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Revision Author Date Message Commit Date
fa85802 added mapping fns added option to modify coord-system. 04 December 2013, 19:21:29 UTC
5c94cb0 changed the mouse click callback to pass button and action to plugins. 04 December 2013, 19:20:45 UTC
e66d9c5 added option to enable a rand disable ar. small fix in Plugin template to be able to read exceptions in cleanup fn. tweaks in marker detection 04 December 2013, 17:59:47 UTC
8264545 adding license headers, adding tap bar for ref surfaces, atb bar fix. 04 December 2013, 09:15:45 UTC
f457cc8 small fixes, improvements. 03 December 2013, 18:51:46 UTC
91df05c first working version of multi marker robust surface tracker. 03 December 2013, 17:35:10 UTC
c4897f2 adding code to merge markers into reference surfaces. 03 December 2013, 14:55:52 UTC
7b4071c adding make marker scipt, small fixes 26 November 2013, 08:34:18 UTC
e88cbad fixed coords for screen calibration 25 November 2013, 17:25:45 UTC
d4cc80e added script to generate markers 25 November 2013, 17:25:17 UTC
2fff0da removing vertex_buffer.py and refereces to it. This file is not used by us and we would use a different one if we start using vbos. 25 November 2013, 13:05:07 UTC
d9be303 Replacing vertex_buffer.py — was removed accidentally in prior commit. 25 November 2013, 01:50:08 UTC
b2449d6 small speed improvement. 24 November 2013, 15:15:57 UTC
fd07211 cleanup of marker encoding. 23 November 2013, 21:01:14 UTC
67a2b2e speed optimization 23 November 2013, 19:12:29 UTC
109b7ba small tweaks. 22 November 2013, 18:29:28 UTC
8dc6476 small tweak, still need to find a way to ensure that optical flow is correct. 22 November 2013, 18:14:15 UTC
a1c6c1f adding option to use optical flow supported marker detection 22 November 2013, 18:00:44 UTC
6ae1822 increased search window size 22 November 2013, 17:43:14 UTC
b9e1e8a implemented robust tracking using optical flow. 22 November 2013, 17:37:10 UTC
519bff7 small tweak 22 November 2013, 13:59:25 UTC
a1924ae adding chaco for double detected markers. requiers scipy 22 November 2013, 13:10:53 UTC
f03e78d cleanup of coord system. 21 November 2013, 12:31:16 UTC
5b5717b marker detection fn are now in separate file. TODO: document fn’s 21 November 2013, 11:09:59 UTC
090e0d1 renaming shader global. Don’t want to overwrite the simple_pt_shader. 21 November 2013, 10:18:14 UTC
114d8bb moved to 5,5 marker 21 November 2013, 10:13:23 UTC
73100b6 Typo fix (very cosmetic) Pluralizing checkerboards — not ultra important as this method will likely be replaced soon. 21 November 2013, 07:45:48 UTC
bc7d912 Added checkerboard fragment shader, based on gl_points shader Just a starting point for now, but later to be used for drawing markers. 21 November 2013, 07:32:26 UTC
c9e81a6 added robust orientation. marker id tracking and feedback. 20 November 2013, 18:11:14 UTC
28eba65 added simple circle example that used the new data format and can fallback. TODO: update other examples. 20 November 2013, 12:47:09 UTC
e6835bc changes normalized coordsystem to adhere to gl convetion 20 November 2013, 12:12:44 UTC
ed5b3e3 adding transforms to and from marker space 20 November 2013, 10:31:23 UTC
1d5b72e cleanup of unneeded imports 20 November 2013, 10:30:59 UTC
8b1b32d cosmetics 19 November 2013, 18:37:15 UTC
2c071b6 small tweak for robustness 19 November 2013, 18:13:28 UTC
95dc1dc cosmetics 19 November 2013, 11:53:19 UTC
1b7a78f add rotation of marker to marker transformation matrix 19 November 2013, 11:38:12 UTC
f5db4bf adding marker decoding fn 19 November 2013, 11:03:31 UTC
96d9556 added perspective transform 19 November 2013, 09:14:54 UTC
8648b48 adding perspective transform 18 November 2013, 19:30:25 UTC
61210b8 started work on marker detector. TODO: map makers in planar view get code/invent code (colors?) investigate a marker that’s more stable to motion (possible with edge based tracking?) 18 November 2013, 17:28:47 UTC
1a9288d fix bug that skewed gl display of images loaded on linux machines 18 November 2013, 11:10:45 UTC
56de5d0 small speed improvement 18 November 2013, 08:46:51 UTC
454cb40 Merge branch 'master' of https://github.com/pupil-labs/pupil 16 November 2013, 12:47:29 UTC
1d32be6 make git_tag_version now return “unknown” instead of None on failure to be more type consistent. 16 November 2013, 12:47:17 UTC
c3c1719 Adding “fixations only” flavored simple player scripts. Less noisy visualizations based on a manhattan distance metric to measure difference in movement between current point and past points. 16 November 2013, 02:34:24 UTC
23e0873 Minor cosmetic updates to simple player scripts. 16 November 2013, 02:32:37 UTC
e6ca3ae Merge branch 'master' of https://github.com/pupil-labs/pupil 14 November 2013, 08:38:52 UTC
7d0b9d4 Tiny cosmetic formatting change to readme 14 November 2013, 06:20:33 UTC
93b09c2 Adding analytics code/badge 14 November 2013, 06:18:06 UTC
629d676 removing billiard for now. 13 November 2013, 18:52:51 UTC
44e4476 a few performance and bug fixes 13 November 2013, 12:02:18 UTC
8cd4437 adding billiard as multiprocessing replace on maces for more flexible use of camera types and resolutions in the eye process. 12 November 2013, 18:25:04 UTC
bb362e2 small bug fixes 12 November 2013, 17:58:59 UTC
e72c890 do not use debug vid 11 November 2013, 14:44:07 UTC
52e8e37 removed unused var 11 November 2013, 14:36:36 UTC
f41c237 adding context sharing functionality. 11 November 2013, 13:49:18 UTC
ee235ba made custom shader work on software gl and ubuntu gma graphics 11 November 2013, 12:19:54 UTC
9a2fe9f test. 10 November 2013, 21:32:01 UTC
857ae14 rm print statement 10 November 2013, 16:39:55 UTC
83bc3a3 adding explicit fn call for points 10 November 2013, 16:39:15 UTC
5675bf1 added option to render multiple points at once. using gl point size instead to letting the vertex shader decide that... 10 November 2013, 16:18:56 UTC
1334ab9 adding custom shaders to the point fn. 10 November 2013, 15:56:09 UTC
a0ef889 Cosmetic changes, fixing typos, adding license header. 09 November 2013, 01:49:31 UTC
5af141e adding points drawn by shader instead of legacy fns. 08 November 2013, 17:50:51 UTC
db309b3 Merge branch 'master' of https://github.com/pupil-labs/pupil 07 November 2013, 17:13:45 UTC
0138c95 small bugfix for spaced paths 07 November 2013, 17:13:26 UTC
a56c9df small tweaks, made detector settings persistent. 07 November 2013, 17:08:29 UTC
c2a0e1f small typo fix 06 November 2013, 20:15:22 UTC
44a6721 changed min contour size threshold 06 November 2013, 20:12:02 UTC
c71aa3b small fixes, typos. implemented curvature eval using numexpr but no speed increase measured. 06 November 2013, 19:32:52 UTC
9a737d0 corrected world cam size 06 November 2013, 18:13:29 UTC
d3fb28e typo 06 November 2013, 10:53:01 UTC
39f8955 removed forced framerate left over from development. 06 November 2013, 09:22:43 UTC
4f7a834 removed test video list 06 November 2013, 09:18:54 UTC
13775d3 ux improvement for debug window 06 November 2013, 08:43:31 UTC
948805d changed sample video 06 November 2013, 08:19:40 UTC
d71dbcb fixed conditional import 06 November 2013, 08:18:54 UTC
107f9d4 small optimization: don't evaluate contours if you already have a good solution. 06 November 2013, 08:16:57 UTC
a977b89 adding confidence measure, quick exit when the solution is at hand and we have confidence in our prior. 06 November 2013, 07:23:04 UTC
72ab887 small optimizations. 05 November 2013, 16:07:33 UTC
64b4420 small improvements. Returning pupil now. 05 November 2013, 08:49:01 UTC
75b2db0 more work. 04 November 2013, 16:41:52 UTC
602f3c3 first working version. need optimization to decrease cpu time. 03 November 2013, 19:19:31 UTC
d465b06 adding pupil history. 01 November 2013, 18:04:29 UTC
c0bff99 more work on pupil detector. 01 November 2013, 16:45:09 UTC
c5b8847 split pupil detectors into multiple files started implementation of new canny edge based combinatorial detector 31 October 2013, 14:07:11 UTC
579f9da cosmetics, comments. 30 October 2013, 10:05:22 UTC
7d9ab5d remove old fns added custom combination fn 30 October 2013, 10:00:06 UTC
1f1c389 adding some combinatorial search routines. 29 October 2013, 17:20:11 UTC
a7c46df incremental work, its broken now... 28 October 2013, 17:21:54 UTC
0bf5e14 adding ellipse fit error estimation, option to do nearest neighbor texture interpolation 28 October 2013, 17:21:35 UTC
941e479 more work, added pupil debug window 27 October 2013, 17:23:23 UTC
9309993 more work on pupil detection. 26 October 2013, 19:32:30 UTC
aa523ad some work, trying to be smart with contour segments though curvature analyses. 25 October 2013, 15:37:15 UTC
240c3cc adding timestamp support for reading videos 24 October 2013, 15:45:11 UTC
fee7ead adding MSER detector. Just to see how it performs… time to get some detector work done... 23 October 2013, 16:32:24 UTC
788268f minor fix and cosmetics 23 October 2013, 14:44:03 UTC
a0c23e7 added Sony PS3 eye support 23 October 2013, 14:34:32 UTC
bb1331a cosmetic work and fixes to proofed word and eye 22 October 2013, 14:47:07 UTC
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