swh:1:snp:3cba5856b0ddc3feab6c3c2d096d614b02c883ec
Tip revision: 344f9ed96a4cc457810ca84cf6549f7a4218fd8a authored by Brad King on 05 June 2017, 14:32:40 UTC
CMake 3.9.0-rc1 version update
CMake 3.9.0-rc1 version update
Tip revision: 344f9ed
Direct3DBase.h
#pragma once
#include "DirectXHelper.h"
// Helper class that initializes DirectX APIs for 3D rendering.
ref class Direct3DBase abstract
{
internal : Direct3DBase();
public:
virtual void Initialize(Windows::UI::Core::CoreWindow ^ window);
virtual void HandleDeviceLost();
virtual void CreateDeviceResources();
virtual void CreateWindowSizeDependentResources();
virtual void UpdateForWindowSizeChange();
virtual void ReleaseResourcesForSuspending();
virtual void Render() = 0;
virtual void Present();
virtual float ConvertDipsToPixels(float dips);
protected
private:
// Direct3D Objects.
Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
Microsoft::WRL::ComPtr<IDXGISwapChain1> m_swapChain;
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
// Cached renderer properties.
D3D_FEATURE_LEVEL m_featureLevel;
Windows::Foundation::Size m_renderTargetSize;
Windows::Foundation::Rect m_windowBounds;
Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
Windows::Graphics::Display::DisplayOrientations m_orientation;
// Transform used for display orientation.
DirectX::XMFLOAT4X4 m_orientationTransform3D;
};