mesh const& a, Mesh const& b)
{
return a.getID() == b.getID();
}
inline bool operator!=(Mesh const& a, Mesh const& b)
{
return !(a == b);
}
/// Returns the material ids property vector defined on the mesh.
///
/// The material ids are always an \c int property named "MaterialIDs".
/// If the property does not exists (or is of different type), a nullptr is
/// returned.
PropertyVector<int> const* materialIDs(Mesh const& mesh);
PropertyVector<std::size_t> const* bulkNodeIDs(Mesh const& mesh);
PropertyVector<std::size_t> const* bulkElementIDs(Mesh const& mesh);
/// Returns true if the given node is a base node of a (first) element, or if it
/// is not connected to any element i.e. an unconnected node.
bool isBaseNode(Node const& node,
std::vector<Element const*> const& elements_connected_to_node);
/// Returns the minimum and maximum edge length for given elements.
std::pair<double, double> minMaxEdgeLength(
std::vector<Element*> const& elements);
/// MeshLib specific, lazy, non-owning, non-mutating, composable range views.
namespace views
{
/// For an element of a range view return its id.
inline constexpr ranges::views::view_closure ids =
ranges::views::transform([](auto const& a) { return a->getID(); });
/// For an element of a range view return its name.
inline constexpr ranges::views::view_closure names =
ranges::views::transform([](auto const& a) { return a->getName(); });
inline constexpr ranges::views::view_closure coords =
ranges::views::transform([](MathLib::Point3d const* n)
{ return std::span(n->data(), n->data() + 3); });
} // namespace views
} // namespace MeshLib
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