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Revision fba30097ae6ca68f2e397f176863fb3d3edd301c authored by Jonas on 04 October 2023, 14:52:00 UTC, committed by Jonas on 04 October 2023, 14:52:00 UTC
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ccvt_metric.h
/*
  Copyright (C) 2009 Michael Balzer (michael.balzer@gmail.com)

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CCVT_METRIC_H
#define CCVT_METRIC_H

#include <math.h>
#include "ccvt_point.h"

namespace ccvt {

  struct MetricEuclidean2 {

    inline double distance(const Point2& p1, const Point2& p2) const {
      return sqrt(distance_square(p1, p2));
    }

    inline double distance_square(const Point2& p1, const Point2& p2) const {
      return (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y);
    }

    inline Point2 centroid(const Point2&, const Point2::Vector& points) const {
      Point2 centroid;
      int pointsSize = static_cast<int>(points.size());
      for (int j = 0; j < pointsSize; ++j) {
        centroid.x += points[j].x;
        centroid.y += points[j].y;
      }
      centroid.x /= pointsSize;
      centroid.y /= pointsSize;
      return centroid;
    }

  };

  struct MetricEuclidean3 {

    inline double distance(const Point3& p1, const Point3& p2) const {
      return sqrt(distance_square(p1, p2));
    }

    inline double distance_square(const Point3& p1, const Point3& p2) const {
      return (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y) + (p1.z - p2.z) * (p1.z - p2.z);
    }

    inline Point3 centroid(const Point3&, const Point3::Vector& points) const {
      Point3 centroid;
      int pointsSize = static_cast<int>(points.size());
      for (int j = 0; j < pointsSize; ++j) {
        centroid.x += points[j].x;
        centroid.y += points[j].y;
        centroid.z += points[j].z;
      }
      centroid.x /= pointsSize;
      centroid.y /= pointsSize;
      centroid.z /= pointsSize;
      return centroid;
    }

  };

  template<class Point>
  struct MetricEuclidean {

    inline double distance(const Point& p1, const Point& p2) const {
      return sqrt(distance_square(p1, p2));
    }

    inline double distance_square(const Point& p1, const Point& p2) const {
      double distanceSquare = 0;
      for (int i = 0; i < Point::D; ++i) {
        distanceSquare += (p1[i] - p2[i]) * (p1[i] - p2[i]);
      }
      return distanceSquare;
    }

    inline Point centroid(const Point&, const typename Point::Vector& points) const {
      Point centroid;
      int pointsSize = static_cast<int>(points.size());
      for (int j = 0; j < pointsSize; ++j) {
        for (int i = 0; i < Point::D; ++i) {
          centroid[i] += points[j][i];
        }
      }
      for (int i = 0; i < Point::D; ++i) {
        centroid[i] /= pointsSize;
      }
      return centroid;
    }

  };

  struct MetricToroidalEuclidean2 {

    Point2 size;

    MetricToroidalEuclidean2()
      : size(1, 1) {
    }
    MetricToroidalEuclidean2(const Point2& size)
      : size(size) {
    }

    inline double distance(const Point2& p1, const Point2& p2) const {
      return sqrt(distance_square(p1, p2));
    }

    inline double distance_square(const Point2& p1, const Point2& p2) const {
      double dx = p1.x - p2.x;
      if (fabs(dx) > size.x / 2) {
        if (p1.x < size.x / 2) {
          dx = p1.x - (p2.x - size.x);
        } else {
          dx = p1.x - (p2.x + size.x);
        }
      }
      double dy = p1.y - p2.y;
      if (fabs(dy) > size.y / 2) {
        if (p1.y < size.y / 2) {
          dy = p1.y - (p2.y - size.y);
        } else {
          dy = p1.y - (p2.y + size.y);
        }
      }
      return dx * dx + dy * dy;
    }

    inline Point2 centroid(const Point2& center, const Point2::Vector& points) const {
      Point2 centroid;
      int pointsSize = static_cast<int>(points.size());
      for (int j = 0; j < pointsSize; ++j) {
        double p = points[j].x;
        if (fabs(center.x - p) > size.x / 2) {
          if (center.x < size.x / 2) {
            p -= size.x;
          } else {
            p += size.x;
          }
        }
        centroid.x += p;
        p = points[j].y;
        if (fabs(center.y - p) > size.y / 2) {
          if (center.y < size.y / 2) {
            p -= size.y;
          } else {
            p += size.y;
          }
        }
        centroid.y += p;
      }
      centroid.x /= pointsSize;
      centroid.y /= pointsSize;
      if (centroid.x < 0) {
        centroid.x += size.x;
      }
      if (centroid.x >= size.x) {
        centroid.x -= size.x;
      }
      if (centroid.y < 0) {
        centroid.y += size.y;
      }
      if (centroid.y >= size.y) {
        centroid.y -= size.y;
      }
      return centroid;
    }

  };

  struct MetricToroidalEuclidean3 {

    Point3 size;

    MetricToroidalEuclidean3()
      : size(1, 1, 1) {
    }

    MetricToroidalEuclidean3(const Point3& size)
      : size(size) {
    }

    inline double distance(const Point3& p1, const Point3& p2) const {
      return sqrt(distance_square(p1, p2));
    }

    inline double distance_square(const Point3& p1, const Point3& p2) const {
      double dx = p1.x - p2.x;
      if (fabs(dx) > size.x / 2) {
        if (p1.x < size.x / 2) {
          dx = p1.x - (p2.x - size.x);
        } else {
          dx = p1.x - (p2.x + size.x);
        }
      }
      double dy = p1.y - p2.y;
      if (fabs(dy) > size.y / 2) {
        if (p1.y < size.y / 2) {
          dy = p1.y - (p2.y - size.y);
        } else {
          dy = p1.y - (p2.y + size.y);
        }
      }
      double dz = p1.z - p2.z;
      if (fabs(dz) > size.z / 2) {
        if (p1.z < size.z / 2) {
          dz = p1.z - (p2.z - size.z);
        } else {
          dz = p1.z - (p2.z + size.z);
        }
      }
      return dx * dx + dy * dy + dz * dz;
    }

    inline Point3 centroid(const Point3& center, const Point3::Vector& points) const {
      Point3 centroid;
      int pointsSize = static_cast<int>(points.size());
      for (int j = 0; j < pointsSize; ++j) {
        double p = points[j].x;
        if (fabs(center.x - p) > size.x / 2) {
          if (center.x < size.x / 2) {
            p -= size.x;
          } else {
            p += size.x;
          }
        }
        centroid.x += p;
        p = points[j].y;
        if (fabs(center.y - p) > size.y / 2) {
          if (center.y < size.y / 2) {
            p -= size.y;
          } else {
            p += size.y;
          }
        }
        centroid.y += p;
        p = points[j].z;
        if (fabs(center.z - p) > size.z / 2) {
          if (center.z < size.z / 2) {
            p -= size.z;
          } else {
            p += size.z;
          }
        }
        centroid.z += p;
      }
      centroid.x /= pointsSize;
      centroid.y /= pointsSize;
      centroid.z /= pointsSize;
      if (centroid.x < 0) {
        centroid.x += size.x;
      }
      if (centroid.x >= size.x) {
        centroid.x -= size.x;
      }
      if (centroid.y < 0) {
        centroid.y += size.y;
      }
      if (centroid.y >= size.y) {
        centroid.y -= size.y;
      }
      if (centroid.z < 0) {
        centroid.z += size.z;
      }
      if (centroid.z >= size.z) {
        centroid.z -= size.z;
      }
      return centroid;
    }

  };

  template<class Point>
  struct MetricToroidalEuclidean {

    Point size;

    MetricToroidalEuclidean() {
      for (int i = 0; i < Point::D; ++i) {
        size[i] = 1;
      }
    }

    MetricToroidalEuclidean(const Point& size)
      : size(size) {
    }

    inline double distance(const Point& p1, const Point& p2) const {
      return sqrt(distance_square(p1, p2));
    }

    inline double distance_square(const Point& p1, const Point& p2) const {
      double distanceSquare = 0;
      for (int i = 0; i < Point::D; ++i) {
        double di = p1[i] - p2[i];
        if (fabs(di) > size[i] / 2) {
          if (p1[i] < size[i] / 2) {
            di = p1[i] - (p2[i] - size[i]);
          } else {
            di = p1[i] - (p2[i] + size[i]);
          }
        }
        distanceSquare += di * di;
      }
      return distanceSquare;
    }

    inline Point centroid(const Point& center, const typename Point::Vector& points) const {
      Point centroid;
      int pointsSize = static_cast<int>(points.size());
      for (int j = 0; j < pointsSize; ++j) {
        for (int i = 0; i < Point::D; ++i) {
          double pi = points[j][i];
          if (fabs(center[i] - pi) > size[i] / 2) {
            if (center[i] < size[i] / 2) {
              pi -= size[i];
            } else {
              pi += size[i];
            }
          }
          centroid[i] += pi;
        }
      }
      for (int i = 0; i < Point::D; ++i) {
        centroid[i] /= pointsSize;
        if (centroid[i] < 0) {
          centroid[i] += size[i];
        }
        if (centroid[i] >= size[i]) {
          centroid[i] -= size[i];
        }
      }
      return centroid;
    }

  };

}

# endif // CCVT_METRIC_H
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