https://github.com/xbpeng/DeepTerrainRL
Revision ed82e2ebe5f14fa875cc3d0a2180c64980408e8f authored by Glen on 19 October 2016, 17:49:36 UTC, committed by GitHub on 19 October 2016, 17:49:36 UTC
1 parent 2dea289
Tip revision: ed82e2ebe5f14fa875cc3d0a2180c64980408e8f authored by Glen on 19 October 2016, 17:49:36 UTC
Update README.md
Update README.md
Tip revision: ed82e2e
premake4.lua
--
-- premake4 file to build TerrainRL
-- Copyright (c) 2009-2015 Glen Berseth
-- See license.txt for complete license.
--
local action = _ACTION or ""
local todir = "./" .. action
function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
local linuxLibraryLoc = "./external/"
local windowsLibraryLoc = "../library/"
solution "TerrainRL"
configurations {
"Debug",
"Release"
}
platforms {
"x32",
"x64"
}
-- location (todir)
-- extra warnings, no exceptions or rtti
flags {
"ExtraWarnings",
-- "FloatFast",
-- "NoExceptions",
-- "NoRTTI",
"Symbols"
}
-- defines { "ENABLE_GUI", "ENABLE_GLFW" }
-- debug configs
configuration "Debug*"
defines { "DEBUG" }
flags {
"Symbols",
Optimize = Off
}
-- release configs
configuration "Release*"
defines { "NDEBUG" }
flags { "Optimize" }
-- windows specific
configuration "windows"
defines { "WIN32", "_WINDOWS" }
libdirs { "lib" }
targetdir ( "./" )
configuration { "linux" }
linkoptions {
-- "-stdlib=libc++" ,
"-Wl,-rpath," .. path.getabsolute("lib")
}
targetdir ( "./" )
configuration { "macosx" }
buildoptions { "-stdlib=libc++ -std=c++11 -ggdb" }
linkoptions {
"-stdlib=libc++" ,
"-Wl,-rpath," .. path.getabsolute("lib")
}
links {
"OpenGL.framework",
}
targetdir ( "./" )
if os.get() == "macosx" then
premake.gcc.cc = "clang"
premake.gcc.cxx = "clang++"
-- buildoptions("-std=c++0x -ggdb -stdlib=libc++" )
end
project "TerrainRL"
language "C++"
kind "WindowedApp"
files {
-- Source files for this project
"learning/*.h",
"learning/*.cpp",
"render/*.h",
"render/*.cpp",
"scenarios/*.h",
"scenarios/*.cpp",
"sim/*.h",
"sim/*.cpp",
"util/*.h",
"util/*.cpp",
"anim/*.h",
"anim/*.cpp",
"external/LodePNG/*.cpp",
"Main.cpp"
}
excludes
{
"learning/DMACETrainer - Copy.cpp"
}
includedirs {
"./",
}
defines {
"_DEBUG",
"_CRT_SECURE_NO_WARNINGS",
"_SCL_SECURE_NO_WARNINGS",
"CPU_ONLY",
"GOOGLE_GLOG_DLL_DECL=",
"ENABLE_TRAINING",
"ENABLE_DEBUG_PRINT",
"ENABLE_DEBUG_VISUALIZATION",
}
targetdir "./"
buildoptions("-std=c++0x -ggdb" )
-- linux library cflags and libs
configuration { "linux", "gmake" }
buildoptions {
"`pkg-config --cflags gl`",
"`pkg-config --cflags glu`"
}
linkoptions {
"-Wl,-rpath," .. path.getabsolute("lib") ,
"`pkg-config --libs gl`",
"`pkg-config --libs glu`"
}
libdirs {
-- "lib",
linuxLibraryLoc .. "Bullet/bin",
linuxLibraryLoc .. "jsoncpp/build/debug/src/lib_json",
linuxLibraryLoc .. "caffe/build/lib",
}
includedirs {
linuxLibraryLoc .. "Bullet/src",
linuxLibraryLoc,
linuxLibraryLoc .. "jsoncpp/include",
linuxLibraryLoc .. "caffe/include/",
linuxLibraryLoc .. "caffe/build/src/",
"C:/Program Files (x86)/boost/boost_1_58_0/",
linuxLibraryLoc .. "3rdparty/include/hdf5",
linuxLibraryLoc .. "3rdparty/include/",
linuxLibraryLoc .. "3rdparty/include/openblas",
linuxLibraryLoc .. "3rdparty/include/lmdb",
"/usr/local/cuda/include/",
linuxLibraryLoc .. "OpenCV/include",
linuxLibraryLoc .. "caffe/src/",
}
defines {
"_LINUX_",
}
-- debug configs
configuration "Debug*"
links {
"X11",
"dl",
"pthread",
-- Just a few dependancies....
"BulletDynamics_gmake_x64_debug",
"BulletCollision_gmake_x64_debug",
"LinearMath_gmake_x64_debug",
"jsoncpp",
"boost_system",
"caffe",
"glog",
"hdf5",
"hdf5_hl",
"glut",
"GLEW",
}
-- release configs
configuration "Release*"
defines { "NDEBUG" }
links {
"X11",
"dl",
"pthread",
-- Just a few dependancies....
"BulletDynamics_gmake_x64_release",
"BulletCollision_gmake_x64_release",
"LinearMath_gmake_x64_release",
"jsoncpp",
"boost_system",
"caffe",
"glog",
"hdf5",
"hdf5_hl",
"glut",
"GLEW",
}
-- windows library cflags and libs
configuration { "windows" }
-- libdirs { "lib" }
includedirs {
windowsLibraryLoc .. "Bullet/include",
windowsLibraryLoc,
windowsLibraryLoc .. "Json_cpp",
windowsLibraryLoc .. "caffe/include/",
"C:/Program Files (x86)/boost/boost_1_58_0/",
windowsLibraryLoc .. "caffe/3rdparty/include/hdf5",
windowsLibraryLoc .. "caffe/3rdparty/include/",
windowsLibraryLoc .. "caffe/3rdparty/include/openblas",
windowsLibraryLoc .. "caffe/3rdparty/include/lmdb",
"C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v7.5/include/",
windowsLibraryLoc .. "OpenCV/include",
windowsLibraryLoc .. "caffe/src/",
}
links {
"opengl32",
"glu32",
-- Just a few dependancies....
"BulletDynamics_Debug",
"BulletCollision_Debug",
"LinearMath_Debug",
"jsoncpp_Debug",
"opencv_core300d",
"opencv_calib3d300d",
"opencv_flann300d",
"opencv_highgui300d",
"opencv_imgproc300d",
"opencv_imgcodecs300d",
"opencv_ml300d",
"opencv_objdetect300d",
"opencv_photo300d",
"opencv_features2d300d",
"opencv_stitching300d",
"opencv_video300d",
"opencv_videostab300d",
"opencv_hal300d",
"libjpegd",
"libjasperd",
"libpngd",
"IlmImfd",
"libtiffd",
"libwebpd",
"cudart",
"cuda",
"nppi",
"cufft",
"cublas",
"curand",
"gflagsd",
"libglogd",
"libprotobufd",
"libprotocd",
"leveldbd",
"lmdbd",
"libhdf5_D",
"libhdf5_hl_D",
"Shlwapi",
"zlibd",
"libopenblas"
}
-- mac includes and libs
configuration { "macosx" }
kind "ConsoleApp" -- xcode4 failes to run the project if using WindowedApp
-- includedirs { "/Library/Frameworks/SDL.framework/Headers" }
buildoptions { "-Wunused-value -Wshadow -Wreorder -Wsign-compare -Wall" }
linkoptions {
"-Wl,-rpath," .. path.getabsolute("lib") ,
}
links {
"OpenGL.framework",
"Cocoa.framework",
"dl",
"pthread"
}
include "optimizer/"
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