swh:1:snp:3cba5856b0ddc3feab6c3c2d096d614b02c883ec
Tip revision: 9bbfbd54ba04e07b0bf2eb8bb1056bca53d639c5 authored by Brad King on 13 December 2018, 11:44:30 UTC
CMake 3.13.2
CMake 3.13.2
Tip revision: 9bbfbd5
CubeRenderer.h
#pragma once
#include "Direct3DBase.h"
struct ModelViewProjectionConstantBuffer
{
DirectX::XMFLOAT4X4 model;
DirectX::XMFLOAT4X4 view;
DirectX::XMFLOAT4X4 projection;
};
struct VertexPositionColor
{
DirectX::XMFLOAT3 pos;
DirectX::XMFLOAT3 color;
};
// This class renders a simple spinning cube.
ref class CubeRenderer sealed : public Direct3DBase
{
public:
CubeRenderer();
// Direct3DBase methods.
virtual void CreateDeviceResources() override;
virtual void CreateWindowSizeDependentResources() override;
virtual void Render() override;
// Method for updating time-dependent objects.
void Update(float timeTotal, float timeDelta);
private:
bool m_loadingComplete;
Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
uint32 m_indexCount;
ModelViewProjectionConstantBuffer m_constantBufferData;
};