Revision f1b94134a4b879bc55c3dacdb496690c8ebdc03f authored by Vikram Fugro on 11 March 2016, 12:16:11 UTC, committed by Jean-Baptiste Kempf on 11 March 2016, 14:57:34 UTC
Allocate the output vlc pictures with dimensions padded, as requested by the decoder (for alignments). This further increases the chances of direct rendering. Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
1 parent 6c813cb
Eo.S. planetfunk-10 - tracers E_phat_edit.milk
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=0.996629
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010000
fWarpScale=0.120321
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.080814
sx=1.020100
sy=1.020100
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=24.159897
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.050000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=q8=1.5
wave_0_per_point1=masterspeed=30;
wave_0_per_point2=
wave_0_per_point3=tm=time*masterspeed*0.1;
wave_0_per_point4=perspective=0.7;
wave_0_per_point5=
wave_0_per_point6=
wave_0_per_point7=//plot x,y shape at z=0
wave_0_per_point8=smp=sample*6.283;
wave_0_per_point9=
wave_0_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;
wave_0_per_point11=
wave_0_per_point12=xp=sin(smp )*0.65;
wave_0_per_point13=xp=xp*pinch;
wave_0_per_point14=yp=cos(smp )*0.65;
wave_0_per_point15=yp=yp*pinch;
wave_0_per_point16=zp=0;
wave_0_per_point17=
wave_0_per_point18=
wave_0_per_point19=//rotate on y axis;
wave_0_per_point20=angy=q1*10 + sample*0;
wave_0_per_point21=xq=xp*cos(angy) - zp*sin(angy);
wave_0_per_point22=zq=xp*sin(angy) + zp*cos(angy);
wave_0_per_point23=xp=xq;
wave_0_per_point24=zp=zq;
wave_0_per_point25=
wave_0_per_point26=//rotate on x axis
wave_0_per_point27=axs1 = sin(time*0.9) + 1.6;
wave_0_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);
wave_0_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);
wave_0_per_point30=yp=yq;
wave_0_per_point31=zp=zq;
wave_0_per_point32=
wave_0_per_point33=//rotate on y axis again
wave_0_per_point34=axs2 = sin(time*0.45)*3.3;
wave_0_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);
wave_0_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);
wave_0_per_point37=xp=xq;
wave_0_per_point38=zp=zq;
wave_0_per_point39=
wave_0_per_point40=//stretch y axis to compensate for aspect ratio
wave_0_per_point41=yp=yp*1.2;
wave_0_per_point42=
wave_0_per_point43=//push forward into viewpace
wave_0_per_point44=zp=zp+2.1;
wave_0_per_point45=
wave_0_per_point46=//project x,y,z into screenspace
wave_0_per_point47=xs=xp/zp;
wave_0_per_point48=ys=yp/zp;
wave_0_per_point49=
wave_0_per_point50=//center 0,0 in middle of screen
wave_0_per_point51=x=xs+0.5;
wave_0_per_point52=y=ys+0.5;
wave_0_per_point53=
wave_0_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);
wave_0_per_point55=r=1.00*dark;
wave_0_per_point56=g=0.32*dark;
wave_0_per_point57=b=0.26*dark;
wave_0_per_point58=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=masterspeed=30;
wave_1_per_point2=
wave_1_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
wave_1_per_point4=perspective=0.7;
wave_1_per_point5=
wave_1_per_point6=//plot x,y,z to point on sphere
wave_1_per_point7=smp=sample*6.283;
wave_1_per_point8=
wave_1_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;
wave_1_per_point10=
wave_1_per_point11=xp=sin(smp )*0.65;
wave_1_per_point12=xp=xp*pinch;
wave_1_per_point13=yp=cos(smp )*0.65;
wave_1_per_point14=yp=yp*pinch;
wave_1_per_point15=zp=0;
wave_1_per_point16=
wave_1_per_point17=
wave_1_per_point18=
wave_1_per_point19=//rotate on y axis;
wave_1_per_point20=angy=time*33;
wave_1_per_point21=angy=q1*10 + sample*0;
wave_1_per_point22=angy=angy+1.5;
wave_1_per_point23=xq=xp*cos(angy) - zp*sin(angy);
wave_1_per_point24=zq=xp*sin(angy) + zp*cos(angy);
wave_1_per_point25=xp=xq;
wave_1_per_point26=zp=zq;
wave_1_per_point27=
wave_1_per_point28=//rotate on x axis
wave_1_per_point29=axs1 = sin(time*0.9) + 1.6;
wave_1_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);
wave_1_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);
wave_1_per_point32=yp=yq;
wave_1_per_point33=zp=zq;
wave_1_per_point34=
wave_1_per_point35=//rotate on y axis again
wave_1_per_point36=axs2 = sin(time*0.45)*3.3;
wave_1_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);
wave_1_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);
wave_1_per_point39=xp=xq;
wave_1_per_point40=zp=zq;
wave_1_per_point41=
wave_1_per_point42=//stretch y axis to compensate for aspect ratio
wave_1_per_point43=yp=yp*1.2;
wave_1_per_point44=
wave_1_per_point45=//push forward into viewpace
wave_1_per_point46=zp=zp+2.1;
wave_1_per_point47=
wave_1_per_point48=//project x,y,z into screenspace
wave_1_per_point49=xs=xp/zp;
wave_1_per_point50=ys=yp/zp;
wave_1_per_point51=
wave_1_per_point52=//center 0,0 in middle of screen
wave_1_per_point53=x=xs+0.5;
wave_1_per_point54=y=ys+0.5;
wave_1_per_point55=
wave_1_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);
wave_1_per_point57=r=1.00*dark;
wave_1_per_point58=g=0.22*dark;
wave_1_per_point59=b=(0.16+(bass*0.1))*dark;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=q8=1.5
wave_2_per_point1=masterspeed=30;
wave_2_per_point2=
wave_2_per_point3=tm=time*masterspeed*0.1;
wave_2_per_point4=perspective=0.7;
wave_2_per_point5=
wave_2_per_point6=
wave_2_per_point7=//plot x,y shape at z=0
wave_2_per_point8=smp=sample*6.283;
wave_2_per_point9=
wave_2_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;
wave_2_per_point11=
wave_2_per_point12=xp=sin(smp )*0.65;
wave_2_per_point13=xp=xp*pinch;
wave_2_per_point14=yp=cos(smp )*0.65;
wave_2_per_point15=yp=yp*pinch;
wave_2_per_point16=zp=0;
wave_2_per_point17=
wave_2_per_point18=
wave_2_per_point19=//rotate on y axis;
wave_2_per_point20=angy=q1*10 + sample*0;
wave_2_per_point21=xq=xp*cos(angy) - zp*sin(angy);
wave_2_per_point22=zq=xp*sin(angy) + zp*cos(angy);
wave_2_per_point23=xp=xq;
wave_2_per_point24=zp=zq;
wave_2_per_point25=
wave_2_per_point26=//rotate on x axis
wave_2_per_point27=axs1 = sin(time*0.9) + 1.6;
wave_2_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);
wave_2_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);
wave_2_per_point30=yp=yq;
wave_2_per_point31=zp=zq;
wave_2_per_point32=
wave_2_per_point33=//rotate on y axis again
wave_2_per_point34=axs2 = sin(time*0.45)*3.3;
wave_2_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);
wave_2_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);
wave_2_per_point37=xp=xq;
wave_2_per_point38=zp=zq;
wave_2_per_point39=
wave_2_per_point40=//stretch y axis to compensate for aspect ratio
wave_2_per_point41=yp=yp*1.2;
wave_2_per_point42=
wave_2_per_point43=//push forward into viewpace
wave_2_per_point44=zp=zp+2.1;
wave_2_per_point45=
wave_2_per_point46=//project x,y,z into screenspace
wave_2_per_point47=xs=xp/zp;
wave_2_per_point48=ys=yp/zp;
wave_2_per_point49=
wave_2_per_point50=//center 0,0 in middle of screen
wave_2_per_point51=x=(-1*xs)+0.5;
wave_2_per_point52=y=ys+0.5;
wave_2_per_point53=
wave_2_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);
wave_2_per_point55=r=1.00*dark;
wave_2_per_point56=g=0.32*dark;
wave_2_per_point57=b=0.36*dark;
wave_2_per_point58=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=masterspeed=30;
wave_3_per_point2=
wave_3_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
wave_3_per_point4=perspective=0.7;
wave_3_per_point5=
wave_3_per_point6=//plot x,y,z to point on sphere
wave_3_per_point7=smp=sample*6.283;
wave_3_per_point8=
wave_3_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;
wave_3_per_point10=
wave_3_per_point11=xp=sin(smp )*0.65;
wave_3_per_point12=xp=xp*pinch;
wave_3_per_point13=yp=cos(smp )*0.65;
wave_3_per_point14=yp=yp*pinch;
wave_3_per_point15=zp=0;
wave_3_per_point16=
wave_3_per_point17=
wave_3_per_point18=
wave_3_per_point19=//rotate on y axis;
wave_3_per_point20=angy=time*33;
wave_3_per_point21=angy=q1*10 + sample*0;
wave_3_per_point22=angy=angy+1.5;
wave_3_per_point23=xq=xp*cos(angy) - zp*sin(angy);
wave_3_per_point24=zq=xp*sin(angy) + zp*cos(angy);
wave_3_per_point25=xp=xq;
wave_3_per_point26=zp=zq;
wave_3_per_point27=
wave_3_per_point28=//rotate on x axis
wave_3_per_point29=axs1 = sin(time*0.9) + 1.6;
wave_3_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);
wave_3_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);
wave_3_per_point32=yp=yq;
wave_3_per_point33=zp=zq;
wave_3_per_point34=
wave_3_per_point35=//rotate on y axis again
wave_3_per_point36=axs2 = sin(time*0.45)*3.3;
wave_3_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);
wave_3_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);
wave_3_per_point39=xp=xq;
wave_3_per_point40=zp=zq;
wave_3_per_point41=
wave_3_per_point42=//stretch y axis to compensate for aspect ratio
wave_3_per_point43=yp=yp*1.2;
wave_3_per_point44=
wave_3_per_point45=//push forward into viewpace
wave_3_per_point46=zp=zp+2.1;
wave_3_per_point47=
wave_3_per_point48=//project x,y,z into screenspace
wave_3_per_point49=xs=xp/zp;
wave_3_per_point50=ys=yp/zp;
wave_3_per_point51=
wave_3_per_point52=//center 0,0 in middle of screen
wave_3_per_point53=x=-xs+0.5;
wave_3_per_point54=y=ys+0.5;
wave_3_per_point55=
wave_3_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);
wave_3_per_point57=r=0.82*dark;
wave_3_per_point58=g=0.02*dark;
wave_3_per_point59=b=0.26*dark;
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.97;
per_frame_2=//zoom=1.008;
per_frame_3=ms=sin(time*0.6)*0.15;
per_frame_4=mss=mss+ms*0.001;
per_frame_5=q1=ms;
per_frame_6=
per_frame_7=
per_frame_8=//rot=sin(time)*0.01;
per_frame_9=
per_frame_10=//echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;
per_frame_11=dx=0;dy=0
per_frame_12=
per_frame_13=
per_pixel_1=it = 0.3*sin(time*0.2);
per_pixel_2=radm = rad*0.5;
per_pixel_3=rot = 0.02*sin((radm+it)*30)/((rad+0.1)*((sin(time)*0.4+0.5)*20));
per_pixel_4=mod = sin(ang*5);
per_pixel_5=mod = mod*mod;
per_pixel_6=zoom = -1 + abs(0.01*mod);
![swh spinner](/static/img/swh-spinner.gif)
Computing file changes ...