Revision eca6be566d47029f945a5f8e1c94d374e31df2ca authored by Sean Christopherson on 15 February 2019, 20:48:40 UTC, committed by Paolo Bonzini on 15 March 2019, 18:24:33 UTC
The series to add memcg accounting to KVM allocations[1] states:

  There are many KVM kernel memory allocations which are tied to the
  life of the VM process and should be charged to the VM process's
  cgroup.

While it is correct to account KVM kernel allocations to the cgroup of
the process that created the VM, it's technically incorrect to state
that the KVM kernel memory allocations are tied to the life of the VM
process.  This is because the VM itself, i.e. struct kvm, is not tied to
the life of the process which created it, rather it is tied to the life
of its associated file descriptor.  In other words, kvm_destroy_vm() is
not invoked until fput() decrements its associated file's refcount to
zero.  A simple example is to fork() in Qemu and have the child sleep
indefinitely; kvm_destroy_vm() isn't called until Qemu closes its file
descriptor *and* the rogue child is killed.

The allocations are guaranteed to be *accounted* to the process which
created the VM, but only because KVM's per-{VM,vCPU} ioctls reject the
ioctl() with -EIO if kvm->mm != current->mm.  I.e. the child can keep
the VM "alive" but can't do anything useful with its reference.

Note that because 'struct kvm' also holds a reference to the mm_struct
of its owner, the above behavior also applies to userspace allocations.

Given that mucking with a VM's file descriptor can lead to subtle and
undesirable behavior, e.g. memcg charges persisting after a VM is shut
down, explicitly document a VM's lifecycle and its impact on the VM's
resources.

Alternatively, KVM could aggressively free resources when the creating
process exits, e.g. via mmu_notifier->release().  However, mmu_notifier
isn't guaranteed to be available, and freeing resources when the creator
exits is likely to be error prone and fragile as KVM would need to
ensure that it only freed resources that are truly out of reach. In
practice, the existing behavior shouldn't be problematic as a properly
configured system will prevent a child process from being moved out of
the appropriate cgroup hierarchy, i.e. prevent hiding the process from
the OOM killer, and will prevent an unprivileged user from being able to
to hold a reference to struct kvm via another method, e.g. debugfs.

[1]https://patchwork.kernel.org/patch/10806707/

Signed-off-by: Sean Christopherson <sean.j.christopherson@intel.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
1 parent c7a0e83
Raw File
sbitmap.c
/*
 * Copyright (C) 2016 Facebook
 * Copyright (C) 2013-2014 Jens Axboe
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public
 * License v2 as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

#include <linux/sched.h>
#include <linux/random.h>
#include <linux/sbitmap.h>
#include <linux/seq_file.h>

/*
 * See if we have deferred clears that we can batch move
 */
static inline bool sbitmap_deferred_clear(struct sbitmap *sb, int index)
{
	unsigned long mask, val;
	bool ret = false;
	unsigned long flags;

	spin_lock_irqsave(&sb->map[index].swap_lock, flags);

	if (!sb->map[index].cleared)
		goto out_unlock;

	/*
	 * First get a stable cleared mask, setting the old mask to 0.
	 */
	do {
		mask = sb->map[index].cleared;
	} while (cmpxchg(&sb->map[index].cleared, mask, 0) != mask);

	/*
	 * Now clear the masked bits in our free word
	 */
	do {
		val = sb->map[index].word;
	} while (cmpxchg(&sb->map[index].word, val, val & ~mask) != val);

	ret = true;
out_unlock:
	spin_unlock_irqrestore(&sb->map[index].swap_lock, flags);
	return ret;
}

int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
		      gfp_t flags, int node)
{
	unsigned int bits_per_word;
	unsigned int i;

	if (shift < 0) {
		shift = ilog2(BITS_PER_LONG);
		/*
		 * If the bitmap is small, shrink the number of bits per word so
		 * we spread over a few cachelines, at least. If less than 4
		 * bits, just forget about it, it's not going to work optimally
		 * anyway.
		 */
		if (depth >= 4) {
			while ((4U << shift) > depth)
				shift--;
		}
	}
	bits_per_word = 1U << shift;
	if (bits_per_word > BITS_PER_LONG)
		return -EINVAL;

	sb->shift = shift;
	sb->depth = depth;
	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);

	if (depth == 0) {
		sb->map = NULL;
		return 0;
	}

	sb->map = kcalloc_node(sb->map_nr, sizeof(*sb->map), flags, node);
	if (!sb->map)
		return -ENOMEM;

	for (i = 0; i < sb->map_nr; i++) {
		sb->map[i].depth = min(depth, bits_per_word);
		depth -= sb->map[i].depth;
		spin_lock_init(&sb->map[i].swap_lock);
	}
	return 0;
}
EXPORT_SYMBOL_GPL(sbitmap_init_node);

void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
{
	unsigned int bits_per_word = 1U << sb->shift;
	unsigned int i;

	for (i = 0; i < sb->map_nr; i++)
		sbitmap_deferred_clear(sb, i);

	sb->depth = depth;
	sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);

	for (i = 0; i < sb->map_nr; i++) {
		sb->map[i].depth = min(depth, bits_per_word);
		depth -= sb->map[i].depth;
	}
}
EXPORT_SYMBOL_GPL(sbitmap_resize);

static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
			      unsigned int hint, bool wrap)
{
	unsigned int orig_hint = hint;
	int nr;

	while (1) {
		nr = find_next_zero_bit(word, depth, hint);
		if (unlikely(nr >= depth)) {
			/*
			 * We started with an offset, and we didn't reset the
			 * offset to 0 in a failure case, so start from 0 to
			 * exhaust the map.
			 */
			if (orig_hint && hint && wrap) {
				hint = orig_hint = 0;
				continue;
			}
			return -1;
		}

		if (!test_and_set_bit_lock(nr, word))
			break;

		hint = nr + 1;
		if (hint >= depth - 1)
			hint = 0;
	}

	return nr;
}

static int sbitmap_find_bit_in_index(struct sbitmap *sb, int index,
				     unsigned int alloc_hint, bool round_robin)
{
	int nr;

	do {
		nr = __sbitmap_get_word(&sb->map[index].word,
					sb->map[index].depth, alloc_hint,
					!round_robin);
		if (nr != -1)
			break;
		if (!sbitmap_deferred_clear(sb, index))
			break;
	} while (1);

	return nr;
}

int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
{
	unsigned int i, index;
	int nr = -1;

	index = SB_NR_TO_INDEX(sb, alloc_hint);

	/*
	 * Unless we're doing round robin tag allocation, just use the
	 * alloc_hint to find the right word index. No point in looping
	 * twice in find_next_zero_bit() for that case.
	 */
	if (round_robin)
		alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
	else
		alloc_hint = 0;

	for (i = 0; i < sb->map_nr; i++) {
		nr = sbitmap_find_bit_in_index(sb, index, alloc_hint,
						round_robin);
		if (nr != -1) {
			nr += index << sb->shift;
			break;
		}

		/* Jump to next index. */
		alloc_hint = 0;
		if (++index >= sb->map_nr)
			index = 0;
	}

	return nr;
}
EXPORT_SYMBOL_GPL(sbitmap_get);

int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
			unsigned long shallow_depth)
{
	unsigned int i, index;
	int nr = -1;

	index = SB_NR_TO_INDEX(sb, alloc_hint);

	for (i = 0; i < sb->map_nr; i++) {
again:
		nr = __sbitmap_get_word(&sb->map[index].word,
					min(sb->map[index].depth, shallow_depth),
					SB_NR_TO_BIT(sb, alloc_hint), true);
		if (nr != -1) {
			nr += index << sb->shift;
			break;
		}

		if (sbitmap_deferred_clear(sb, index))
			goto again;

		/* Jump to next index. */
		index++;
		alloc_hint = index << sb->shift;

		if (index >= sb->map_nr) {
			index = 0;
			alloc_hint = 0;
		}
	}

	return nr;
}
EXPORT_SYMBOL_GPL(sbitmap_get_shallow);

bool sbitmap_any_bit_set(const struct sbitmap *sb)
{
	unsigned int i;

	for (i = 0; i < sb->map_nr; i++) {
		if (sb->map[i].word & ~sb->map[i].cleared)
			return true;
	}
	return false;
}
EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);

bool sbitmap_any_bit_clear(const struct sbitmap *sb)
{
	unsigned int i;

	for (i = 0; i < sb->map_nr; i++) {
		const struct sbitmap_word *word = &sb->map[i];
		unsigned long mask = word->word & ~word->cleared;
		unsigned long ret;

		ret = find_first_zero_bit(&mask, word->depth);
		if (ret < word->depth)
			return true;
	}
	return false;
}
EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);

static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
{
	unsigned int i, weight = 0;

	for (i = 0; i < sb->map_nr; i++) {
		const struct sbitmap_word *word = &sb->map[i];

		if (set)
			weight += bitmap_weight(&word->word, word->depth);
		else
			weight += bitmap_weight(&word->cleared, word->depth);
	}
	return weight;
}

static unsigned int sbitmap_weight(const struct sbitmap *sb)
{
	return __sbitmap_weight(sb, true);
}

static unsigned int sbitmap_cleared(const struct sbitmap *sb)
{
	return __sbitmap_weight(sb, false);
}

void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
{
	seq_printf(m, "depth=%u\n", sb->depth);
	seq_printf(m, "busy=%u\n", sbitmap_weight(sb) - sbitmap_cleared(sb));
	seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
	seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
	seq_printf(m, "map_nr=%u\n", sb->map_nr);
}
EXPORT_SYMBOL_GPL(sbitmap_show);

static inline void emit_byte(struct seq_file *m, unsigned int offset, u8 byte)
{
	if ((offset & 0xf) == 0) {
		if (offset != 0)
			seq_putc(m, '\n');
		seq_printf(m, "%08x:", offset);
	}
	if ((offset & 0x1) == 0)
		seq_putc(m, ' ');
	seq_printf(m, "%02x", byte);
}

void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m)
{
	u8 byte = 0;
	unsigned int byte_bits = 0;
	unsigned int offset = 0;
	int i;

	for (i = 0; i < sb->map_nr; i++) {
		unsigned long word = READ_ONCE(sb->map[i].word);
		unsigned int word_bits = READ_ONCE(sb->map[i].depth);

		while (word_bits > 0) {
			unsigned int bits = min(8 - byte_bits, word_bits);

			byte |= (word & (BIT(bits) - 1)) << byte_bits;
			byte_bits += bits;
			if (byte_bits == 8) {
				emit_byte(m, offset, byte);
				byte = 0;
				byte_bits = 0;
				offset++;
			}
			word >>= bits;
			word_bits -= bits;
		}
	}
	if (byte_bits) {
		emit_byte(m, offset, byte);
		offset++;
	}
	if (offset)
		seq_putc(m, '\n');
}
EXPORT_SYMBOL_GPL(sbitmap_bitmap_show);

static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq,
					unsigned int depth)
{
	unsigned int wake_batch;
	unsigned int shallow_depth;

	/*
	 * For each batch, we wake up one queue. We need to make sure that our
	 * batch size is small enough that the full depth of the bitmap,
	 * potentially limited by a shallow depth, is enough to wake up all of
	 * the queues.
	 *
	 * Each full word of the bitmap has bits_per_word bits, and there might
	 * be a partial word. There are depth / bits_per_word full words and
	 * depth % bits_per_word bits left over. In bitwise arithmetic:
	 *
	 * bits_per_word = 1 << shift
	 * depth / bits_per_word = depth >> shift
	 * depth % bits_per_word = depth & ((1 << shift) - 1)
	 *
	 * Each word can be limited to sbq->min_shallow_depth bits.
	 */
	shallow_depth = min(1U << sbq->sb.shift, sbq->min_shallow_depth);
	depth = ((depth >> sbq->sb.shift) * shallow_depth +
		 min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth));
	wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1,
			     SBQ_WAKE_BATCH);

	return wake_batch;
}

int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
			    int shift, bool round_robin, gfp_t flags, int node)
{
	int ret;
	int i;

	ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
	if (ret)
		return ret;

	sbq->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
	if (!sbq->alloc_hint) {
		sbitmap_free(&sbq->sb);
		return -ENOMEM;
	}

	if (depth && !round_robin) {
		for_each_possible_cpu(i)
			*per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth;
	}

	sbq->min_shallow_depth = UINT_MAX;
	sbq->wake_batch = sbq_calc_wake_batch(sbq, depth);
	atomic_set(&sbq->wake_index, 0);
	atomic_set(&sbq->ws_active, 0);

	sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
	if (!sbq->ws) {
		free_percpu(sbq->alloc_hint);
		sbitmap_free(&sbq->sb);
		return -ENOMEM;
	}

	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
		init_waitqueue_head(&sbq->ws[i].wait);
		atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
	}

	sbq->round_robin = round_robin;
	return 0;
}
EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);

static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq,
					    unsigned int depth)
{
	unsigned int wake_batch = sbq_calc_wake_batch(sbq, depth);
	int i;

	if (sbq->wake_batch != wake_batch) {
		WRITE_ONCE(sbq->wake_batch, wake_batch);
		/*
		 * Pairs with the memory barrier in sbitmap_queue_wake_up()
		 * to ensure that the batch size is updated before the wait
		 * counts.
		 */
		smp_mb__before_atomic();
		for (i = 0; i < SBQ_WAIT_QUEUES; i++)
			atomic_set(&sbq->ws[i].wait_cnt, 1);
	}
}

void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
{
	sbitmap_queue_update_wake_batch(sbq, depth);
	sbitmap_resize(&sbq->sb, depth);
}
EXPORT_SYMBOL_GPL(sbitmap_queue_resize);

int __sbitmap_queue_get(struct sbitmap_queue *sbq)
{
	unsigned int hint, depth;
	int nr;

	hint = this_cpu_read(*sbq->alloc_hint);
	depth = READ_ONCE(sbq->sb.depth);
	if (unlikely(hint >= depth)) {
		hint = depth ? prandom_u32() % depth : 0;
		this_cpu_write(*sbq->alloc_hint, hint);
	}
	nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin);

	if (nr == -1) {
		/* If the map is full, a hint won't do us much good. */
		this_cpu_write(*sbq->alloc_hint, 0);
	} else if (nr == hint || unlikely(sbq->round_robin)) {
		/* Only update the hint if we used it. */
		hint = nr + 1;
		if (hint >= depth - 1)
			hint = 0;
		this_cpu_write(*sbq->alloc_hint, hint);
	}

	return nr;
}
EXPORT_SYMBOL_GPL(__sbitmap_queue_get);

int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
				unsigned int shallow_depth)
{
	unsigned int hint, depth;
	int nr;

	WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth);

	hint = this_cpu_read(*sbq->alloc_hint);
	depth = READ_ONCE(sbq->sb.depth);
	if (unlikely(hint >= depth)) {
		hint = depth ? prandom_u32() % depth : 0;
		this_cpu_write(*sbq->alloc_hint, hint);
	}
	nr = sbitmap_get_shallow(&sbq->sb, hint, shallow_depth);

	if (nr == -1) {
		/* If the map is full, a hint won't do us much good. */
		this_cpu_write(*sbq->alloc_hint, 0);
	} else if (nr == hint || unlikely(sbq->round_robin)) {
		/* Only update the hint if we used it. */
		hint = nr + 1;
		if (hint >= depth - 1)
			hint = 0;
		this_cpu_write(*sbq->alloc_hint, hint);
	}

	return nr;
}
EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow);

void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
				     unsigned int min_shallow_depth)
{
	sbq->min_shallow_depth = min_shallow_depth;
	sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth);
}
EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth);

static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
{
	int i, wake_index;

	if (!atomic_read(&sbq->ws_active))
		return NULL;

	wake_index = atomic_read(&sbq->wake_index);
	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
		struct sbq_wait_state *ws = &sbq->ws[wake_index];

		if (waitqueue_active(&ws->wait)) {
			int o = atomic_read(&sbq->wake_index);

			if (wake_index != o)
				atomic_cmpxchg(&sbq->wake_index, o, wake_index);
			return ws;
		}

		wake_index = sbq_index_inc(wake_index);
	}

	return NULL;
}

static bool __sbq_wake_up(struct sbitmap_queue *sbq)
{
	struct sbq_wait_state *ws;
	unsigned int wake_batch;
	int wait_cnt;

	ws = sbq_wake_ptr(sbq);
	if (!ws)
		return false;

	wait_cnt = atomic_dec_return(&ws->wait_cnt);
	if (wait_cnt <= 0) {
		int ret;

		wake_batch = READ_ONCE(sbq->wake_batch);

		/*
		 * Pairs with the memory barrier in sbitmap_queue_resize() to
		 * ensure that we see the batch size update before the wait
		 * count is reset.
		 */
		smp_mb__before_atomic();

		/*
		 * For concurrent callers of this, the one that failed the
		 * atomic_cmpxhcg() race should call this function again
		 * to wakeup a new batch on a different 'ws'.
		 */
		ret = atomic_cmpxchg(&ws->wait_cnt, wait_cnt, wake_batch);
		if (ret == wait_cnt) {
			sbq_index_atomic_inc(&sbq->wake_index);
			wake_up_nr(&ws->wait, wake_batch);
			return false;
		}

		return true;
	}

	return false;
}

void sbitmap_queue_wake_up(struct sbitmap_queue *sbq)
{
	while (__sbq_wake_up(sbq))
		;
}
EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up);

void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
			 unsigned int cpu)
{
	sbitmap_deferred_clear_bit(&sbq->sb, nr);

	/*
	 * Pairs with the memory barrier in set_current_state() to ensure the
	 * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
	 * and test_and_set_bit_lock()/prepare_to_wait()/finish_wait() in the
	 * waiter. See the comment on waitqueue_active().
	 */
	smp_mb__after_atomic();
	sbitmap_queue_wake_up(sbq);

	if (likely(!sbq->round_robin && nr < sbq->sb.depth))
		*per_cpu_ptr(sbq->alloc_hint, cpu) = nr;
}
EXPORT_SYMBOL_GPL(sbitmap_queue_clear);

void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
{
	int i, wake_index;

	/*
	 * Pairs with the memory barrier in set_current_state() like in
	 * sbitmap_queue_wake_up().
	 */
	smp_mb();
	wake_index = atomic_read(&sbq->wake_index);
	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
		struct sbq_wait_state *ws = &sbq->ws[wake_index];

		if (waitqueue_active(&ws->wait))
			wake_up(&ws->wait);

		wake_index = sbq_index_inc(wake_index);
	}
}
EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);

void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
{
	bool first;
	int i;

	sbitmap_show(&sbq->sb, m);

	seq_puts(m, "alloc_hint={");
	first = true;
	for_each_possible_cpu(i) {
		if (!first)
			seq_puts(m, ", ");
		first = false;
		seq_printf(m, "%u", *per_cpu_ptr(sbq->alloc_hint, i));
	}
	seq_puts(m, "}\n");

	seq_printf(m, "wake_batch=%u\n", sbq->wake_batch);
	seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index));
	seq_printf(m, "ws_active=%d\n", atomic_read(&sbq->ws_active));

	seq_puts(m, "ws={\n");
	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
		struct sbq_wait_state *ws = &sbq->ws[i];

		seq_printf(m, "\t{.wait_cnt=%d, .wait=%s},\n",
			   atomic_read(&ws->wait_cnt),
			   waitqueue_active(&ws->wait) ? "active" : "inactive");
	}
	seq_puts(m, "}\n");

	seq_printf(m, "round_robin=%d\n", sbq->round_robin);
	seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth);
}
EXPORT_SYMBOL_GPL(sbitmap_queue_show);

void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
			    struct sbq_wait_state *ws,
			    struct sbq_wait *sbq_wait)
{
	if (!sbq_wait->sbq) {
		sbq_wait->sbq = sbq;
		atomic_inc(&sbq->ws_active);
	}
	add_wait_queue(&ws->wait, &sbq_wait->wait);
}
EXPORT_SYMBOL_GPL(sbitmap_add_wait_queue);

void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait)
{
	list_del_init(&sbq_wait->wait.entry);
	if (sbq_wait->sbq) {
		atomic_dec(&sbq_wait->sbq->ws_active);
		sbq_wait->sbq = NULL;
	}
}
EXPORT_SYMBOL_GPL(sbitmap_del_wait_queue);

void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
			     struct sbq_wait_state *ws,
			     struct sbq_wait *sbq_wait, int state)
{
	if (!sbq_wait->sbq) {
		atomic_inc(&sbq->ws_active);
		sbq_wait->sbq = sbq;
	}
	prepare_to_wait_exclusive(&ws->wait, &sbq_wait->wait, state);
}
EXPORT_SYMBOL_GPL(sbitmap_prepare_to_wait);

void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
			 struct sbq_wait *sbq_wait)
{
	finish_wait(&ws->wait, &sbq_wait->wait);
	if (sbq_wait->sbq) {
		atomic_dec(&sbq->ws_active);
		sbq_wait->sbq = NULL;
	}
}
EXPORT_SYMBOL_GPL(sbitmap_finish_wait);
back to top