Revision f939a5f432981872f89d4dfe506e959f49cc161a authored by Dave Airlie on 24 June 2016, 00:51:12 UTC, committed by Dave Airlie on 24 June 2016, 00:51:12 UTC
A bit bigger than I would normally like, but most of the large changes are for polaris support and since polaris went upstream in 4.7, I'd like to get the fixes in so it's in good shape when the hw becomes available. The major changes only touch the polaris code so there is little chance for regressions on other asics. The rest are just the usual collection of bug fixes. * 'drm-fixes-4.7' of git://people.freedesktop.org/~agd5f/linux: drm/amd/powerplay: enable clock stretch feature for polaris drm/amdgpu/gfx8: update golden setting for polaris10 drm/amd/powerplay: enable avfs feature for polaris drm/amdgpu/atombios: add avfs struct for Polaris10/11 drm/amd/powerplay: add avfs related define for polaris drm/amd/powrplay: enable stutter_mode for polaris. drm/amd/powerplay: disable UVD SMU handshake for MCLK. drm/amd/powerplay: initialize variables which were missed. drm/amd/powerplay: enable PowerContainment feature for polaris10/11. drm/amd/powerplay: need to notify system bios pcie device ready drm/amd/powerplay: fix bug that function parameter was incorect. drm/amd/powerplay: fix logic error. drm/amdgpu: initialize amdgpu_cgs_acpi_eval_object result value drm/amdgpu: precedence bug in amdgpu_device_init() drm/amdgpu: fix num_rbs exposed to userspace (v2) drm/amdgpu: missing bounds check in amdgpu_set_pp_force_state()
bitmap.c
/*
* lib/bitmap.c
* Helper functions for bitmap.h.
*
* This source code is licensed under the GNU General Public License,
* Version 2. See the file COPYING for more details.
*/
#include <linux/export.h>
#include <linux/thread_info.h>
#include <linux/ctype.h>
#include <linux/errno.h>
#include <linux/bitmap.h>
#include <linux/bitops.h>
#include <linux/bug.h>
#include <linux/kernel.h>
#include <linux/string.h>
#include <asm/page.h>
#include <asm/uaccess.h>
/*
* bitmaps provide an array of bits, implemented using an an
* array of unsigned longs. The number of valid bits in a
* given bitmap does _not_ need to be an exact multiple of
* BITS_PER_LONG.
*
* The possible unused bits in the last, partially used word
* of a bitmap are 'don't care'. The implementation makes
* no particular effort to keep them zero. It ensures that
* their value will not affect the results of any operation.
* The bitmap operations that return Boolean (bitmap_empty,
* for example) or scalar (bitmap_weight, for example) results
* carefully filter out these unused bits from impacting their
* results.
*
* These operations actually hold to a slightly stronger rule:
* if you don't input any bitmaps to these ops that have some
* unused bits set, then they won't output any set unused bits
* in output bitmaps.
*
* The byte ordering of bitmaps is more natural on little
* endian architectures. See the big-endian headers
* include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
* for the best explanations of this ordering.
*/
int __bitmap_equal(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] != bitmap2[k])
return 0;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return 0;
return 1;
}
EXPORT_SYMBOL(__bitmap_equal);
void __bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
dst[k] = ~src[k];
if (bits % BITS_PER_LONG)
dst[k] = ~src[k];
}
EXPORT_SYMBOL(__bitmap_complement);
/**
* __bitmap_shift_right - logical right shift of the bits in a bitmap
* @dst : destination bitmap
* @src : source bitmap
* @shift : shift by this many bits
* @nbits : bitmap size, in bits
*
* Shifting right (dividing) means moving bits in the MS -> LS bit
* direction. Zeros are fed into the vacated MS positions and the
* LS bits shifted off the bottom are lost.
*/
void __bitmap_shift_right(unsigned long *dst, const unsigned long *src,
unsigned shift, unsigned nbits)
{
unsigned k, lim = BITS_TO_LONGS(nbits);
unsigned off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
unsigned long mask = BITMAP_LAST_WORD_MASK(nbits);
for (k = 0; off + k < lim; ++k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take lower rem bits of
* word above and make them the top rem bits of result.
*/
if (!rem || off + k + 1 >= lim)
upper = 0;
else {
upper = src[off + k + 1];
if (off + k + 1 == lim - 1)
upper &= mask;
upper <<= (BITS_PER_LONG - rem);
}
lower = src[off + k];
if (off + k == lim - 1)
lower &= mask;
lower >>= rem;
dst[k] = lower | upper;
}
if (off)
memset(&dst[lim - off], 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_right);
/**
* __bitmap_shift_left - logical left shift of the bits in a bitmap
* @dst : destination bitmap
* @src : source bitmap
* @shift : shift by this many bits
* @nbits : bitmap size, in bits
*
* Shifting left (multiplying) means moving bits in the LS -> MS
* direction. Zeros are fed into the vacated LS bit positions
* and those MS bits shifted off the top are lost.
*/
void __bitmap_shift_left(unsigned long *dst, const unsigned long *src,
unsigned int shift, unsigned int nbits)
{
int k;
unsigned int lim = BITS_TO_LONGS(nbits);
unsigned int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
for (k = lim - off - 1; k >= 0; --k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take upper rem bits of
* word below and make them the bottom rem bits of result.
*/
if (rem && k > 0)
lower = src[k - 1] >> (BITS_PER_LONG - rem);
else
lower = 0;
upper = src[k] << rem;
dst[k + off] = lower | upper;
}
if (off)
memset(dst, 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_left);
int __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int lim = bits/BITS_PER_LONG;
unsigned long result = 0;
for (k = 0; k < lim; k++)
result |= (dst[k] = bitmap1[k] & bitmap2[k]);
if (bits % BITS_PER_LONG)
result |= (dst[k] = bitmap1[k] & bitmap2[k] &
BITMAP_LAST_WORD_MASK(bits));
return result != 0;
}
EXPORT_SYMBOL(__bitmap_and);
void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] | bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_or);
void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] ^ bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_xor);
int __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int lim = bits/BITS_PER_LONG;
unsigned long result = 0;
for (k = 0; k < lim; k++)
result |= (dst[k] = bitmap1[k] & ~bitmap2[k]);
if (bits % BITS_PER_LONG)
result |= (dst[k] = bitmap1[k] & ~bitmap2[k] &
BITMAP_LAST_WORD_MASK(bits));
return result != 0;
}
EXPORT_SYMBOL(__bitmap_andnot);
int __bitmap_intersects(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] & bitmap2[k])
return 1;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return 1;
return 0;
}
EXPORT_SYMBOL(__bitmap_intersects);
int __bitmap_subset(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] & ~bitmap2[k])
return 0;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return 0;
return 1;
}
EXPORT_SYMBOL(__bitmap_subset);
int __bitmap_weight(const unsigned long *bitmap, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
int w = 0;
for (k = 0; k < lim; k++)
w += hweight_long(bitmap[k]);
if (bits % BITS_PER_LONG)
w += hweight_long(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));
return w;
}
EXPORT_SYMBOL(__bitmap_weight);
void bitmap_set(unsigned long *map, unsigned int start, int len)
{
unsigned long *p = map + BIT_WORD(start);
const unsigned int size = start + len;
int bits_to_set = BITS_PER_LONG - (start % BITS_PER_LONG);
unsigned long mask_to_set = BITMAP_FIRST_WORD_MASK(start);
while (len - bits_to_set >= 0) {
*p |= mask_to_set;
len -= bits_to_set;
bits_to_set = BITS_PER_LONG;
mask_to_set = ~0UL;
p++;
}
if (len) {
mask_to_set &= BITMAP_LAST_WORD_MASK(size);
*p |= mask_to_set;
}
}
EXPORT_SYMBOL(bitmap_set);
void bitmap_clear(unsigned long *map, unsigned int start, int len)
{
unsigned long *p = map + BIT_WORD(start);
const unsigned int size = start + len;
int bits_to_clear = BITS_PER_LONG - (start % BITS_PER_LONG);
unsigned long mask_to_clear = BITMAP_FIRST_WORD_MASK(start);
while (len - bits_to_clear >= 0) {
*p &= ~mask_to_clear;
len -= bits_to_clear;
bits_to_clear = BITS_PER_LONG;
mask_to_clear = ~0UL;
p++;
}
if (len) {
mask_to_clear &= BITMAP_LAST_WORD_MASK(size);
*p &= ~mask_to_clear;
}
}
EXPORT_SYMBOL(bitmap_clear);
/**
* bitmap_find_next_zero_area_off - find a contiguous aligned zero area
* @map: The address to base the search on
* @size: The bitmap size in bits
* @start: The bitnumber to start searching at
* @nr: The number of zeroed bits we're looking for
* @align_mask: Alignment mask for zero area
* @align_offset: Alignment offset for zero area.
*
* The @align_mask should be one less than a power of 2; the effect is that
* the bit offset of all zero areas this function finds plus @align_offset
* is multiple of that power of 2.
*/
unsigned long bitmap_find_next_zero_area_off(unsigned long *map,
unsigned long size,
unsigned long start,
unsigned int nr,
unsigned long align_mask,
unsigned long align_offset)
{
unsigned long index, end, i;
again:
index = find_next_zero_bit(map, size, start);
/* Align allocation */
index = __ALIGN_MASK(index + align_offset, align_mask) - align_offset;
end = index + nr;
if (end > size)
return end;
i = find_next_bit(map, end, index);
if (i < end) {
start = i + 1;
goto again;
}
return index;
}
EXPORT_SYMBOL(bitmap_find_next_zero_area_off);
/*
* Bitmap printing & parsing functions: first version by Nadia Yvette Chambers,
* second version by Paul Jackson, third by Joe Korty.
*/
#define CHUNKSZ 32
#define nbits_to_hold_value(val) fls(val)
#define BASEDEC 10 /* fancier cpuset lists input in decimal */
/**
* __bitmap_parse - convert an ASCII hex string into a bitmap.
* @buf: pointer to buffer containing string.
* @buflen: buffer size in bytes. If string is smaller than this
* then it must be terminated with a \0.
* @is_user: location of buffer, 0 indicates kernel space
* @maskp: pointer to bitmap array that will contain result.
* @nmaskbits: size of bitmap, in bits.
*
* Commas group hex digits into chunks. Each chunk defines exactly 32
* bits of the resultant bitmask. No chunk may specify a value larger
* than 32 bits (%-EOVERFLOW), and if a chunk specifies a smaller value
* then leading 0-bits are prepended. %-EINVAL is returned for illegal
* characters and for grouping errors such as "1,,5", ",44", "," and "".
* Leading and trailing whitespace accepted, but not embedded whitespace.
*/
int __bitmap_parse(const char *buf, unsigned int buflen,
int is_user, unsigned long *maskp,
int nmaskbits)
{
int c, old_c, totaldigits, ndigits, nchunks, nbits;
u32 chunk;
const char __user __force *ubuf = (const char __user __force *)buf;
bitmap_zero(maskp, nmaskbits);
nchunks = nbits = totaldigits = c = 0;
do {
chunk = 0;
ndigits = totaldigits;
/* Get the next chunk of the bitmap */
while (buflen) {
old_c = c;
if (is_user) {
if (__get_user(c, ubuf++))
return -EFAULT;
}
else
c = *buf++;
buflen--;
if (isspace(c))
continue;
/*
* If the last character was a space and the current
* character isn't '\0', we've got embedded whitespace.
* This is a no-no, so throw an error.
*/
if (totaldigits && c && isspace(old_c))
return -EINVAL;
/* A '\0' or a ',' signal the end of the chunk */
if (c == '\0' || c == ',')
break;
if (!isxdigit(c))
return -EINVAL;
/*
* Make sure there are at least 4 free bits in 'chunk'.
* If not, this hexdigit will overflow 'chunk', so
* throw an error.
*/
if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1))
return -EOVERFLOW;
chunk = (chunk << 4) | hex_to_bin(c);
totaldigits++;
}
if (ndigits == totaldigits)
return -EINVAL;
if (nchunks == 0 && chunk == 0)
continue;
__bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits);
*maskp |= chunk;
nchunks++;
nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ;
if (nbits > nmaskbits)
return -EOVERFLOW;
} while (buflen && c == ',');
return 0;
}
EXPORT_SYMBOL(__bitmap_parse);
/**
* bitmap_parse_user - convert an ASCII hex string in a user buffer into a bitmap
*
* @ubuf: pointer to user buffer containing string.
* @ulen: buffer size in bytes. If string is smaller than this
* then it must be terminated with a \0.
* @maskp: pointer to bitmap array that will contain result.
* @nmaskbits: size of bitmap, in bits.
*
* Wrapper for __bitmap_parse(), providing it with user buffer.
*
* We cannot have this as an inline function in bitmap.h because it needs
* linux/uaccess.h to get the access_ok() declaration and this causes
* cyclic dependencies.
*/
int bitmap_parse_user(const char __user *ubuf,
unsigned int ulen, unsigned long *maskp,
int nmaskbits)
{
if (!access_ok(VERIFY_READ, ubuf, ulen))
return -EFAULT;
return __bitmap_parse((const char __force *)ubuf,
ulen, 1, maskp, nmaskbits);
}
EXPORT_SYMBOL(bitmap_parse_user);
/**
* bitmap_print_to_pagebuf - convert bitmap to list or hex format ASCII string
* @list: indicates whether the bitmap must be list
* @buf: page aligned buffer into which string is placed
* @maskp: pointer to bitmap to convert
* @nmaskbits: size of bitmap, in bits
*
* Output format is a comma-separated list of decimal numbers and
* ranges if list is specified or hex digits grouped into comma-separated
* sets of 8 digits/set. Returns the number of characters written to buf.
*
* It is assumed that @buf is a pointer into a PAGE_SIZE area and that
* sufficient storage remains at @buf to accommodate the
* bitmap_print_to_pagebuf() output.
*/
int bitmap_print_to_pagebuf(bool list, char *buf, const unsigned long *maskp,
int nmaskbits)
{
ptrdiff_t len = PTR_ALIGN(buf + PAGE_SIZE - 1, PAGE_SIZE) - buf;
int n = 0;
if (len > 1)
n = list ? scnprintf(buf, len, "%*pbl\n", nmaskbits, maskp) :
scnprintf(buf, len, "%*pb\n", nmaskbits, maskp);
return n;
}
EXPORT_SYMBOL(bitmap_print_to_pagebuf);
/**
* __bitmap_parselist - convert list format ASCII string to bitmap
* @buf: read nul-terminated user string from this buffer
* @buflen: buffer size in bytes. If string is smaller than this
* then it must be terminated with a \0.
* @is_user: location of buffer, 0 indicates kernel space
* @maskp: write resulting mask here
* @nmaskbits: number of bits in mask to be written
*
* Input format is a comma-separated list of decimal numbers and
* ranges. Consecutively set bits are shown as two hyphen-separated
* decimal numbers, the smallest and largest bit numbers set in
* the range.
*
* Returns 0 on success, -errno on invalid input strings.
* Error values:
* %-EINVAL: second number in range smaller than first
* %-EINVAL: invalid character in string
* %-ERANGE: bit number specified too large for mask
*/
static int __bitmap_parselist(const char *buf, unsigned int buflen,
int is_user, unsigned long *maskp,
int nmaskbits)
{
unsigned a, b;
int c, old_c, totaldigits, ndigits;
const char __user __force *ubuf = (const char __user __force *)buf;
int at_start, in_range;
totaldigits = c = 0;
bitmap_zero(maskp, nmaskbits);
do {
at_start = 1;
in_range = 0;
a = b = 0;
ndigits = totaldigits;
/* Get the next cpu# or a range of cpu#'s */
while (buflen) {
old_c = c;
if (is_user) {
if (__get_user(c, ubuf++))
return -EFAULT;
} else
c = *buf++;
buflen--;
if (isspace(c))
continue;
/* A '\0' or a ',' signal the end of a cpu# or range */
if (c == '\0' || c == ',')
break;
/*
* whitespaces between digits are not allowed,
* but it's ok if whitespaces are on head or tail.
* when old_c is whilespace,
* if totaldigits == ndigits, whitespace is on head.
* if whitespace is on tail, it should not run here.
* as c was ',' or '\0',
* the last code line has broken the current loop.
*/
if ((totaldigits != ndigits) && isspace(old_c))
return -EINVAL;
if (c == '-') {
if (at_start || in_range)
return -EINVAL;
b = 0;
in_range = 1;
at_start = 1;
continue;
}
if (!isdigit(c))
return -EINVAL;
b = b * 10 + (c - '0');
if (!in_range)
a = b;
at_start = 0;
totaldigits++;
}
if (ndigits == totaldigits)
continue;
/* if no digit is after '-', it's wrong*/
if (at_start && in_range)
return -EINVAL;
if (!(a <= b))
return -EINVAL;
if (b >= nmaskbits)
return -ERANGE;
while (a <= b) {
set_bit(a, maskp);
a++;
}
} while (buflen && c == ',');
return 0;
}
int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits)
{
char *nl = strchrnul(bp, '\n');
int len = nl - bp;
return __bitmap_parselist(bp, len, 0, maskp, nmaskbits);
}
EXPORT_SYMBOL(bitmap_parselist);
/**
* bitmap_parselist_user()
*
* @ubuf: pointer to user buffer containing string.
* @ulen: buffer size in bytes. If string is smaller than this
* then it must be terminated with a \0.
* @maskp: pointer to bitmap array that will contain result.
* @nmaskbits: size of bitmap, in bits.
*
* Wrapper for bitmap_parselist(), providing it with user buffer.
*
* We cannot have this as an inline function in bitmap.h because it needs
* linux/uaccess.h to get the access_ok() declaration and this causes
* cyclic dependencies.
*/
int bitmap_parselist_user(const char __user *ubuf,
unsigned int ulen, unsigned long *maskp,
int nmaskbits)
{
if (!access_ok(VERIFY_READ, ubuf, ulen))
return -EFAULT;
return __bitmap_parselist((const char __force *)ubuf,
ulen, 1, maskp, nmaskbits);
}
EXPORT_SYMBOL(bitmap_parselist_user);
/**
* bitmap_pos_to_ord - find ordinal of set bit at given position in bitmap
* @buf: pointer to a bitmap
* @pos: a bit position in @buf (0 <= @pos < @nbits)
* @nbits: number of valid bit positions in @buf
*
* Map the bit at position @pos in @buf (of length @nbits) to the
* ordinal of which set bit it is. If it is not set or if @pos
* is not a valid bit position, map to -1.
*
* If for example, just bits 4 through 7 are set in @buf, then @pos
* values 4 through 7 will get mapped to 0 through 3, respectively,
* and other @pos values will get mapped to -1. When @pos value 7
* gets mapped to (returns) @ord value 3 in this example, that means
* that bit 7 is the 3rd (starting with 0th) set bit in @buf.
*
* The bit positions 0 through @bits are valid positions in @buf.
*/
static int bitmap_pos_to_ord(const unsigned long *buf, unsigned int pos, unsigned int nbits)
{
if (pos >= nbits || !test_bit(pos, buf))
return -1;
return __bitmap_weight(buf, pos);
}
/**
* bitmap_ord_to_pos - find position of n-th set bit in bitmap
* @buf: pointer to bitmap
* @ord: ordinal bit position (n-th set bit, n >= 0)
* @nbits: number of valid bit positions in @buf
*
* Map the ordinal offset of bit @ord in @buf to its position in @buf.
* Value of @ord should be in range 0 <= @ord < weight(buf). If @ord
* >= weight(buf), returns @nbits.
*
* If for example, just bits 4 through 7 are set in @buf, then @ord
* values 0 through 3 will get mapped to 4 through 7, respectively,
* and all other @ord values returns @nbits. When @ord value 3
* gets mapped to (returns) @pos value 7 in this example, that means
* that the 3rd set bit (starting with 0th) is at position 7 in @buf.
*
* The bit positions 0 through @nbits-1 are valid positions in @buf.
*/
unsigned int bitmap_ord_to_pos(const unsigned long *buf, unsigned int ord, unsigned int nbits)
{
unsigned int pos;
for (pos = find_first_bit(buf, nbits);
pos < nbits && ord;
pos = find_next_bit(buf, nbits, pos + 1))
ord--;
return pos;
}
/**
* bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap
* @dst: remapped result
* @src: subset to be remapped
* @old: defines domain of map
* @new: defines range of map
* @nbits: number of bits in each of these bitmaps
*
* Let @old and @new define a mapping of bit positions, such that
* whatever position is held by the n-th set bit in @old is mapped
* to the n-th set bit in @new. In the more general case, allowing
* for the possibility that the weight 'w' of @new is less than the
* weight of @old, map the position of the n-th set bit in @old to
* the position of the m-th set bit in @new, where m == n % w.
*
* If either of the @old and @new bitmaps are empty, or if @src and
* @dst point to the same location, then this routine copies @src
* to @dst.
*
* The positions of unset bits in @old are mapped to themselves
* (the identify map).
*
* Apply the above specified mapping to @src, placing the result in
* @dst, clearing any bits previously set in @dst.
*
* For example, lets say that @old has bits 4 through 7 set, and
* @new has bits 12 through 15 set. This defines the mapping of bit
* position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
* bit positions unchanged. So if say @src comes into this routine
* with bits 1, 5 and 7 set, then @dst should leave with bits 1,
* 13 and 15 set.
*/
void bitmap_remap(unsigned long *dst, const unsigned long *src,
const unsigned long *old, const unsigned long *new,
unsigned int nbits)
{
unsigned int oldbit, w;
if (dst == src) /* following doesn't handle inplace remaps */
return;
bitmap_zero(dst, nbits);
w = bitmap_weight(new, nbits);
for_each_set_bit(oldbit, src, nbits) {
int n = bitmap_pos_to_ord(old, oldbit, nbits);
if (n < 0 || w == 0)
set_bit(oldbit, dst); /* identity map */
else
set_bit(bitmap_ord_to_pos(new, n % w, nbits), dst);
}
}
EXPORT_SYMBOL(bitmap_remap);
/**
* bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit
* @oldbit: bit position to be mapped
* @old: defines domain of map
* @new: defines range of map
* @bits: number of bits in each of these bitmaps
*
* Let @old and @new define a mapping of bit positions, such that
* whatever position is held by the n-th set bit in @old is mapped
* to the n-th set bit in @new. In the more general case, allowing
* for the possibility that the weight 'w' of @new is less than the
* weight of @old, map the position of the n-th set bit in @old to
* the position of the m-th set bit in @new, where m == n % w.
*
* The positions of unset bits in @old are mapped to themselves
* (the identify map).
*
* Apply the above specified mapping to bit position @oldbit, returning
* the new bit position.
*
* For example, lets say that @old has bits 4 through 7 set, and
* @new has bits 12 through 15 set. This defines the mapping of bit
* position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
* bit positions unchanged. So if say @oldbit is 5, then this routine
* returns 13.
*/
int bitmap_bitremap(int oldbit, const unsigned long *old,
const unsigned long *new, int bits)
{
int w = bitmap_weight(new, bits);
int n = bitmap_pos_to_ord(old, oldbit, bits);
if (n < 0 || w == 0)
return oldbit;
else
return bitmap_ord_to_pos(new, n % w, bits);
}
EXPORT_SYMBOL(bitmap_bitremap);
/**
* bitmap_onto - translate one bitmap relative to another
* @dst: resulting translated bitmap
* @orig: original untranslated bitmap
* @relmap: bitmap relative to which translated
* @bits: number of bits in each of these bitmaps
*
* Set the n-th bit of @dst iff there exists some m such that the
* n-th bit of @relmap is set, the m-th bit of @orig is set, and
* the n-th bit of @relmap is also the m-th _set_ bit of @relmap.
* (If you understood the previous sentence the first time your
* read it, you're overqualified for your current job.)
*
* In other words, @orig is mapped onto (surjectively) @dst,
* using the map { <n, m> | the n-th bit of @relmap is the
* m-th set bit of @relmap }.
*
* Any set bits in @orig above bit number W, where W is the
* weight of (number of set bits in) @relmap are mapped nowhere.
* In particular, if for all bits m set in @orig, m >= W, then
* @dst will end up empty. In situations where the possibility
* of such an empty result is not desired, one way to avoid it is
* to use the bitmap_fold() operator, below, to first fold the
* @orig bitmap over itself so that all its set bits x are in the
* range 0 <= x < W. The bitmap_fold() operator does this by
* setting the bit (m % W) in @dst, for each bit (m) set in @orig.
*
* Example [1] for bitmap_onto():
* Let's say @relmap has bits 30-39 set, and @orig has bits
* 1, 3, 5, 7, 9 and 11 set. Then on return from this routine,
* @dst will have bits 31, 33, 35, 37 and 39 set.
*
* When bit 0 is set in @orig, it means turn on the bit in
* @dst corresponding to whatever is the first bit (if any)
* that is turned on in @relmap. Since bit 0 was off in the
* above example, we leave off that bit (bit 30) in @dst.
*
* When bit 1 is set in @orig (as in the above example), it
* means turn on the bit in @dst corresponding to whatever
* is the second bit that is turned on in @relmap. The second
* bit in @relmap that was turned on in the above example was
* bit 31, so we turned on bit 31 in @dst.
*
* Similarly, we turned on bits 33, 35, 37 and 39 in @dst,
* because they were the 4th, 6th, 8th and 10th set bits
* set in @relmap, and the 4th, 6th, 8th and 10th bits of
* @orig (i.e. bits 3, 5, 7 and 9) were also set.
*
* When bit 11 is set in @orig, it means turn on the bit in
* @dst corresponding to whatever is the twelfth bit that is
* turned on in @relmap. In the above example, there were
* only ten bits turned on in @relmap (30..39), so that bit
* 11 was set in @orig had no affect on @dst.
*
* Example [2] for bitmap_fold() + bitmap_onto():
* Let's say @relmap has these ten bits set:
* 40 41 42 43 45 48 53 61 74 95
* (for the curious, that's 40 plus the first ten terms of the
* Fibonacci sequence.)
*
* Further lets say we use the following code, invoking
* bitmap_fold() then bitmap_onto, as suggested above to
* avoid the possibility of an empty @dst result:
*
* unsigned long *tmp; // a temporary bitmap's bits
*
* bitmap_fold(tmp, orig, bitmap_weight(relmap, bits), bits);
* bitmap_onto(dst, tmp, relmap, bits);
*
* Then this table shows what various values of @dst would be, for
* various @orig's. I list the zero-based positions of each set bit.
* The tmp column shows the intermediate result, as computed by
* using bitmap_fold() to fold the @orig bitmap modulo ten
* (the weight of @relmap).
*
* @orig tmp @dst
* 0 0 40
* 1 1 41
* 9 9 95
* 10 0 40 (*)
* 1 3 5 7 1 3 5 7 41 43 48 61
* 0 1 2 3 4 0 1 2 3 4 40 41 42 43 45
* 0 9 18 27 0 9 8 7 40 61 74 95
* 0 10 20 30 0 40
* 0 11 22 33 0 1 2 3 40 41 42 43
* 0 12 24 36 0 2 4 6 40 42 45 53
* 78 102 211 1 2 8 41 42 74 (*)
*
* (*) For these marked lines, if we hadn't first done bitmap_fold()
* into tmp, then the @dst result would have been empty.
*
* If either of @orig or @relmap is empty (no set bits), then @dst
* will be returned empty.
*
* If (as explained above) the only set bits in @orig are in positions
* m where m >= W, (where W is the weight of @relmap) then @dst will
* once again be returned empty.
*
* All bits in @dst not set by the above rule are cleared.
*/
void bitmap_onto(unsigned long *dst, const unsigned long *orig,
const unsigned long *relmap, unsigned int bits)
{
unsigned int n, m; /* same meaning as in above comment */
if (dst == orig) /* following doesn't handle inplace mappings */
return;
bitmap_zero(dst, bits);
/*
* The following code is a more efficient, but less
* obvious, equivalent to the loop:
* for (m = 0; m < bitmap_weight(relmap, bits); m++) {
* n = bitmap_ord_to_pos(orig, m, bits);
* if (test_bit(m, orig))
* set_bit(n, dst);
* }
*/
m = 0;
for_each_set_bit(n, relmap, bits) {
/* m == bitmap_pos_to_ord(relmap, n, bits) */
if (test_bit(m, orig))
set_bit(n, dst);
m++;
}
}
EXPORT_SYMBOL(bitmap_onto);
/**
* bitmap_fold - fold larger bitmap into smaller, modulo specified size
* @dst: resulting smaller bitmap
* @orig: original larger bitmap
* @sz: specified size
* @nbits: number of bits in each of these bitmaps
*
* For each bit oldbit in @orig, set bit oldbit mod @sz in @dst.
* Clear all other bits in @dst. See further the comment and
* Example [2] for bitmap_onto() for why and how to use this.
*/
void bitmap_fold(unsigned long *dst, const unsigned long *orig,
unsigned int sz, unsigned int nbits)
{
unsigned int oldbit;
if (dst == orig) /* following doesn't handle inplace mappings */
return;
bitmap_zero(dst, nbits);
for_each_set_bit(oldbit, orig, nbits)
set_bit(oldbit % sz, dst);
}
EXPORT_SYMBOL(bitmap_fold);
/*
* Common code for bitmap_*_region() routines.
* bitmap: array of unsigned longs corresponding to the bitmap
* pos: the beginning of the region
* order: region size (log base 2 of number of bits)
* reg_op: operation(s) to perform on that region of bitmap
*
* Can set, verify and/or release a region of bits in a bitmap,
* depending on which combination of REG_OP_* flag bits is set.
*
* A region of a bitmap is a sequence of bits in the bitmap, of
* some size '1 << order' (a power of two), aligned to that same
* '1 << order' power of two.
*
* Returns 1 if REG_OP_ISFREE succeeds (region is all zero bits).
* Returns 0 in all other cases and reg_ops.
*/
enum {
REG_OP_ISFREE, /* true if region is all zero bits */
REG_OP_ALLOC, /* set all bits in region */
REG_OP_RELEASE, /* clear all bits in region */
};
static int __reg_op(unsigned long *bitmap, unsigned int pos, int order, int reg_op)
{
int nbits_reg; /* number of bits in region */
int index; /* index first long of region in bitmap */
int offset; /* bit offset region in bitmap[index] */
int nlongs_reg; /* num longs spanned by region in bitmap */
int nbitsinlong; /* num bits of region in each spanned long */
unsigned long mask; /* bitmask for one long of region */
int i; /* scans bitmap by longs */
int ret = 0; /* return value */
/*
* Either nlongs_reg == 1 (for small orders that fit in one long)
* or (offset == 0 && mask == ~0UL) (for larger multiword orders.)
*/
nbits_reg = 1 << order;
index = pos / BITS_PER_LONG;
offset = pos - (index * BITS_PER_LONG);
nlongs_reg = BITS_TO_LONGS(nbits_reg);
nbitsinlong = min(nbits_reg, BITS_PER_LONG);
/*
* Can't do "mask = (1UL << nbitsinlong) - 1", as that
* overflows if nbitsinlong == BITS_PER_LONG.
*/
mask = (1UL << (nbitsinlong - 1));
mask += mask - 1;
mask <<= offset;
switch (reg_op) {
case REG_OP_ISFREE:
for (i = 0; i < nlongs_reg; i++) {
if (bitmap[index + i] & mask)
goto done;
}
ret = 1; /* all bits in region free (zero) */
break;
case REG_OP_ALLOC:
for (i = 0; i < nlongs_reg; i++)
bitmap[index + i] |= mask;
break;
case REG_OP_RELEASE:
for (i = 0; i < nlongs_reg; i++)
bitmap[index + i] &= ~mask;
break;
}
done:
return ret;
}
/**
* bitmap_find_free_region - find a contiguous aligned mem region
* @bitmap: array of unsigned longs corresponding to the bitmap
* @bits: number of bits in the bitmap
* @order: region size (log base 2 of number of bits) to find
*
* Find a region of free (zero) bits in a @bitmap of @bits bits and
* allocate them (set them to one). Only consider regions of length
* a power (@order) of two, aligned to that power of two, which
* makes the search algorithm much faster.
*
* Return the bit offset in bitmap of the allocated region,
* or -errno on failure.
*/
int bitmap_find_free_region(unsigned long *bitmap, unsigned int bits, int order)
{
unsigned int pos, end; /* scans bitmap by regions of size order */
for (pos = 0 ; (end = pos + (1U << order)) <= bits; pos = end) {
if (!__reg_op(bitmap, pos, order, REG_OP_ISFREE))
continue;
__reg_op(bitmap, pos, order, REG_OP_ALLOC);
return pos;
}
return -ENOMEM;
}
EXPORT_SYMBOL(bitmap_find_free_region);
/**
* bitmap_release_region - release allocated bitmap region
* @bitmap: array of unsigned longs corresponding to the bitmap
* @pos: beginning of bit region to release
* @order: region size (log base 2 of number of bits) to release
*
* This is the complement to __bitmap_find_free_region() and releases
* the found region (by clearing it in the bitmap).
*
* No return value.
*/
void bitmap_release_region(unsigned long *bitmap, unsigned int pos, int order)
{
__reg_op(bitmap, pos, order, REG_OP_RELEASE);
}
EXPORT_SYMBOL(bitmap_release_region);
/**
* bitmap_allocate_region - allocate bitmap region
* @bitmap: array of unsigned longs corresponding to the bitmap
* @pos: beginning of bit region to allocate
* @order: region size (log base 2 of number of bits) to allocate
*
* Allocate (set bits in) a specified region of a bitmap.
*
* Return 0 on success, or %-EBUSY if specified region wasn't
* free (not all bits were zero).
*/
int bitmap_allocate_region(unsigned long *bitmap, unsigned int pos, int order)
{
if (!__reg_op(bitmap, pos, order, REG_OP_ISFREE))
return -EBUSY;
return __reg_op(bitmap, pos, order, REG_OP_ALLOC);
}
EXPORT_SYMBOL(bitmap_allocate_region);
/**
* bitmap_from_u32array - copy the contents of a u32 array of bits to bitmap
* @bitmap: array of unsigned longs, the destination bitmap, non NULL
* @nbits: number of bits in @bitmap
* @buf: array of u32 (in host byte order), the source bitmap, non NULL
* @nwords: number of u32 words in @buf
*
* copy min(nbits, 32*nwords) bits from @buf to @bitmap, remaining
* bits between nword and nbits in @bitmap (if any) are cleared. In
* last word of @bitmap, the bits beyond nbits (if any) are kept
* unchanged.
*
* Return the number of bits effectively copied.
*/
unsigned int
bitmap_from_u32array(unsigned long *bitmap, unsigned int nbits,
const u32 *buf, unsigned int nwords)
{
unsigned int dst_idx, src_idx;
for (src_idx = dst_idx = 0; dst_idx < BITS_TO_LONGS(nbits); ++dst_idx) {
unsigned long part = 0;
if (src_idx < nwords)
part = buf[src_idx++];
#if BITS_PER_LONG == 64
if (src_idx < nwords)
part |= ((unsigned long) buf[src_idx++]) << 32;
#endif
if (dst_idx < nbits/BITS_PER_LONG)
bitmap[dst_idx] = part;
else {
unsigned long mask = BITMAP_LAST_WORD_MASK(nbits);
bitmap[dst_idx] = (bitmap[dst_idx] & ~mask)
| (part & mask);
}
}
return min_t(unsigned int, nbits, 32*nwords);
}
EXPORT_SYMBOL(bitmap_from_u32array);
/**
* bitmap_to_u32array - copy the contents of bitmap to a u32 array of bits
* @buf: array of u32 (in host byte order), the dest bitmap, non NULL
* @nwords: number of u32 words in @buf
* @bitmap: array of unsigned longs, the source bitmap, non NULL
* @nbits: number of bits in @bitmap
*
* copy min(nbits, 32*nwords) bits from @bitmap to @buf. Remaining
* bits after nbits in @buf (if any) are cleared.
*
* Return the number of bits effectively copied.
*/
unsigned int
bitmap_to_u32array(u32 *buf, unsigned int nwords,
const unsigned long *bitmap, unsigned int nbits)
{
unsigned int dst_idx = 0, src_idx = 0;
while (dst_idx < nwords) {
unsigned long part = 0;
if (src_idx < BITS_TO_LONGS(nbits)) {
part = bitmap[src_idx];
if (src_idx >= nbits/BITS_PER_LONG)
part &= BITMAP_LAST_WORD_MASK(nbits);
src_idx++;
}
buf[dst_idx++] = part & 0xffffffffUL;
#if BITS_PER_LONG == 64
if (dst_idx < nwords) {
part >>= 32;
buf[dst_idx++] = part & 0xffffffffUL;
}
#endif
}
return min_t(unsigned int, nbits, 32*nwords);
}
EXPORT_SYMBOL(bitmap_to_u32array);
/**
* bitmap_copy_le - copy a bitmap, putting the bits into little-endian order.
* @dst: destination buffer
* @src: bitmap to copy
* @nbits: number of bits in the bitmap
*
* Require nbits % BITS_PER_LONG == 0.
*/
#ifdef __BIG_ENDIAN
void bitmap_copy_le(unsigned long *dst, const unsigned long *src, unsigned int nbits)
{
unsigned int i;
for (i = 0; i < nbits/BITS_PER_LONG; i++) {
if (BITS_PER_LONG == 64)
dst[i] = cpu_to_le64(src[i]);
else
dst[i] = cpu_to_le32(src[i]);
}
}
EXPORT_SYMBOL(bitmap_copy_le);
#endif
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