Revision f305016f428db71df44d3e0072e937a8739b4e1a authored by Junio C Hamano on 04 June 2017, 01:21:02 UTC, committed by Junio C Hamano on 04 June 2017, 01:21:02 UTC
"pack-objects" can stream a slice of an existing packfile out when
the pack bitmap can tell that the reachable objects are all needed
in the output, without inspecting individual objects.  This
strategy however would not work well when "--local" and other
options are in use, and need to be disabled.

* jk/disable-pack-reuse-when-broken:
  t5310: fix "; do" style
  pack-objects: disable pack reuse for object-selection options
2 parent s 70d19a4 + da5a1f8
Raw File
alloc.c
/*
 * alloc.c  - specialized allocator for internal objects
 *
 * Copyright (C) 2006 Linus Torvalds
 *
 * The standard malloc/free wastes too much space for objects, partly because
 * it maintains all the allocation infrastructure (which isn't needed, since
 * we never free an object descriptor anyway), but even more because it ends
 * up with maximal alignment because it doesn't know what the object alignment
 * for the new allocation is.
 */
#include "cache.h"
#include "object.h"
#include "blob.h"
#include "tree.h"
#include "commit.h"
#include "tag.h"

#define BLOCKING 1024

union any_object {
	struct object object;
	struct blob blob;
	struct tree tree;
	struct commit commit;
	struct tag tag;
};

struct alloc_state {
	int count; /* total number of nodes allocated */
	int nr;    /* number of nodes left in current allocation */
	void *p;   /* first free node in current allocation */
};

static inline void *alloc_node(struct alloc_state *s, size_t node_size)
{
	void *ret;

	if (!s->nr) {
		s->nr = BLOCKING;
		s->p = xmalloc(BLOCKING * node_size);
	}
	s->nr--;
	s->count++;
	ret = s->p;
	s->p = (char *)s->p + node_size;
	memset(ret, 0, node_size);
	return ret;
}

static struct alloc_state blob_state;
void *alloc_blob_node(void)
{
	struct blob *b = alloc_node(&blob_state, sizeof(struct blob));
	b->object.type = OBJ_BLOB;
	return b;
}

static struct alloc_state tree_state;
void *alloc_tree_node(void)
{
	struct tree *t = alloc_node(&tree_state, sizeof(struct tree));
	t->object.type = OBJ_TREE;
	return t;
}

static struct alloc_state tag_state;
void *alloc_tag_node(void)
{
	struct tag *t = alloc_node(&tag_state, sizeof(struct tag));
	t->object.type = OBJ_TAG;
	return t;
}

static struct alloc_state object_state;
void *alloc_object_node(void)
{
	struct object *obj = alloc_node(&object_state, sizeof(union any_object));
	obj->type = OBJ_NONE;
	return obj;
}

static struct alloc_state commit_state;

unsigned int alloc_commit_index(void)
{
	static unsigned int count;
	return count++;
}

void *alloc_commit_node(void)
{
	struct commit *c = alloc_node(&commit_state, sizeof(struct commit));
	c->object.type = OBJ_COMMIT;
	c->index = alloc_commit_index();
	return c;
}

static void report(const char *name, unsigned int count, size_t size)
{
	fprintf(stderr, "%10s: %8u (%"PRIuMAX" kB)\n",
			name, count, (uintmax_t) size);
}

#define REPORT(name, type)	\
    report(#name, name##_state.count, name##_state.count * sizeof(type) >> 10)

void alloc_report(void)
{
	REPORT(blob, struct blob);
	REPORT(tree, struct tree);
	REPORT(commit, struct commit);
	REPORT(tag, struct tag);
	REPORT(object, union any_object);
}
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