Revision f0f8d065b34b4fa776d555cccb57bdc4e70be328 authored by Oystein Eftevaag on 14 January 2012, 15:47:27 UTC, committed by Oystein Eftevaag on 14 January 2012, 15:47:27 UTC
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widget.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef GUI_WIDGET_H
#define GUI_WIDGET_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/str.h"
#include "common/keyboard.h"
#include "graphics/font.h"
#include "graphics/surface.h"
#include "gui/object.h"
#include "gui/ThemeEngine.h"

namespace GUI {

enum {
	WIDGET_ENABLED		= 1 <<  0,
	WIDGET_INVISIBLE	= 1 <<  1,
	WIDGET_HILITED		= 1 <<  2,
	WIDGET_BORDER		= 1 <<  3,
	//WIDGET_INV_BORDER	= 1 <<  4,
	WIDGET_CLEARBG		= 1 <<  5,
	WIDGET_WANT_TICKLE	= 1 <<  7,
	WIDGET_TRACK_MOUSE	= 1 <<  8,
	// Retain focus on mouse up. By default widgets lose focus on mouseup,
	// but some widgets might want to retain it - widgets where you enter
	// text, for instance
	WIDGET_RETAIN_FOCUS	= 1 <<  9,
	// Usually widgets would lock mouse input when the user pressed the
	// left mouse button till the user releases it.
	// The PopUpWidget for example does not want this behavior, since the
	// mouse down will open up a new dialog which silently eats the mouse
	// up event for its own purposes.
	WIDGET_IGNORE_DRAG	= 1 << 10
};

enum {
	kStaticTextWidget	= 'TEXT',
	kEditTextWidget		= 'EDIT',
	kButtonWidget		= 'BTTN',
	kCheckboxWidget		= 'CHKB',
	kRadiobuttonWidget	= 'RDBT',
	kSliderWidget		= 'SLDE',
	kListWidget			= 'LIST',
	kScrollBarWidget	= 'SCRB',
	kPopUpWidget		= 'POPU',
	kTabWidget			= 'TABW',
	kGraphicsWidget		= 'GFXW',
	kContainerWidget	= 'CTNR'
};

enum {
	kCaretBlinkTime = 300
};

/* Widget */
class Widget : public GuiObject {
	friend class Dialog;
protected:
	uint32		_type;
	GuiObject	*_boss;
	Widget		*_next;
	uint16		_id;
	bool		_hasFocus;
	ThemeEngine::WidgetStateInfo _state;
	const char	*_tooltip;

private:
	uint16		_flags;

public:
	static Widget *findWidgetInChain(Widget *start, int x, int y);
	static Widget *findWidgetInChain(Widget *start, const char *name);

public:
	Widget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0);
	Widget(GuiObject *boss, const Common::String &name, const char *tooltip = 0);
	virtual ~Widget();

	void init();
	void resize(int x, int y, int w, int h);

	void setNext(Widget *w) { _next = w; }
	Widget *next() { return _next; }

	virtual int16	getAbsX() const	{ return _x + _boss->getChildX(); }
	virtual int16	getAbsY() const	{ return _y + _boss->getChildY(); }

	virtual void setPos(int x, int y) { _x = x; _y = y; }
	virtual void setSize(int w, int h) { _w = w; _h = h; }

	virtual void handleMouseDown(int x, int y, int button, int clickCount) {}
	virtual void handleMouseUp(int x, int y, int button, int clickCount) {}
	virtual void handleMouseEntered(int button) {}
	virtual void handleMouseLeft(int button) {}
	virtual void handleMouseMoved(int x, int y, int button) {}
	virtual void handleMouseWheel(int x, int y, int direction) {}
	virtual bool handleKeyDown(Common::KeyState state) { return false; }	// Return true if the event was handled
	virtual bool handleKeyUp(Common::KeyState state) { return false; }	// Return true if the event was handled
	virtual void handleTickle() {}

	void draw();
	void receivedFocus() { _hasFocus = true; receivedFocusWidget(); }
	void lostFocus() { _hasFocus = false; lostFocusWidget(); }
	virtual bool wantsFocus() { return false; }

	void setFlags(int flags);
	void clearFlags(int flags);
	int getFlags() const		{ return _flags; }

	void setEnabled(bool e);
	bool isEnabled() const;

	void setVisible(bool e);
	bool isVisible() const;

	uint8 parseHotkey(const Common::String &label);
	Common::String cleanupHotkey(const Common::String &label);

	const char *getTooltip() const { return _tooltip; }

protected:
	void updateState(int oldFlags, int newFlags);

	virtual void drawWidget() = 0;

	virtual void receivedFocusWidget() {}
	virtual void lostFocusWidget() {}

	virtual Widget *findWidget(int x, int y) { return this; }

	void releaseFocus() { assert(_boss); _boss->releaseFocus(); }

	// By default, delegate unhandled commands to the boss
	void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { assert(_boss); _boss->handleCommand(sender, cmd, data); }
};

/* StaticTextWidget */
class StaticTextWidget : public Widget {
protected:
	Common::String			_label;
	Graphics::TextAlign		_align;
public:
	StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &text, Graphics::TextAlign align, const char *tooltip = 0);
	StaticTextWidget(GuiObject *boss, const Common::String &name, const Common::String &text, const char *tooltip = 0);
	void setValue(int value);
	void setLabel(const Common::String &label);
	const Common::String &getLabel() const		{ return _label; }
	void setAlign(Graphics::TextAlign align);
	Graphics::TextAlign getAlign() const		{ return _align; }

protected:
	void drawWidget();
};

/* ButtonWidget */
class ButtonWidget : public StaticTextWidget, public CommandSender {
	friend class Dialog;	// Needed for the hotkey handling
protected:
	uint32	_cmd;
	uint8	_hotkey;
public:
	ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
	ButtonWidget(GuiObject *boss, const Common::String &name, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);

	void setCmd(uint32 cmd)				{ _cmd = cmd; }
	uint32 getCmd() const				{ return _cmd; }

	void setLabel(const Common::String &label);

	void handleMouseUp(int x, int y, int button, int clickCount);
	void handleMouseEntered(int button)	{ setFlags(WIDGET_HILITED); draw(); }
	void handleMouseLeft(int button)	{ clearFlags(WIDGET_HILITED); draw(); }

protected:
	void drawWidget();
};

/* PicButtonWidget */
class PicButtonWidget : public Widget, public CommandSender {
	friend class Dialog;	// Needed for the hotkey handling
protected:
	uint32	_cmd;
	uint8	_hotkey;
public:
	PicButtonWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
	PicButtonWidget(GuiObject *boss, const Common::String &name, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
	~PicButtonWidget();

	void setCmd(uint32 cmd)				{ _cmd = cmd; }
	uint32 getCmd() const				{ return _cmd; }

	void setGfx(const Graphics::Surface *gfx);

	void useAlpha(int alpha) { _alpha = alpha; }
	void useThemeTransparency(bool enable) { _transparency = enable; }

	void handleMouseUp(int x, int y, int button, int clickCount);
	void handleMouseEntered(int button)	{ setFlags(WIDGET_HILITED); draw(); }
	void handleMouseLeft(int button)	{ clearFlags(WIDGET_HILITED); draw(); }

protected:
	void drawWidget();

	Graphics::Surface _gfx;
	int _alpha;
	bool _transparency;
};

/* CheckboxWidget */
class CheckboxWidget : public ButtonWidget {
protected:
	bool	_state;
public:
	CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
	CheckboxWidget(GuiObject *boss, const Common::String &name, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);

	void handleMouseUp(int x, int y, int button, int clickCount);
	virtual void handleMouseEntered(int button)	{ setFlags(WIDGET_HILITED); draw(); }
	virtual void handleMouseLeft(int button)	{ clearFlags(WIDGET_HILITED); draw(); }

	void setState(bool state);
	void toggleState()			{ setState(!_state); }
	bool getState() const		{ return _state; }

protected:
	void drawWidget();
};

class RadiobuttonWidget;

class RadiobuttonGroup : public CommandSender {
public:
	RadiobuttonGroup(GuiObject *boss, uint32 cmd = 0);
	~RadiobuttonGroup() {}

	void addButton(RadiobuttonWidget *button) { _buttons.push_back(button); }
	Common::Array<RadiobuttonWidget *> getButtonList() const { return _buttons; }

	void setValue(int state);
	int getValue() const { return _value; }

	void setEnabled(bool ena);

	void setCmd(uint32 cmd)				{ _cmd = cmd; }
	uint32 getCmd() const				{ return _cmd; }

protected:
	Common::Array<RadiobuttonWidget *> _buttons;
	int _value;
	uint32	_cmd;
};

/* RadiobuttonWidget */
class RadiobuttonWidget : public ButtonWidget {
protected:
	bool	_state;
	int _value;

public:
	RadiobuttonWidget(GuiObject *boss, int x, int y, int w, int h, RadiobuttonGroup *group, int value, const Common::String &label, const char *tooltip = 0, uint8 hotkey = 0);
	RadiobuttonWidget(GuiObject *boss, const Common::String &name, RadiobuttonGroup *group, int value, const Common::String &label, const char *tooltip = 0, uint8 hotkey = 0);

	void handleMouseUp(int x, int y, int button, int clickCount);
	virtual void handleMouseEntered(int button)	{ setFlags(WIDGET_HILITED); draw(); }
	virtual void handleMouseLeft(int button)	{ clearFlags(WIDGET_HILITED); draw(); }

	void setState(bool state, bool setGroup = true);
	void toggleState()			{ setState(!_state); }
	bool getState() const		{ return _state; }
	int getValue() const			{ return _value; }

protected:
	void drawWidget();

	RadiobuttonGroup *_group;
};

/* SliderWidget */
class SliderWidget : public Widget, public CommandSender {
protected:
	uint32	_cmd;
	int		_value, _oldValue;
	int		_valueMin, _valueMax;
	bool	_isDragging;
	uint	_labelWidth;
public:
	SliderWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0, uint32 cmd = 0);
	SliderWidget(GuiObject *boss, const Common::String &name, const char *tooltip = 0, uint32 cmd = 0);

	void setCmd(uint32 cmd)		{ _cmd = cmd; }
	uint32 getCmd() const		{ return _cmd; }

	void setValue(int value)	{ _value = value; }
	int getValue() const		{ return _value; }

	void setMinValue(int value)	{ _valueMin = value; }
	int getMinValue() const		{ return _valueMin; }
	void setMaxValue(int value)	{ _valueMax = value; }
	int getMaxValue() const		{ return _valueMax; }

	void handleMouseMoved(int x, int y, int button);
	void handleMouseDown(int x, int y, int button, int clickCount);
	void handleMouseUp(int x, int y, int button, int clickCount);
	void handleMouseEntered(int button)	{ setFlags(WIDGET_HILITED); draw(); }
	void handleMouseLeft(int button)	{ clearFlags(WIDGET_HILITED); draw(); }
	void handleMouseWheel(int x, int y, int direction);

protected:
	void drawWidget();

	int valueToPos(int value);
	int posToValue(int pos);
	int valueToBarWidth(int value);
};

/* GraphicsWidget */
class GraphicsWidget : public Widget {
public:
	GraphicsWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0);
	GraphicsWidget(GuiObject *boss, const Common::String &name, const char *tooltip = 0);
	~GraphicsWidget();

	void setGfx(const Graphics::Surface *gfx);
	void setGfx(int w, int h, int r, int g, int b);

	void useAlpha(int alpha) { _alpha = alpha; }
	void useThemeTransparency(bool enable) { _transparency = enable; }

protected:
	void drawWidget();

	Graphics::Surface _gfx;
	int _alpha;
	bool _transparency;
};

/* ContainerWidget */
class ContainerWidget : public Widget {
public:
	ContainerWidget(GuiObject *boss, int x, int y, int w, int h);
	ContainerWidget(GuiObject *boss, const Common::String &name);

protected:
	void drawWidget();
};

} // End of namespace GUI

#endif
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