https://github.com/shader-slang/slang
Revision fcac02e405661de311b5ceebbd6d3e2c78bf8aea authored by jsmall-nvidia on 21 August 2020, 20:04:42 UTC, committed by GitHub on 21 August 2020, 20:04:42 UTC
* First pass at incorporating nvapi into test harness.

* D3d12 Atomic Float Add via NVAPI working

* Dx12 atomic float appears to work.

* Atomic float add on Dx12.

* Added atomic64 feature addition to vk.
Fix correct output for atomic-float-byte-address.slang

* Disable atomic float failing tests.

* Upgraded VK headers.

* Detect atomic float availability on VK.

* Try to get test working for in64 atomic.

* Made HLSL prelude controlled via the render-test requirements.

* Added -enable-nvapi to premake.

* Fix D3D12Renderer when NVAPI is not available.

* Small improvements to VKRenderer.

* Improve atomic documentation in target-compatibility.md.
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Tip revision: fcac02e405661de311b5ceebbd6d3e2c78bf8aea authored by jsmall-nvidia on 21 August 2020, 20:04:42 UTC
Vulkan update/NVAPI support (#1511)
Tip revision: fcac02e
.editorconfig
# This file sets up basic text editor behavior
# using EditorConfig: http://EditorConfig.org.
#
# Some editors will import and use the settings from
# this file automatically, while others need a plugin.

# Editors are supposed to search upwards from a source
# file to find configuration settings until they see
# a "root" file. This file should be a root:
#
root = true

# Shared configuration for all C/C++ and Slang code
#
[*.{c,cpp,h,slang}]

# Use UTF-8 encoding
#
charset = utf-8

# Indent using 4 spaces.
#
indent_style = space
indent_size = 4

# Insert a newline at the end of the file
# if one is missing (this used to be officially
# required by C, but it is also just a tidyness thing)
#
insert_final_newline = true

# Remove any extra whitespace characters at the
# end of a line. This is just for tidyness, to
# minimize the chances of introducing whitspace
# diffs that are hard to spot.
#
trim_trailing_whitespace = true
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