Revision f8c1c6834e3c7da57d0cae114735f1cf643b0498 authored by Nico Schertler on 09 July 2018, 14:15:39 UTC, committed by Nico Schertler on 09 July 2018, 14:15:39 UTC
1 parent 722a9f4
PolygonTriangulation.h
#pragma once
#include <vector>
#include <array>
#include <Eigen/Core>
//Triangulates a 3D polygon according to the DP algorithm presented in
// Filling gaps in the boundary of a polyhedron, Barequet and Sharir, Computer Aided Geometric Design 1995
extern std::vector<std::array<int, 3>> TriangulatePolygon(const std::vector<Eigen::Vector3f>& polygon);
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