swh:1:snp:122bde0cb0e54f3d002c308e151c63f07e45e6be
Tip revision: 93592d814e16483f081ef2bbafbc9ba8ca1920b0 authored by Hanno Rein on 08 June 2023, 22:33:59 UTC
Updating version to 3.25.1
Updating version to 3.25.1
Tip revision: 93592d8
gravity.h
/**
* @file gravity.h
* @brief Calculate gravitational forces.
* @author Hanno Rein <hanno@hanno-rein.de>
*
* @section LICENSE
* Copyright (c) 2011 Hanno Rein, Shangfei Liu
*
* This file is part of rebound.
*
* rebound is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* rebound is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with rebound. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef _GRAVITY_H
#define _GRAVITY_H
struct reb_simulation;
/**
* The function loops over all ghostboxs and calls calculate_forces_for_particle() to sum up the forces on each particle.
* Calculate all the gravitational acceleration for all particles.
* Different methods implement this function in a different way.
*/
void reb_calculate_acceleration(struct reb_simulation* r);
/**
* The function calculates the acceleration for the variational equations.
*/
void reb_calculate_acceleration_var(struct reb_simulation* r);
/**
* The function calculates the jerk (derivative of the acceleration) and applies it to the particles' velocity.
*/
void reb_calculate_and_apply_jerk(struct reb_simulation* r, const double v);
#endif