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Revision fd58d4c65aa634b1ff1d87b86101dcf975c767e2 authored by Filippos Karapetis on 09 July 2022, 19:33:18 UTC, committed by Filippos Karapetis on 09 July 2022, 19:54:08 UTC
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Tip revision: fd58d4c65aa634b1ff1d87b86101dcf975c767e2 authored by Filippos Karapetis on 09 July 2022, 19:33:18 UTC
CHEWY: Renamed variables
Tip revision: fd58d4c
vector2d.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef MATH_VECTOR2D_H
#define MATH_VECTOR2D_H

#include "math/vector.h"
#include "math/vector3d.h"

namespace Math {

template<>
class Matrix<2, 1> : public MatrixType<2, 1> {
public:
	Matrix();
	Matrix(float x, float y);
	Matrix(const MatrixBase<2, 1> &vec);
	Matrix(const float *data);

	inline float getX() const { return getValue(0); }
	inline float getY() const { return getValue(1); }
	inline void setX(float x) { setValue(0, x); }
	inline void setY(float y) { setValue(1, y); }

	void rotateAround(const Vector(2) &point, const Angle &angle);
	Angle getAngle() const;

	Vector3d toVector3d() const;
};

typedef Matrix<2, 1> Vector2d;

}

#endif
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