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ws.md
# ws

## Class: ws.Server

This class is a WebSocket server. It is an `EventEmitter`.

### new ws.Server([options], [callback])

* `options` Object
  * `host` String
  * `port` Number
  * `server` http.Server
  * `verifyClient` Function
  * `path` String
  * `noServer` Boolean
  * `disableHixie` Boolean
  * `clientTracking` Boolean
* `callback` Function

Construct a new server object.

Either `port` or `server` must be provided, otherwise you might enable `noServer` if you want to pass the requests directly.

### server.close([code], [data])

Close the server and terminate all clients

### server.handleUpgrade(request, socket, upgradeHead, callback)

Handles a HTTP Upgrade request. `request` is an instance of `http.ServerRequest`, `socket` is an instance of `net.Socket`.

When the Upgrade was successfully, the `callback` will be called with a `ws.WebSocket` object as parameter.

### Event: 'error'

`function (error) { }`

If the underlying server emits an error, it will be forwarded here.

### Event: 'connection'

`function (socket) { }`

When a new WebSocket connection is established. `socket` is an object of type `ws.WebSocket`.


## Class: ws.WebSocket

This class represents a WebSocket connection. It is an `EventEmitter`.

### new ws.WebSocket(address, [options])

Instantiating with an `address` creates a new WebSocket client object. If `address` is an Array (request, socket, rest), it is instantiated as a Server client (e.g. called from the `ws.Server`).

### websocket.bytesReceived

Received bytes count.

### websocket.readyState

Possible states are `WebSocket.CONNECTING`, `WebSocket.OPEN`, `WebSocket.CLOSING`, `WebSocket.CLOSED`.

### websocket.protocolVersion

The WebSocket protocol version used for this connection, `8`, `13` or `hixie-76` (the latter only for server clients).

### websocket.url

The URL of the WebSocket server (only for clients)

### websocket.supports

Describes the feature of the used protocol version. E.g. `supports.binary` is a boolean that describes if the connection supports binary messages.

### websocket.close([code], [data])

Gracefully closes the connection, after sending a description message

### websocket.pause()

Pause the client stream

### websocket.ping([data], [options], [dontFailWhenClosed])

Sends a ping. `data` is sent, `options` is an object with members `mask` and `binary`. `dontFailWhenClosed` indicates whether or not to throw if the connection isnt open.

### websocket.pong([data], [options], [dontFailWhenClosed])

Sends a pong. `data` is sent, `options` is an object with members `mask` and `binary`. `dontFailWhenClosed` indicates whether or not to throw if the connection isnt open.


### websocket.resume()

Resume the client stream

### websocket.send(data, [options], [callback])

Sends `data` through the connection. `options` can be an object with members `mask` and `binary`. The optional `callback` is executed after the send completes.

### websocket.stream([options], callback)

Streams data through calls to a user supplied function. `options` can be an object with members `mask` and `binary`.  `callback` is executed on successive ticks of which send is `function (data, final)`.

### websocket.terminate()

Immediately shuts down the connection

### websocket.onopen
### websocket.onerror
### websocket.onclose
### websocket.onmessage

Emulates the W3C Browser based WebSocket interface using function members.

### websocket.addEventListener(method, listener)

Emulates the W3C Browser based WebSocket interface using addEventListener.

### Event: 'error'

`function (error) { }`

If the client emits an error, this event is emitted (errors from the underlying `net.Socket` are forwarded here).

### Event: 'close'

`function (code, message) { }`

Is emitted when the connection is closed. `code` is defined in the WebSocket specification.

The `close` event is also emitted when then underlying `net.Socket` closes the connection (`end` or `close`).

### Event: 'message'

`function (data, flags) { }`

Is emitted when data is received. `flags` is an object with member `binary`.

### Event: 'ping'

`function (data, flags) { }`

Is emitted when a ping is received. `flags` is an object with member `binary`.

### Event: 'pong'

`function (data, flags) { }`

Is emitted when a pong is received. `flags` is an object with member `binary`.

### Event: 'open'

`function () { }`

Emitted when the connection is established.

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