swh:1:snp:3cba5856b0ddc3feab6c3c2d096d614b02c883ec
Tip revision: 86d7c4d786e7c6a13a1c4fa61428d53068017d62 authored by Bill Hoffman on 12 January 2007, 14:53:54 UTC
ENH: break it again
ENH: break it again
Tip revision: 86d7c4d
cmMakefile.h
/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmMakefile_h
#define cmMakefile_h
#include "cmData.h"
#include "cmSystemTools.h"
#include "cmTarget.h"
#include "cmListFileCache.h"
#include "cmCacheManager.h"
#if defined(CMAKE_BUILD_WITH_CMAKE)
#include "cmSourceGroup.h"
#endif
#include <cmsys/RegularExpression.hxx>
class cmFunctionBlocker;
class cmCommand;
class cmInstallGenerator;
class cmLocalGenerator;
class cmMakeDepend;
class cmSourceFile;
class cmTest;
class cmVariableWatch;
class cmake;
/** \class cmMakefile
* \brief Process the input CMakeLists.txt file.
*
* Process and store into memory the input CMakeLists.txt file.
* Each CMakeLists.txt file is parsed and the commands found there
* are added into the build process.
*/
class cmMakefile
{
public:
/**
* Return major and minor version numbers for cmake.
*/
static unsigned int GetMajorVersion() { return CMake_VERSION_MAJOR; }
static unsigned int GetMinorVersion() { return CMake_VERSION_MINOR; }
static unsigned int GetPatchVersion() { return CMake_VERSION_PATCH; }
static const char* GetReleaseVersion();
/**
* Return the major and minor version of the cmake that
* was used to write the currently loaded cache, note
* this method will not work before the cache is loaded.
*/
unsigned int GetCacheMajorVersion();
unsigned int GetCacheMinorVersion();
/**
* Construct an empty makefile.
*/
cmMakefile();
cmMakefile(const cmMakefile& mf);
/**
* Destructor.
*/
~cmMakefile();
/**
* Read and parse a CMakeLists.txt file.
*/
bool ReadListFile(const char* listfile, const char* external= 0);
/**
* Add a function blocker to this makefile
*/
void AddFunctionBlocker(cmFunctionBlocker *fb)
{ this->FunctionBlockers.push_back(fb);}
void RemoveFunctionBlocker(cmFunctionBlocker *fb)
{ this->FunctionBlockers.remove(fb);}
void RemoveFunctionBlocker(const cmListFileFunction& lff);
/**
* Add file to the written file list. These file should not be in the list
* of dependencies because they cause infinite loops.
*/
void AddWrittenFile(const char* file);
bool HasWrittenFile(const char* file);
/**
* Check if there are any infinite loops
*/
bool CheckInfiniteLoops();
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
int TryCompile(const char *srcdir, const char *bindir,
const char *projectName, const char *targetName,
const std::vector<std::string> *cmakeArgs,
std::string *output);
/**
* Specify the makefile generator. This is platform/compiler
* dependent, although the interface is through a generic
* superclass.
*/
void SetLocalGenerator(cmLocalGenerator*);
///! Get the current makefile generator.
cmLocalGenerator* GetLocalGenerator()
{ return this->LocalGenerator;}
/**
* Perform FinalPass, Library dependency analysis etc before output of the
* makefile.
*/
void ConfigureFinalPass();
/**
* run the final pass on all commands.
*/
void FinalPass();
/**
* Print the object state to std::cout.
*/
void Print();
/** Add a custom command to the build. */
void AddCustomCommandToTarget(const char* target,
const std::vector<std::string>& depends,
const cmCustomCommandLines& commandLines,
cmTarget::CustomCommandType type,
const char* comment, const char* workingDir,
bool escapeOldStyle = true);
void AddCustomCommandToOutput(const std::vector<std::string>& outputs,
const std::vector<std::string>& depends,
const char* main_dependency,
const cmCustomCommandLines& commandLines,
const char* comment, const char* workingDir,
bool replace = false,
bool escapeOldStyle = true);
void AddCustomCommandToOutput(const char* output,
const std::vector<std::string>& depends,
const char* main_dependency,
const cmCustomCommandLines& commandLines,
const char* comment, const char* workingDir,
bool replace = false,
bool escapeOldStyle = true);
void AddCustomCommandOldStyle(const char* target,
const std::vector<std::string>& outputs,
const std::vector<std::string>& depends,
const char* source,
const cmCustomCommandLines& commandLines,
const char* comment);
/**
* Add a define flag to the build.
*/
void AddDefineFlag(const char* definition);
void RemoveDefineFlag(const char* definition);
/**
* Add an executable to the build.
*/
cmTarget* AddExecutable(const char *exename,
const std::vector<std::string> &srcs,
bool in_all = true);
/**
* Add a utility to the build. A utiltity target is a command that
* is run every time the target is built.
*/
void AddUtilityCommand(const char* utilityName, bool all,
const std::vector<std::string>& depends,
const char* workingDirectory,
const char* command,
const char* arg1=0,
const char* arg2=0,
const char* arg3=0,
const char* arg4=0);
void AddUtilityCommand(const char* utilityName, bool all,
const char* workingDirectory,
const std::vector<std::string>& depends,
const cmCustomCommandLines& commandLines,
bool escapeOldStyle = true,
const char* comment = 0);
/**
* Add a link library to the build.
*/
void AddLinkLibrary(const char*);
void AddLinkLibrary(const char*, cmTarget::LinkLibraryType type);
void AddLinkLibraryForTarget(const char *tgt, const char*,
cmTarget::LinkLibraryType type);
void AddLinkDirectoryForTarget(const char *tgt, const char* d);
/**
* Add a link directory to the build.
*/
void AddLinkDirectory(const char*);
/**
* Get the list of link directories
*/
std::vector<std::string>& GetLinkDirectories()
{
return this->LinkDirectories;
}
const std::vector<std::string>& GetLinkDirectories() const
{
return this->LinkDirectories;
}
void SetLinkDirectories(const std::vector<std::string>& vec)
{
this->LinkDirectories = vec;
}
/**
* Add a subdirectory to the build.
*/
void AddSubDirectory(const char*, bool includeTopLevel=true,
bool preorder = false);
void AddSubDirectory(const char* fullSrcDir,const char *fullBinDir,
bool includeTopLevel, bool preorder,
bool immediate);
/**
* Configure a subdirectory
*/
void ConfigureSubDirectory(cmLocalGenerator *);
/**
* Add an include directory to the build.
*/
void AddIncludeDirectory(const char*, bool before = false);
/**
* Add a variable definition to the build. This variable
* can be used in CMake to refer to lists, directories, etc.
*/
void AddDefinition(const char* name, const char* value);
///! Add a definition to this makefile and the global cmake cache.
void AddCacheDefinition(const char* name, const char* value,
const char* doc,
cmCacheManager::CacheEntryType type);
/**
* Add bool variable definition to the build.
*/
void AddDefinition(const char* name, bool);
///! Add a definition to this makefile and the global cmake cache.
void AddCacheDefinition(const char* name, bool, const char* doc);
/**
* Remove a variable definition from the build. This is not valid
* for cache entries, and will only affect the current makefile.
*/
void RemoveDefinition(const char* name);
/**
* Specify the name of the project for this build.
*/
void SetProjectName(const char*);
/**
* Get the name of the project for this build.
*/
const char* GetProjectName()
{
return this->ProjectName.c_str();
}
/**
* Set the name of the library.
*/
void AddLibrary(const char *libname, int shared,
const std::vector<std::string> &srcs,
bool in_all = true);
#if defined(CMAKE_BUILD_WITH_CMAKE)
/**
* Add a source group for consideration when adding a new source.
*/
void AddSourceGroup(const char* name, const char* regex=0,
const char* parent=0);
#endif
/**
* Add an auxiliary directory to the build.
*/
void AddExtraDirectory(const char* dir);
/**
* Add an auxiliary directory to the build.
*/
void MakeStartDirectoriesCurrent()
{
this->AddDefinition("CMAKE_CURRENT_SOURCE_DIR",
this->cmStartDirectory.c_str());
this->AddDefinition("CMAKE_CURRENT_BINARY_DIR",
this->StartOutputDirectory.c_str());
}
//@{
/**
* Set/Get the home directory (or output directory) in the project. The
* home directory is the top directory of the project. It is where
* CMakeSetup or configure was run. Remember that CMake processes
* CMakeLists files by recursing up the tree starting at the StartDirectory
* and going up until it reaches the HomeDirectory.
*/
void SetHomeDirectory(const char* dir);
const char* GetHomeDirectory() const
{
return this->cmHomeDirectory.c_str();
}
void SetHomeOutputDirectory(const char* lib);
const char* GetHomeOutputDirectory() const
{
return this->HomeOutputDirectory.c_str();
}
//@}
//@{
/**
* Set/Get the start directory (or output directory). The start directory
* is the directory of the CMakeLists.txt file that started the current
* round of processing. Remember that CMake processes CMakeLists files by
* recursing up the tree starting at the StartDirectory and going up until
* it reaches the HomeDirectory.
*/
void SetStartDirectory(const char* dir)
{
this->cmStartDirectory = dir;
cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);
this->cmStartDirectory =
cmSystemTools::CollapseFullPath(this->cmStartDirectory.c_str());
this->AddDefinition("CMAKE_CURRENT_SOURCE_DIR",
this->cmStartDirectory.c_str());
}
const char* GetStartDirectory() const
{
return this->cmStartDirectory.c_str();
}
void SetStartOutputDirectory(const char* lib)
{
this->StartOutputDirectory = lib;
cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);
this->StartOutputDirectory =
cmSystemTools::CollapseFullPath(this->StartOutputDirectory.c_str());
cmSystemTools::MakeDirectory(this->StartOutputDirectory.c_str());
this->AddDefinition("CMAKE_CURRENT_BINARY_DIR",
this->StartOutputDirectory.c_str());
}
const char* GetStartOutputDirectory() const
{
return this->StartOutputDirectory.c_str();
}
//@}
const char* GetCurrentDirectory() const
{
return this->cmStartDirectory.c_str();
}
const char* GetCurrentOutputDirectory() const
{
return this->StartOutputDirectory.c_str();
}
/* Get the current CMakeLists.txt file that is being processed. This
* is just used in order to be able to 'branch' from one file to a second
* transparently */
const char* GetCurrentListFile() const
{
return this->cmCurrentListFile.c_str();
}
//@}
/**
* Set a regular expression that include files must match
* in order to be considered as part of the depend information.
*/
void SetIncludeRegularExpression(const char* regex)
{
this->IncludeFileRegularExpression = regex;
}
const char* GetIncludeRegularExpression()
{
return this->IncludeFileRegularExpression.c_str();
}
/**
* Set a regular expression that include files that are not found
* must match in order to be considered a problem.
*/
void SetComplainRegularExpression(const char* regex)
{
this->ComplainFileRegularExpression = regex;
}
const char* GetComplainRegularExpression()
{
return this->ComplainFileRegularExpression.c_str();
}
/**
* Get the list of targets
*/
cmTargets &GetTargets() { return this->Targets; }
cmTarget* FindTarget(const char* name);
/**
* Get a list of include directories in the build.
*/
std::vector<std::string>& GetIncludeDirectories()
{
return this->IncludeDirectories;
}
const std::vector<std::string>& GetIncludeDirectories() const
{
return this->IncludeDirectories;
}
void SetIncludeDirectories(const std::vector<std::string>& vec)
{
this->IncludeDirectories = vec;
}
/**
* Mark include directories as system directories.
*/
void AddSystemIncludeDirectory(const char* dir);
bool IsSystemIncludeDirectory(const char* dir);
/** Expand out any arguements in the vector that have ; separated
* strings into multiple arguements. A new vector is created
* containing the expanded versions of all arguments in argsIn.
* This method differes from the one in cmSystemTools in that if
* the CmakeLists file is version 1.2 or earlier it will check for
* source lists being used without ${} around them
*/
void ExpandSourceListArguments(std::vector<std::string> const& argsIn,
std::vector<std::string>& argsOut,
unsigned int startArgumentIndex);
/** Get a cmSourceFile pointer for a given source name, if the name is
* not found, then a null pointer is returned.
*/
cmSourceFile* GetSource(const char* sourceName) const;
///! Add a new cmSourceFile to the list of sources for this makefile.
cmSourceFile* AddSource(cmSourceFile const&);
/** Get a cmSourceFile pointer for a given source name, if the name is
* not found, then create the source file and return it. generated
* indicates if it is a generated file, this is used in determining
* how to create the source file instance e.g. name
*/
cmSourceFile* GetOrCreateSource(const char* sourceName,
bool generated = false);
/**
* Obtain a list of auxiliary source directories.
*/
std::vector<std::string>& GetAuxSourceDirectories()
{return this->AuxSourceDirectories;}
//@{
/**
* Return a list of extensions associated with source and header
* files
*/
const std::vector<std::string>& GetSourceExtensions() const
{return this->SourceFileExtensions;}
const std::vector<std::string>& GetHeaderExtensions() const
{return this->HeaderFileExtensions;}
//@}
/**
* Given a variable name, return its value (as a string).
* If the variable is not found in this makefile instance, the
* cache is then queried.
*/
const char* GetDefinition(const char*) const;
const char* GetSafeDefinition(const char*) const;
const char* GetRequiredDefinition(const char* name) const;
/**
* Get the list of all variables in the current space. If argument
* cacheonly is specified and is greater than 0, then only cache
* variables will be listed.
*/
std::vector<std::string> GetDefinitions(int cacheonly=0) const;
/** Test a boolean cache entry to see if it is true or false,
* returns false if no entry defined.
*/
bool IsOn(const char* name) const;
bool IsSet(const char* name) const;
/**
* Get a list of preprocessor define flags.
*/
const char* GetDefineFlags()
{return this->DefineFlags.c_str();}
/**
* Make sure CMake can write this file
*/
bool CanIWriteThisFile(const char* fileName);
/**
* Get the vector of used command instances.
*/
const std::vector<cmCommand*>& GetUsedCommands() const
{return this->UsedCommands;}
#if defined(CMAKE_BUILD_WITH_CMAKE)
/**
* Get the vector source groups.
*/
const std::vector<cmSourceGroup>& GetSourceGroups() const
{ return this->SourceGroups; }
/**
* Get the source group
*/
cmSourceGroup* GetSourceGroup(const char* name);
#endif
/**
* Get the vector of list files on which this makefile depends
*/
const std::vector<std::string>& GetListFiles() const
{ return this->ListFiles; }
///! When the file changes cmake will be re-run from the build system.
void AddCMakeDependFile(const char* file)
{ this->ListFiles.push_back(file);}
/**
* Get the list file stack as a string
*/
std::string GetListFileStack();
/**
* Get the vector of files created by this makefile
*/
const std::vector<std::string>& GetOutputFiles() const
{ return this->OutputFiles; }
void AddCMakeOutputFile(const char* file)
{ this->OutputFiles.push_back(file);}
/**
* Expand all defined variables in the string.
* Defined variables come from the this->Definitions map.
* They are expanded with ${var} where var is the
* entry in the this->Definitions map. Also @var@ is
* expanded to match autoconf style expansions.
*/
const char *ExpandVariablesInString(std::string& source) const;
const char *ExpandVariablesInString(std::string& source, bool escapeQuotes,
bool noEscapes,
bool atOnly = false,
const char* filename = 0,
long line = -1,
bool removeEmpty = false,
bool replaceAt = true) const;
/**
* Remove any remaining variables in the string. Anything with ${var} or
* @var@ will be removed.
*/
void RemoveVariablesInString(std::string& source,
bool atOnly = false) const;
/**
* Expand variables in the makefiles ivars such as link directories etc
*/
void ExpandVariables();
/**
* Replace variables and #cmakedefine lines in the given string.
* See cmConfigureFileCommand for details.
*/
void ConfigureString(const std::string& input, std::string& output,
bool atOnly, bool escapeQuotes);
/**
* Copy file but change lines acording to ConfigureString
*/
int ConfigureFile(const char* infile, const char* outfile,
bool copyonly, bool atOnly, bool escapeQuotes);
#if defined(CMAKE_BUILD_WITH_CMAKE)
/**
* find what source group this source is in
*/
cmSourceGroup& FindSourceGroup(const char* source,
std::vector<cmSourceGroup> &groups);
#endif
void RegisterData(cmData*);
void RegisterData(const char*, cmData*);
cmData* LookupData(const char*) const;
/**
* Execute a single CMake command. Returns true if the command
* succeeded or false if it failed.
*/
bool ExecuteCommand(const cmListFileFunction& lff);
/** Check if a command exists. */
bool CommandExists(const char* name) const;
/**
* Add a command to this cmake instance
*/
void AddCommand(cmCommand* );
///! Enable support for named language, if nil then all languages are
///enabled.
void EnableLanguage(std::vector<std::string>const& languages);
/**
* Set/Get the name of the parent directories CMakeLists file
* given a current CMakeLists file name
*/
cmCacheManager *GetCacheManager() const;
/**
* Get the variable watch. This is used to determine when certain variables
* are accessed.
*/
#ifdef CMAKE_BUILD_WITH_CMAKE
cmVariableWatch* GetVariableWatch() const;
#endif
///! Display progress or status message.
void DisplayStatus(const char*, float);
/**
* Expand the given list file arguments into the full set after
* variable replacement and list expansion.
*/
void ExpandArguments(std::vector<cmListFileArgument> const& inArgs,
std::vector<std::string>& outArgs);
/**
* Get the instance
*/
cmake *GetCMakeInstance() const;
/**
* Get all the source files this makefile knows about
*/
const std::vector<cmSourceFile*> &GetSourceFiles() const
{return this->SourceFiles;}
std::vector<cmSourceFile*> &GetSourceFiles() {return this->SourceFiles;}
/**
* Is there a source file that has the provided source file as an output?
* if so then return it
*/
cmSourceFile *GetSourceFileWithOutput(const char *outName);
/**
* Add a macro to the list of macros. The arguments should be name of the
* macro and a documentation signature of it
*/
void AddMacro(const char* name, const char* signature);
///! Add a new cmTest to the list of tests for this makefile.
cmTest* CreateTest(const char* testName);
/** Get a cmTest pointer for a given test name, if the name is
* not found, then a null pointer is returned.
*/
cmTest* GetTest(const char* testName) const;
const std::vector<cmTest*> *GetTests() const;
std::vector<cmTest*> *GetTests();
/**
* Get a list of macros as a ; separated string
*/
void GetListOfMacros(std::string& macros);
/**
* Return a location of a file in cmake or custom modules directory
*/
std::string GetModulesFile(const char* name);
///! Set/Get a property of this directory
void SetProperty(const char *prop, const char *value);
const char *GetProperty(const char *prop);
bool GetPropertyAsBool(const char *prop) const;
typedef std::map<cmStdString, cmStdString> DefinitionMap;
///! Initialize a makefile from its parent
void InitializeFromParent();
///! Set/Get the preorder flag
void SetPreOrder(bool p) { this->PreOrder = p; }
bool GetPreOrder() { return this->PreOrder; }
void AddInstallGenerator(cmInstallGenerator* g)
{ this->InstallGenerators.push_back(g); }
std::vector<cmInstallGenerator*>& GetInstallGenerators()
{ return this->InstallGenerators; }
protected:
// add link libraries and directories to the target
void AddGlobalLinkInformation(const char* name, cmTarget& target);
std::string Prefix;
std::vector<std::string> AuxSourceDirectories; //
std::string cmStartDirectory;
std::string StartOutputDirectory;
std::string cmHomeDirectory;
std::string HomeOutputDirectory;
std::string cmCurrentListFile;
std::string ProjectName; // project name
// libraries, classes, and executables
cmTargets Targets;
std::vector<cmSourceFile*> SourceFiles;
// Tests
std::vector<cmTest*> Tests;
// The include and link-library paths. These may have order
// dependency, so they must be vectors (not set).
std::vector<std::string> IncludeDirectories;
std::vector<std::string> LinkDirectories;
// The set of include directories that are marked as system include
// directories.
std::set<cmStdString> SystemIncludeDirectories;
std::vector<std::string> ListFiles; // list of command files loaded
std::vector<std::string> OutputFiles; // list of command files loaded
cmTarget::LinkLibraryVectorType LinkLibraries;
std::vector<cmInstallGenerator*> InstallGenerators;
std::string IncludeFileRegularExpression;
std::string ComplainFileRegularExpression;
std::vector<std::string> SourceFileExtensions;
std::vector<std::string> HeaderFileExtensions;
std::string DefineFlags;
#if defined(CMAKE_BUILD_WITH_CMAKE)
std::vector<cmSourceGroup> SourceGroups;
#endif
DefinitionMap Definitions;
std::vector<cmCommand*> UsedCommands;
cmLocalGenerator* LocalGenerator;
bool IsFunctionBlocked(const cmListFileFunction& lff);
private:
void ReadSources(std::ifstream& fin, bool t);
friend class cmMakeDepend; // make depend needs direct access
// to the Sources array
void PrintStringVector(const char* s, const
std::vector<std::pair<cmStdString, bool> >& v) const;
void PrintStringVector(const char* s,
const std::vector<std::string>& v) const;
void AddDefaultDefinitions();
std::list<cmFunctionBlocker *> FunctionBlockers;
typedef std::map<cmStdString, cmData*> DataMapType;
DataMapType DataMap;
typedef std::map<cmStdString, cmStdString> StringStringMap;
StringStringMap MacrosMap;
std::map<cmStdString, bool> SubDirectoryOrder;
// used in AddDefinition for performance improvement
DefinitionMap::key_type TemporaryDefinitionKey;
cmsys::RegularExpression cmDefineRegex;
cmsys::RegularExpression cmDefine01Regex;
std::map<cmStdString,cmStdString> Properties;
// should this makefile be processed before or after processing the parent
bool PreOrder;
// stack of list files being read
std::deque<cmStdString> ListFileStack;
};
#endif